DayZ
Central European Asset Pack
108 条留言
kealvan 9 月 3 日 上午 8:54 
Why does it not work with Fishy's assets? just wondering as I run Nyheim and both were part of the map
Waldemar  [作者] 7 月 27 日 上午 9:36 
Reconc4t, I've sent you a message on Discord a few days ago. Did you get it? If not, add me on Steam and we'll talk.
reconc4t 7 月 19 日 上午 6:21 
sent a request on discord. Not able to DM you for some reason. Would love to use the houses in a 12x12 map based around Brunswick/Topsham Maine. Please let me know bud!
Hatts 4 月 19 日 下午 1:13 
may i use on map..im a map creator
H 3 月 25 日 下午 4:44 
bro fix
Ghostz 3 月 8 日 下午 12:33 
Why do fishy mods cause errors?
🆂🅴🆁🅿🆉 2024 年 12 月 28 日 下午 3:27 
yes i have sent you a discord invite :)
DIZEL 888 2024 年 12 月 2 日 上午 8:48 
Good day! I am creating a card for the Dayz game, can I add your pbo to my card?:health:
PapaOurs009 2024 年 10 月 7 日 下午 1:42 
The mapgroupproto.xml file in the discussions in INCOMPLETE. The BLOCK houses are missing.
Please provide an updated mapgroupproto.xml file.
PapaOurs009 2024 年 10 月 6 日 下午 4:42 
Where is the mapgroupsproto.xml file for these buildings?
shame 2024 年 8 月 11 日 下午 4:44 
Hello. I am unable to locate you on discord, so I am messaging you here.
I run an Arsteinen server with the new Roaming AI from Expansion.
The AI are getting stuck in what I believe are CEA buildings. I posted a message in the Expansion discord and the Arsteinen map maker's discord, but the response in the Expansion discord was to message the creator of the assets directly. Can you provide assistance in figuring out a fix for this issue?
Fake Love Ends 2024 年 8 月 11 日 下午 3:57 
Could I use some of these models for my map I am making Barret Islands? Please :)
VaL 2024 年 6 月 29 日 下午 12:14 
dmd you brother making a switzerland map and was wondering if i could repack
Waldemar  [作者] 2024 年 6 月 2 日 上午 8:46 
Hej Endergoth, wybacz spóźnioną odpowiedź.
Mod jest w pełni kompatybilny z Editorem.
xxPhaNtoMxx 2024 年 5 月 18 日 下午 6:35 
I subscribed bro but where do I find the download?
ENDERGOTH 2.0 2024 年 5 月 12 日 上午 3:50 
Hello Waldemar, is this beatiful piece of art compatibile with Editor so I can modify loot spawns etc. on my own?
Kuzyn 2024 年 4 月 3 日 上午 9:47 
Cześć, napisałem na discordzie w sprawie możliwości użycia budynków przy tworzeniu nowej mapy. Można cię tam złapać jeszcze?
Waldemar  [作者] 2023 年 11 月 20 日 下午 4:11 
Hey NobbyBollocks, yes I do, write to me at Waldemar#3194
М͛е͛т͛а͛д͛о͛н͛ 2023 年 11 月 20 日 上午 8:36 
Hey dude creator of New Esseker Do you have a discord?
Waldemar  [作者] 2023 年 11 月 3 日 上午 10:10 
Hey Jean. I know of the issue. I plan to fix it when I redo all of the loot spawnpoints to bring them closer in line with the vanilla loot spawnpoits quality and quantity. Can't say when that will happen, as I have no spare time these days. In the meantime, I heard Banov has a improved version of loot spawnpoints for all my buildings, block1 propably among them.
Jean' 2023 年 10 月 27 日 下午 12:32 
Hello friend, the protos of the Land_ceap_block1 have the wrong coordinates for the loot and things appear flying

Would you be able to adjust? Thank's <3
Waldemar  [作者] 2023 年 10 月 24 日 下午 1:33 
Contact me on my discord so we can have a proper talk.
myhathazbulletz 2023 年 10 月 24 日 上午 9:20 
Just looked very familiar, sorry for misunderstanting. I'd like to use the models and remake them for our project, if you'll give us your permission ofc
Waldemar  [作者] 2023 年 10 月 24 日 上午 6:53 
"All models were made by me." I think that answers the question.
I have not played the DLC or even Arma 3. I just copied what I see when driving about
myhathazbulletz 2023 年 10 月 23 日 下午 6:34 
I mean, yeah, they fit 100%, but aren't they just ripped from GM?
Waldemar  [作者] 2023 年 10 月 23 日 上午 9:36 
That's the point :) I wanted the buildings to fit nicely into a Polish, Czech, Slovak or German setting. This building pack is used for maps based in Poland, Czech Republic, Slovakia and even Bosnia and Herzegovina, among few others.
myhathazbulletz 2023 年 10 月 23 日 上午 5:05 
Looks very similar to houses from Arma 3 Global Mobilization Germany DLC map, hmm
Waldemar  [作者] 2023 年 10 月 18 日 上午 11:43 
Serpz, please contact me on Discord Waldemar#3194, this is my preferred way of communication. If you don't have Discord then I'll add you as friend here on steam
🆂🅴🆁🅿🆉 2023 年 10 月 18 日 上午 4:15 
@Waldemar i have sent you a friend request, as i would like permission to use your Assests pack please on a new map i am creating? Obviously i will credit to you when map is released for allowing me to use them? TIA
D1N0 2023 年 9 月 18 日 上午 8:18 
Want to ask a question about use of mod items but I can't DM on discord without adding as a friend or on a common server unless I'm missing an option.

