全面战争:战锤2

全面战争:战锤2

Wood Elf Enchanted Arrows upgradable units
120 条留言
Autumnchain 2023 年 5 月 8 日 下午 9:30 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973517945
I've done the port of the Enchanted Arrows for characters mod. Are you going to port this to TWW3?
Altey 2022 年 12 月 14 日 下午 2:47 
Update?
Stellavolu 2022 年 12 月 12 日 上午 12:22 
Please port it to TWWH3
DanishDuck 2022 年 9 月 10 日 下午 2:52 
Take your time and enjoy your life :) It is done when it is done!
InΔmatus 2022 年 9 月 8 日 下午 1:09 
Any updates on port perhaps? I've already finished a WE campaign and was thinking about you quite fondly <3
npdejong 2022 年 8 月 14 日 上午 11:27 
Great! And fully understandable :) I hope that you will consider the lore of Athel Loren as well for this.
Drakyrie  [作者] 2022 年 8 月 13 日 下午 6:17 
I will be trying to port this over to TWWH3, but I want to get some IE campaigns finished first. So don't expect it to be too soon, unless I can port it over easy :)
npdejong 2022 年 8 月 13 日 下午 1:26 
Thank you so much for making this :) Wil you also make this for Warhammer 3 as well? I would love to use it in immortal empires as well :)
=[NK]= Col. Jack O'Neil 2022 年 4 月 30 日 下午 10:04 
@FullautoAttack.
It works, so maybe try troubleshoot your mods and identify any conflicts.
FullAutoAttack 2022 年 4 月 30 日 下午 9:47 
Crashes on launch for me
Zaiyaku 2022 年 4 月 27 日 下午 12:40 
i love the idea, but am concerned about the 360 glade guard mod i have,
something for consideration?
Dozer 2022 年 2 月 27 日 上午 11:21 
Many thanks for this mod and the associated "Add-on" as well. It's really helped improve my enjoyment of playing from a tactical and fun level. Cheers and thanks again!
Dozer 2022 年 2 月 27 日 上午 11:20 
SFO fans who want this mod and the associated "add-on" (which adds WARHAWK RIDERS and WAYWATCHERS), here's the info you need to find them.

Whose workshop features the mods?

HashutChampion's Workshop

What is the name of the mods?

(SFO Submod) Wood Elf Upgradable Arrows

...and the second one is called...

(SFO Submod) Wood Elf Upgradable Arrows Add-on

Been running all four mods without issue. The two (2) SFO mods require that you also have both base mods loaded as well. Base mods are here, obviously, made by Drakyrie
Autumnchain 2021 年 10 月 3 日 下午 11:15 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2619029758
Hi again. I've finished the mod that grants access to enchanted arrows to characters and referenced your mod in its description. While my mod doesn't require yours to works, I think they make great complements so I think you should link my mod in the description of yours.
你干嘛,哎呦 2021 年 9 月 19 日 上午 5:19 
did this still work now?:MaterialGirl_expression2:
Autumnchain 2021 年 7 月 24 日 下午 2:53 
Great. I'll credit you when it's done, though my mod won't require yours, it'll be ideal if they are paired together.
Drakyrie  [作者] 2021 年 7 月 24 日 上午 5:35 
Sure go right ahead! Good luck with your mod!
Autumnchain 2021 年 7 月 23 日 下午 12:08 
I want to make a mod derived from yours that takes the enchanted arrows from all these unit upgrades and makes it that they can be equipped to Lords and Heroes that use bows as followers. I'm asking your permission for etiquette purposes.
Dom 2021 年 7 月 5 日 上午 6:09 
alright thanks for that. I will go test em all out in custom battle. Hope you get the time to work on your other mod!
Edit: Yep it all works as expected now, great work!
Drakyrie  [作者] 2021 年 7 月 5 日 上午 4:45 
Just updated the bonus mod with these changes too. Let me know if you see an improvement there as well.
Regarding how I found it, I didn't have a particular method. I knew I had played around with these values trying to get a nice trajectory so that was the likely cause.
I do't want to put foliage ignore time to all the other arrows in this mod as I want my mods to be stand-alone, however after the next DLC, if I get the time I will try get my WE combat revision mod out which will have those changes that will be compatible with this one.
Dom 2021 年 7 月 4 日 上午 11:45 
Oh and I see you haven't updated the other mod that adds arrows to the Warhawk Riders and Waywatchers. They definitely also have something funny going on with the trueshot arrows, although its more subtle.
They won't start firing until the enemy is well within their firing range. Maybe they need the same fix you found here?
Dom 2021 年 7 月 4 日 上午 11:36 
Great! I'm kind of interested in how you figured out that was the issue?
You could add foliage ignore time to all the other arrow types aswell in this mod, or do you feel that would dillute the difference between the arrow types or some other reason?
Drakyrie  [作者] 2021 年 7 月 4 日 上午 6:04 
I found a fix. It seems to be an interaction between moving, gravity and muzzle velocity. If I increased muzzle velocity I could get the arrows firing again while moving but unfortunately lose the aesthetic high firing arcs. These changes have been uploaded.

