安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This mod has been added to VFE-Mechaniods after 1.4 so does not need to be updated.
If you’re about to start a new playthrough you should remove this mod as all it’s content is now in VFE Mechanoids!
I havent checked yet. But is this still working after the recent 1.3 mini patch from a few weeks ago?
I find it very useful - actually requires no power (so consider the 2adv comps an investment in energy efficiency), holds roof in larger radius which really helps to accommodate huge VFEM machines (I can have 4 of these colums in a factory instead of 6 regular ones, allowing me to fit 6 machines instead of 4), plus the light and being pretty tough and looking cool. Just wish they had the integrated power pylon effect
Conflict of Mods: "Project RimFactory Revived" and "VFE-M: Add-On"
Both mods add a patch "designatorDropdown" to "Concrete"