Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

+2 City Radius
38 opmerkingen
lmlsna  [auteur] 22 mrt om 15:21 
@The Viral Divinity You'd need to make a mod folder in Documents > Proxy Studios > Gladius > Mods and then put the file you want to edit in there with the same folder structure that it has in the vanilla files. So in "Mods" you'd have your mod folder > Data > World > Units > Tyranids > your edited Headquarters.xml
The Viral Divinity 22 mrt om 12:50 
Trying to edit it though just makes the game crash.. and I can't use the mod without the synapse...
The Viral Divinity 22 mrt om 12:28 
I think I found it, it's under the same file but in the "Units" folder.
The Viral Divinity 22 mrt om 12:12 
I can't believe nobody brought this up before, because it seems like a pretty big issue to me if now half of my city, my units go crazy instead of being fully sustained.
The Viral Divinity 22 mrt om 12:11 
Sadly this mod has one fatal flaw that I'm hoping you can help me fix. The Tyranid HQ synapse range is still base game, which is only a range of 1, upgraded to 2 with the tech. thus, I'm assuming this is just a property for the Headquarters like the rest of this mods edits. Can you update the mod with a matching synapse buff, or tell me how I could do it?
mguasch 3 dec 2024 om 15:16 
Great mod, thank you. One petition, can you make a compatibility patch for Chapters of the imperium please? I have tried to mod if myself, but with no result.
Nasarog 19 jul 2024 om 9:23 
So weird, all of a sudden, the mod stopped working for me :(
Vaultwulf 7 jun 2024 om 11:49 
@Imlsna That is very helpful. Thank you so much! :Guardsman:
lmlsna  [auteur] 7 jun 2024 om 9:53 
@Vaultwulf Yes, you can find the mod in steam/steamapps/workshop/content/489630. Copy folder "2327072023" to Documents/Proxy Studios/Gladius/Mods so that you have a version of this mod that Steam won't potentially change after you've edited it. You can then name that folder whatever you want and inside you'll have data/world/buildings and in "buildings" there are folders for each faction. If you delete the folders that aren't "SpaceMarines" you'll have a version of this mod that only affects the Space Marines. As for making a mod that is configurable in-game, this game doesn't have an interface that would allow for that.
Vaultwulf 6 jun 2024 om 18:48 
@Imlsna is it possible to adjust the mod (Tweak the files) to only effect the Space Marines? Or perhaps Provide the option enable and disable factions and set the radius from +1 to +3?
lmlsna  [auteur] 3 jun 2024 om 14:27 
Is now updated for the Drukhari DLC.
LimeUser 27 mei 2024 om 6:38 
needs an update for Drukhari
Offline 7 jun 2023 om 5:58 
i think it was the load priority thx for help buddy have now the same mod load priority like my buddy and it work .thx
Offline 6 jun 2023 om 7:53 
jeah even that is the prob both have the same mods but i get crahes each time , than i test it in singelplayer without problems but when i make a save game i cant get load back than i become the same crashes
Offline 6 jun 2023 om 7:50 
thx for the quick answere , for exemple player A needs same Mods like B and both must have the same load order !
lmlsna  [auteur] 6 jun 2023 om 7:24 
@* DTMAG * - Klobürste aka SomiX All mods should be compatible with multiplayer as long as everyone has the mod and there aren't conflicts in the load orders (for example, if Mod A and Mod B overwrite each other and Player A has Mod A overwriting Mod B while Player B has Mod B overwriting Mod A that could cause an issue, but otherwise as long as the same mods are present for both players it should be fine).
Offline 6 jun 2023 om 6:37 
Multiplayer Kompatible ?
False Compassion 2 jan 2023 om 22:20 
I tried the mod and its ok, I feel its a little to much. I think a good Mod would be for the Space Marines since they can only have 1 base, but i would make its so its only +1 radius. the +2 and having the multiple base drop just takes the challenge out of dropping base at right location and working with what you got strategy
Polskers 31 dec 2022 om 10:50 
Oh okay, cool! Thank you! :)
lmlsna  [auteur] 31 dec 2022 om 6:08 
@Polskers Done! So yeah, if you download the +2 Enclave Radius mod linked it'll have the same effect as this mod, but for enclaves.
lmlsna  [auteur] 31 dec 2022 om 5:47 
@Polskers It affects their main city, but not the smaller additional cities that they can make which use the enclave building instead of a headquarters. The linked mod has a similar effect for the enclaves but it is +1 radius rather than +2 as an effort to keep their proportional size compared to regular cities. I could make a +2 version as well though.
Polskers 31 dec 2022 om 0:04 
Hello!