Thanks for your kind words. Also I completely agree that all Wood Elf arrows should go through trees! I included that in a WIP WE combat rework mod I was working on but I never got around to finishing it. Glad you found a solution for yourself!
Dom 2021 年 7 月 3 日 下午 4:16 
No problem hope you figure out what's wrong, cause I couldn't!
For now I added "foliage ignore time" to all the arrows since that was the main draw of the true-shot arrows, and it seems lore appropriate anyways.....I mean they aren't called WOOD elves for nothing, right?
Drakyrie and shadowcrew I don't know if this would work for your use case guys, but you could always look into the picture editing program called GIMP. Its free and quite powerful. I've used it in the past when I mess around with image editing with really good results.

Oh and love the mod BTW, can't live without it now. It really makes the elves feel like a flexible guerrilla army!
Drakyrie  [作者] 2021 年 7 月 2 日 下午 7:45 
Thanks for the testing Dom, I am looking into to it now and hopefully I can find a solution! I will post here if I am able to solve it.

Hi Shadowcrew - I don't have any art editing software so I actually used a website called pixlr to do it. I just manually erased all the pixels that were't part of the art, saved that as a layer and put it over the top of the main unit cards.
Dom 2021 年 6 月 29 日 下午 2:53 
did some testing on my theory and I don't think its the homing thing- I tried removing the homing trait and adding 75 accuracy instead and it didn't change anything-the 3 units with Trueshot arrows from this mod don't fire unless extremely close to the enemy when they are moving. Its like they don't know they have more than 50 or so range. The Warhawk Riders and Waywatchers are a little better but they also need to be a fair bit closer to the enemy before they start firing.
Hope you can replicate my issue and find out whats wrong!
Dom 2021 年 6 月 29 日 上午 5:15 
I have a theory that the issue could be caused by the homing ability as another modder said that it often bugs out. He added accuracy instead to simulate the homing ability.
Dom 2021 年 6 月 28 日 下午 6:58 
After extensive testing I can now say that the trueshot arrows are not really working properly for gladeguard and deepwood archers when they are moving. They are pretty wonky for the waywatchers aswell.

Problem:
When moving they will not fire their arrows unless around 50 distance away from their enemy. When standing still they work fine. Waywatchers will fire alot less than with their other ammo and they wont fire at all untill enemies are around 80 distance into their firing arc initially when moving.

To test this start a custom battle with all the archers and their ammo types and try to make them shoot when moving around enemies inside their firing arc.

I wonder what is causing this and if it's fixable?
Also someone else please make this test and report back if you get the same result!
shadowcrew 2021 年 6 月 19 日 上午 2:37 
May I ask a question?
How could you make these unit card? I don't know how to extract the "arrow type" icon which are so tiny. Could you teach me?
LimeUser 2021 年 5 月 7 日 上午 2:11 
Oh and i just realised there's actually a ranged tree kin unit in SFO would it be possible to add some upgrades for them on the SFO submod?
LimeUser 2021 年 5 月 7 日 上午 2:10 
Can i glue the arrows to my treekins?
Aerindor of Arcane 2021 年 4 月 16 日 上午 11:19 
That's my bad @Drakyrie, I didn't read the entirety of the mod description. I was playing Talysn (Durthu) and saw that he doesn't get the upgrades. My bad!!!
Drakyrie  [作者] 2021 年 4 月 13 日 上午 6:27 
Hi everyone, sorry for the wait I have been very busy!
I think I have updated it now, (this was my first time updating a mod to a patch so please let me know if it didn't work)

I also have removed the deepwood scouts (swiftshiver) from the Laurelorn landmark. Thank you for the report Cataph!

