Stellaris

Stellaris

At War: Planetary Defense Fleets 2.8 update
67 kommentarer
udkudk 29. juni 2022 kl. 13:30 
Original mod updated to 3.4
Beast-Storm 13. maj 2021 kl. 23:44 
When can we expect an update?
nosivaste 23. apr. 2021 kl. 2:42 
@Quin_D that must be either a different mod, or a mod incompatibility with this one and a different mod, i am using this mod and that is not happening for me
Quin_D 22. apr. 2021 kl. 22:29 
this mod is blocking first contact for me. with this mod enabled, nothing at all happens for first contact. not the new radar icon or event, not the old messages
Brennal 20. apr. 2021 kl. 14:50 
any chance you can update?
DarthCain 20. apr. 2021 kl. 4:52 
An update would be great, thanks
初雪 20. apr. 2021 kl. 4:14 
Update
nosivaste 18. apr. 2021 kl. 3:14 
the planetary defence fleet does not return to the planet after being manually deployed or after battle in 3.0
Azona 16. apr. 2021 kl. 12:54 
as this is last at war thing there is. can you fix all at war mods? currently broke all 2.6 ones and realy gonna be a miss to not have them.
Derg 14. mar. 2021 kl. 8:59 
@Theamson from my experience yes they do but ships only lunch after your troops complete invasion into a planet. I stopped using this mod cause having to wait till invasion is over to move fleet somewhere else is super annoying.
Teamson 13. mar. 2021 kl. 10:16 
Will the AI use those??
randy 7. mar. 2021 kl. 15:40 
Is it normal that Patrol Craft have no weapon mounts in ship designer?
https://imgur.com/a/dvzWZ6g

I'm wondering if this might be some incompatibility with NSC or Kurogane. Those same secions on frigates do have weapon mounts as normal.
cana00003 10. feb. 2021 kl. 22:21 
thank you soo much for keeping this mod alive!
p6kocka 10. feb. 2021 kl. 3:09 
What is the difference between the mod´s defense and the hangar bays which can be build on starbases?
Heroicone1 5. feb. 2021 kl. 22:08 
Why are tachyon so powerful against hull?
maltheal  [ophavsmand] 12. jan. 2021 kl. 21:41 
try putting it under NSC 2 ill do my own testing here
StumpyPeak80609 12. jan. 2021 kl. 18:00 
the issue is that the menu and any related content from the mod does not even show up, i believe that it is simply being overwritten by NSC 2 as it does add new ship types, as well as overhaul the UI with one of its requirements.
maltheal  [ophavsmand] 12. jan. 2021 kl. 16:50 
its a random design it may take player designs made in ship designer under patrol craft
dont quote me on that one tho lol

but it is random and there is like 5 different designs with the base mod
Sackett 12. jan. 2021 kl. 16:33 
Does the base construct a random set of the designs available during the construction window, or does it choose only the first or last design?
maltheal  [ophavsmand] 12. jan. 2021 kl. 14:45 
there isnt any conflict with NSC2 what do you want me to patch in?
StumpyPeak80609 12. jan. 2021 kl. 11:27 
Just a simple yes or no answer by the way is fine, no need to go into detail about why not if you do not wish to.
StumpyPeak80609 12. jan. 2021 kl. 11:24 
Is there any plans in making a compat patch for NSC2 or is that gonna be something up to individuals todo by trial and error?
maltheal  [ophavsmand] 7. jan. 2021 kl. 0:05 
***UPDATED***

gave the ability for the AI to set the system stance instead of it just being stuck in default planet stance

now the AI will never select planet stance but can change over to system stance
ill be changing the default in the next update
this should prevent AI defense fleets not being effective at fighting human players
maltheal  [ophavsmand] 6. jan. 2021 kl. 18:07 
See this is why you guys gotta speak up about little things like @MrTechMonkey

