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报告翻译问题






In-game, go to Settings > Extensions > turn Protected UI Mode OFF
Go to Nexus > download SirNukes Mod Support APIs | kuertee UI Extensions and HUD > extract both mods to ...\steamapps\common\X4 Foundations\extensions\
In-game, go to Settings > Extensions > make sure both new mods are set to ON > exit game
Subscribe to Escape Pod
Should work as intended. If escape pods are stuck in "Escape" order, just right click them and remove the order. Then you can send a ship to rescue them and they'll behave like Space Suits.
If an escape pod manages to dock at a station when Fleeing, they'll teleport randomly to one of your ships as Unassigned crew. Not sure what happens if none of your ships have space for more crew.
since Egosoft came up with an even more stupid system, they simply throw some of the spacesuits from the player's ship into space. (NPCs are saved in capsules as they usually die) The spacesuits are completely inert, no commands or movement until they are saved.
Recently, some escape pods have gotten stuck in space, and are unable to be ordered around, though. They stick there for hours on end, and haven't been destroyed.
Do I need to manually destroy these, or will they despawn somehow?
I've been getting into hand picking my crews so I had some eye candy when visiting my ships.... losing ships is frustrating but they can be replaced, re-building an eye catching crew takes a lot of time though. again thank you
If those people a proper grave at UR recycling station. X3
I have no less than two dozen escape pods, some say they have crew, others don't. However all of them claim to have no pilot and none of them respond to any of my commands to dock with anything nearby.
My only choice is going to be to delete them one by one, or fly out there and destroy them one by one.
Maybe it's something i'm just not understanding that the mod author could clarify, but unfortunately it seems to me he may have quit or gone permanently AFK.
Maybe anyone who understands modding a bit could take a look at doing some sort of patch job just to get by?
The only reliable way I know is to just go OOS and come back, via teleport for example. I remember that sometimes a few capsules stuck around regardless, but that was because there was still personell in them (at least I think so, but I didn't have that happen after CoH anymore).
Don't want to speak for someone else, but based on everything in this mod. seems he was trying to make the escape pods as they are represented in this game, which is a lifeboat to safety, not a scout ship.
or even just fly around in one of those civilian vehicles you see around stations across the system
(i kind of want this because the little things are fun and i would like a way to at least do repair jobs when all my ships die so that i can have confidence in doing a no quick load game where i dont revert my game when i ♥♥♥♥ up if their already is a mod like this please let me know)
it misses just a small functionality (for me), an order in "Default behavior" for the automatic rescue of pods ;)
the ship/fleet will go as fast as possible in the sector in its predefined action zone (number of jumps) where there was an ejection of pods in a place "on" as close as possible to the pods that this can quickly dock on the ship or ships (fleet) where there is space, once the rescue finished the ship / fleet will return to its point / station of home.
this is only a suggestion for this mod, or a idea for a sub mod ;), this little lack ( I repeat, for me ;) ) doesn't change the quality of this mod, once again Thanks You Very Much for your work.
[] 185228.63 extensions\escape_pod\md\escape_pod_npc.xml(352): Warning while parsing expression: Text lookup not recommended here; provide '{pageid,lineid}' as string for full localisation support (see documentation)
* Input: '%s %s (%s)'.[ $pod.name , readtext.{20402}.{$podnumber}, $destroyed.name ]
* Pos: ^^^^^^^^
It's referring to that "readtext" bit, if the lines don't align.
just a minor Suggestion about the Docking Part of the escape Pods:
. the playership as default isnt always a good Choice .give they player an option to choose where they can dock.if that is possible.
Also the status Message that the cant dock because the player ship is full can get anoying.
More updates are coming...
This mod puts you and your crew in controllable escape pod (or pods), This also work for NPCs on any player-owned ship. Also it gives you more survivability, because spacesuit is so slow and vulnerable, that most likely you'll getting killed in a few seconds after ejection.