I'm working on a Chernarus revised map where I'm adding content both through .json public posts and one's that I've been sitting down and creating. Everything is getting creator credit both on Discord as well as the site when that gets launched.

Can I get permission to add builds and such from your Central European Asset Pack to the map with full credit being added?

TY
Waldemar  [作者] 2023 年 8 月 22 日 上午 3:52 
Hey HDpara! We can talk about it, I need to know much more about your project in order to grant permission. Contact me on Discord Waldemar#3194
HDpara on TTV 2023 年 8 月 22 日 上午 2:53 
hi im creating a map and wanna use this assets on it can i have your permission 2 use it ?

i will credit you
Abermot ♥♥♥♥♥♥♥♥♥♥♥ 2023 年 5 月 12 日 下午 11:23 
nice
Waldemar  [作者] 2023 年 5 月 12 日 下午 1:14 
The mod was packed with PBO Project. While I can't argue that the presence of the blender files is necessary, they don't seem to harm other servers, I can see servers with my mod in both DZSALauncher and in the vanilla launcher. And as I've said updating the mod now will be detrimental to the hundreds of players that are playing with the mod now. Seems like a deeper issue. If you can, I prefer to be contacted on Discord. In English :steamhappy:
Taurus (TCGM) 2023 年 5 月 12 日 下午 12:16 
@Waldemar I can't be sure that this pbo is the problem, but when I upload your mod to my server, my server is no longer visible in vanilla launcher. The only glaring problem I've been able to find is in that pbo, but there may be some other bug. Do you use the Vanilla Addon Builder? The vanilla packer shouldn't be letting those files through.

Nie jestem pewien, czy problem dotyczy wyłącznie tego pbo, ale kiedy przesyłam twój mod na mój serwer, mój serwer nie jest już widoczny w programie uruchamiającym Vanilla. Jedyny rażący problem, jaki udało mi się znaleźć, dotyczy tego pbo, ale może być jakiś inny błąd. Czy używasz Vanilla Addon Builder? Addon Builder nie powinien pozwolić tym plikom pozostać w pbo.
Waldemar  [作者] 2023 年 5 月 12 日 下午 12:01 
Thanks for the report. But does that actually cause a problem right now? If it doesn't, then I'll take care of it at night when there's not many players playing on servers.
Taurus (TCGM) 2023 年 5 月 12 日 上午 11:56 
@Waldemar Sprawdź, czy wszystkie Twoje PBO są prawidłowo zapakowane i podpisane, aby można ich było używać na wszystkich serwerach bez błędów. Dziękuję.

Please verify that all your PBOs are properly packaged and signed so that they can be used on all servers without errors. Thank you.
Taurus (TCGM) 2023 年 5 月 12 日 上午 11:49 
@Waldemar There are some errors in the way you have packaged the PBOs. For example in house10.pbo there are two blender files that shouldn't be there. And this may be causing some problems.

Istnieją pewne błędy w sposobie pakowania PBO. Na przykład w house10.pbo znajdują się dwa pliki blendera, których nie powinno tam być. A to może powodować pewne problemy.
Waldemar  [作者] 2023 年 5 月 12 日 上午 7:30 
Hey. Unfortunately you have to wait for the server to update the mod. Fortunately, this will not happen again.
Raid 2023 年 5 月 12 日 上午 7:10 
Der sagt mir das diese version hier zu aktuell ist und ich warten soll bis der server ebenfalls ein update macht. gibt es die möglichkeit eine ältere version der mod zu bekommen ?
Waldemar  [作者] 2023 年 5 月 12 日 上午 6:26 
I had a disagreement with the author of Banov. This has prompted him to remove the repack from the map, and make a dependency on my mod directly. I believe this to be a good solution, all things considered
Genesis 2023 年 5 月 12 日 上午 6:18 
ah okay i noticed that we now have to use this along side banov witch is annoying tbh so was hoping i could import these myself instead of having to use this mod
Waldemar  [作者] 2023 年 5 月 12 日 上午 5:32 
Hey! I made all of them myself.
Genesis 2023 年 5 月 12 日 上午 3:33 
where did you buy these models or did you make them your self?
Dwayne Hicks 2023 年 5 月 7 日 下午 12:07 
@(vL) Radix My best advice is to remap as you see fit. Remap loot spawn points by using Dayz Editor.
This is one of the best building mods i have found and i did search most of them. Hope these guys keep up the good work because it is quality.
Waldemar  [作者] 2023 年 4 月 17 日 下午 4:11 
(vL) Radix 2023 年 4 月 17 日 下午 1:27 
Where can i find mapgroupproto ? i wish to add this mod to my server.
Waldemar  [作者] 2023 年 4 月 10 日 上午 8:22 
block2 is what I believe you're talking about, and it's missing from the xml file because I never made it's entry, for some reason the method I used to make the entries stopped working, I don't remember what it was.
Dwayne Hicks 2023 年 4 月 9 日 下午 10:12 
Land_ceap_block1 missing from proto.xml file
Chucko 2023 年 4 月 4 日 上午 10:25 
Any chance of getting permission to use your buildings as permanent structures on a map I am developing? To be clear this is not a server I am developing but an entirely new map for DayZ.