I always set it to on system invade as well but it never occurred to me that the AI were just using default I'll update that
MrTechMonkey 6. jan. 2021 kl. 5:19 
Hey so I've noticed that the 'launch when ships are in orbit' thing doesn't really work. It only triggers when troops ships are in orbit, but the troop ships land as the PDF launches so the PDF goes to fight the station while the troops take their planet. I noticed this on planets that I'd already bombarded (I actually didn't know they had a PDF at first because I'd killed all the buildings). I've not had much of an issue with my own PDF's as I have them spawn when ships enter the system so they stand a bit more of a fighting chance when supporting the Station. Obviously it'd be nice to have the 'only launch when ships are bombarding' feature but for now you might want to just make the AI use the 'launch when ships enter the system' option.
MadToxinNo2 4. jan. 2021 kl. 12:13 
I saw this mod a bit back, and didn't download because it was outdated. Now, though, I will and have downloaded this. Thanks.
maltheal  [ophavsmand] 3. jan. 2021 kl. 22:38 
there are 2 add-ons now available check my collection to find them they add more defense craft or reduce them

i made them to give options to everyone as some might think there are too few or too many enjoy :)
Vincenator 3. jan. 2021 kl. 11:47 
ayeeee thank you!!
maltheal  [ophavsmand] 2. jan. 2021 kl. 19:28 
I will be looking to add content to this one I'll be adding in looking to add in destroyers next for patrol craft level 3
Vincenator 2. jan. 2021 kl. 17:23 
Will there be more content updates? Like perhaps addons so stuff from ESC would work? Or just maintaining the mod? Either way, thank you for your service!!
maltheal  [ophavsmand] 2. jan. 2021 kl. 10:22 
Anytime :)
aemeric 2. jan. 2021 kl. 6:10 
Thanks for the hard work and involvement, maltheal. Greatly appreciated!
maltheal  [ophavsmand] 1. jan. 2021 kl. 20:04 
well it should im sure its not perfect at it but its mostly automated so all the AI has to do is build the building
[TAG]Alblaka 1. jan. 2021 kl. 17:38 
Does the AI use this mod properly?
JcDentonQ 1. jan. 2021 kl. 14:31 
@maltheal That sounds great, I'll gladly take some border patrol automation also.
maltheal  [ophavsmand] 1. jan. 2021 kl. 12:15 
@jcdenton

Don't you worry lack of automation is the reason I picked up modding stellaris

Currently studying automated trade and automated border patrol mods as those are my next priority to bring back to stellaris 2.8.1 those tho are so outdated tho I have to write them from the ground up
JcDentonQ 1. jan. 2021 kl. 11:06 
Thanks for the update, it looks like it's the last automated defense fleet mod still working. :steamthumbsup:
Noone 29. dec. 2020 kl. 9:20 
You my hero!!
maltheal  [ophavsmand] 29. dec. 2020 kl. 2:58 
@nedarhan

i misunderstood what your were saying at first there is no need to have a second building as it would actually make a mess of things script wise and i think your looking for a larger amount of defense corvettes?
maltheal  [ophavsmand] 28. dec. 2020 kl. 19:40 
I can look into it for sure
nedarahan 28. dec. 2020 kl. 19:15 
Hey I have a suggestion: Could you make it so that the military megacorp building does the same thing as the PDF base? Maybe at like half rate?
maltheal  [ophavsmand] 28. dec. 2020 kl. 8:48 
@mikey they have built in compatibility for each other so it does not matter which one get overwritten
Arcturus 28. dec. 2020 kl. 4:30 
Would this and Planetary Cannons not be compatible, since they both edit the same file?
LordZarmack 27. dec. 2020 kl. 4:32 
Good to see you're still around, cheers for the update :steamthumbsup:
dog!♡💤 26. dec. 2020 kl. 0:43 
dude you're awesome, thank you!
maltheal  [ophavsmand] 25. dec. 2020 kl. 20:36 
@dog!♡💤

kurogane expanded contains 4 conflicts and 6 error codes by its self as it needs an update but the ships turning into base game deformed ships was a gfx error from this mod that is now fixed :)
maltheal  [ophavsmand] 25. dec. 2020 kl. 20:28 
@dog! ill check it out but i think this update should of fixed the issue
maltheal  [ophavsmand] 25. dec. 2020 kl. 20:27 
***updated***

demon ships are no more all ships should spawn as they should now
dog!♡💤 25. dec. 2020 kl. 17:51 
Hey there and merry Christmas! Wanted to let you know that for some reason, this mod and Kurogane Expanded don't seem to play nice together. Had my corvettes change from their usual ship model into something from the base game when I had both mods activated regardless of the load order of the two.

Not sure why this is and if this is on your side or Kurogane's. Regardless, this is a great mod!
Mattie AH 25. dec. 2020 kl. 17:12 
thanks @maltheal happy x mas to you too