So just to clarify, this mod does not affect the Adepta Sororitas and their enclave/city building, and if I want to have the same effect for them, I should download your other linked mod?

Thanks - and thanks for this mod, it's a fantastic one, and dare I say mandatory for me!
Cheers.
lmlsna  [auteur] 19 dec 2022 om 9:36 
@elmogrita33 Gladius+ shouldn't affect this mod either way (I've always used it alongside this mod) and I haven't experienced any issues running this mod in the current game version. If the mod isn't functioning for you I would give Steam a restart in case it hasn't updated your copy of the mod, unsub/resub, ensure it is enabled, and relaunch the game afterward.
elmogrita33 19 dec 2022 om 7:35 
not working for me, I have gladius+ installed too but I put this mod at the top of the load order and still nothing :(
Anarchy 0369 17 dec 2022 om 15:39 
I was playing today and had the extra lot working.
Grim_Reaper 14 dec 2022 om 4:00 
a small message for the Author:
love the mod because mod enrich the game alot.
but sadly after the release of Adeptus Sororitas this cool mod stopped working.

praying to the Omnissiah for an update :techpriest:
LimeUser 22 nov 2021 om 16:28 
Ok it's tommorow now and the mod works, just had to unsub and resub to fix it. Now i can finally lag my pc to death again
LimeUser 22 nov 2021 om 14:46 
fair point i'll check tommorow
lmlsna  [auteur] 22 nov 2021 om 12:51 
@TorgueUser It's updated and working for the new DLC on my end. Perhaps Steam hadn't downloaded the updated mod yet when you tested.
LimeUser 22 nov 2021 om 12:33 
Doesn't work for the new dlc faction :v
Tech Priest 21 jun 2021 om 6:21 
Hi is it possible to make a compat with the Iron Hands mod to allow the Base city radius of 2. While using the Iron hands we still only get the normal 1 radius
SkavenDan 17 jun 2021 om 17:08 
I still don't get whats up with this it works just fine for necrons but not AM or Tau for me very weird.
lmlsna  [auteur] 11 jun 2021 om 5:08 
@SkavenDan You could always try an unsub/resub also in case you got a botched download of the mod. The game doesn't automatically enable mods that you subscribe to as well, so I would check to be sure it is still enabled in the in-game menu afterward. Hope you can get it working.
SkavenDan 11 jun 2021 om 1:37 
Weird I will remove the game entirely and reinstall.
lmlsna  [auteur] 10 jun 2021 om 20:04 
@SkavenDan I subscribed to the mod on another computer today to test it in the latest version and it seemed to be functioning normally in the quick test I did with AM. And looking in the files it seems that only the Aeldari headquarter building has been modified at all since I made the mod (it no longer has the "remnants of the fall" trait). I'll have to get around to rectifying that, but the main functionality of the mod should be unchanged even in that case.
SkavenDan 10 jun 2021 om 17:39 
This doesn't work now for whatever reason. I tried astra and tau with no other mods enabled.
lmlsna  [auteur] 21 feb 2021 om 12:34 
@Belenian Are you using any other mods that alter the headquarter building of that faction? They could potentially overwrite this mod. Otherwise I'm not sure would could be the issue so long as you've ascertained that the mod is enabled in-game, as I've tested the mod with Craftworld Aeldari in the current patch.
Belenian 18 feb 2021 om 4:19 
Doesnt seem to work for Aeldari. Can you have a look at this? Thanks!