Aerindor if you are still around, were you running the mod alone or with others? For me the mod is still working, so maybe try the update and if it still isn't working let me know.
detailstop 2021 年 4 月 1 日 上午 7:14 
brother,can you update? thanks a lot
Cataph 2021 年 3 月 27 日 下午 1:17 
heya, the Laurelorn landmark can access the derpwood archers with swiftshivers
Aerindor of Arcane 2021 年 3 月 25 日 上午 11:26 
Doesn't work anymore RIP.. Bots can utilize, but there is no scrap upgrade available for glade guards/ deepwood archers
N3V3RFORGOTT3N 2021 年 2 月 28 日 上午 10:39 
when using this mod and SFO submod the deepwood scouts i can upgrade have 45 models while the other ones i can recruit (swiftsilver shards) have 60 models
Drakyrie  [作者] 2021 年 2 月 15 日 上午 3:29 
I believe HashutChampion made an SFO compatible version a while ago but I am not sure what version of the mod it is. So you can try that and let me know! :)
CallMeHolli 2021 年 2 月 14 日 下午 9:00 
Is there any chance it will be made compatible with SFO? Love the mod my dude.
Hans 2021 年 2 月 14 日 上午 6:36 
So is this with SFO compatible or is there a SFO version? :)
benettonkkb 2021 年 1 月 26 日 下午 9:45 
I'm guessing this probably isnt compatible with Symbiosis. Dang.
cybvep 2021 年 1 月 23 日 下午 3:53 
Excellent mod. This should have been Talsyn's unique feature in Vanilla.
137438 2021 年 1 月 23 日 上午 2:30 
how's this works with sfo, this is such an excellent mod
Malloxfire 2021 年 1 月 19 日 下午 4:22 
I love this mod.

Do you think there could be ammunition options for glade lords, waystalkers and sisters of the thorn cavalry.
Bastilean 2021 年 1 月 13 日 上午 9:09 
Super cool
Drakyrie  [作者] 2021 年 1 月 13 日 上午 4:37 
By popular demand, please find the add-on that adds these arrows to Warhawk Riders and Waywatchers here. This mod is required to use the new one, make sure both are enabled! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2360344755

The more loreful upgrade to Waywatchers which I mentioned earlier in these comments which gives them changable ammo in battle will come in a later seperate.
Drakyrie  [作者] 2021 年 1 月 11 日 上午 3:57 
Thank for the feedback, its a request I have gotten a lot so I think I will eventually have to acquiesce. This will likely just be a sub-mod which is parallel to my other waywatcher upgrade mod coming soon. While you wait check out my latest mod which adds the missing lore of magic to the wood elves.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2358229147
Sablesword 2021 年 1 月 9 日 下午 2:51 
The more I use this, the more I want to be able to use Trueshot arrows on Waywatchers and Hawk Riders. It seems odd that the more elite archers are somehow unable to use the magic arrows that their less well-trained fellows can use...
🌊hi midnite 𝓭𝓻𝓲𝓿 2021 年 1 月 8 日 下午 11:24 
Yeah, I had glade guard with starfire shafts (native to the game not through mod) be able to fire whilst moving chasing after a broken target, but my glade guard with true flight arrows didn't fire at all during moving. I might try it out with other arrow types as well to be sure, but just wanted to bring this to attention. Either way, love the customization of WE archers :)
Drakyrie  [作者] 2021 年 1 月 8 日 下午 8:58 
Glad you are enjoying the mod. Yes all the glade guard still have fire whilst moving. Keep in mind the reload rate of glade guard is close to 10 seconds, so after they fire it takes quite a while before they shoot again.