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报告翻译问题






Is it possible to use the buttons in full manual mod? For example turn the lift on and off, open and close breakes? That would be a huge expansion for NoLimits 2!
Thank you very much!
(just a small problem, the Switch left function does not work on the buttons, but I know why.
on the script in section :
// Track ready to move to new position
for left move, it's not only -1 >0 but -1 >= 0
However, due to the file format or license, you might find it difficult to use these models for your application (either technically or legally). If that is the case, please feel free to reach out to me privately on Discord (red_thirten). We can discuss what you'd like to use them for and if purchasing a more free license is possible. Also, the original "source" files are unfortunately SketchUp; not Blender.
To address your example, I'd recommend taking a look at the handleFullManualModeMode() function in the PushButton.nlvm file in the pack. You can easily change the status of a light there.
If you want another script to remotely control the status of a light, I think it is still possible, but would require a little more work.
Being able to have any custum this way is just amazing, it would miss a little something but it's really not much, and I was wondering if it was possible to modify it on our own, while citing your work of course.
Notably to be able to define the status of a light (Fixed / flashing / off) to an object via another script can be which gives a status on the attraction (for example with a "Full manual mode" button to be able to tell it flashing in mode Normal and Fixed in manual mode)
but all i say is really big optimization, the set is really excellent, congratulations
@Fabrilax You're very welcome!
@colossal engineer Unfortunately, not really :-/ If you read the "Known Issues" section of the README in the pack it explains further, but TL;DR: It's not possible to do this without the ride running in scripted operation mode. And because I wanted this pack to be available to as many people as possible, I thought making that a requirement would be too difficult (plus other issues as well).
@crucrunch Thank you so very much for the kind words and excellently detailed feedback :) I really appreciate it!