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Since this mod hasn’t been updated for RimWorld 1.6, I’ve created an unofficial update to get it working again. You can find it here:
👉 All credit goes to the original creator Gagium for the concept and assets — I’ve only updated the code/Defs for 1.6 and made a few minor fixes.Hope this helps keep stun weapons alive in your colonies.
Me: Oh man, am I ever!
>Want to fill up your prisons more easily and oppress those who try to raid you?
Me: Who doesn't?
>Want a way to easily incapacitate enemies without causing serious injury or death?
Me: Well, yeah, but that's impossible... Isn't it?
>Then look no further!
Me: s
additionally, body size is now factored in, meaning it shouldn't take 5 shots to down a manhunting guinea pig anymore :)
Great mod regardless, thanks.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)"
After the update I think I'm getting a lot of errors due to this mod, could you please have a look?
https://gist.github.com/365feefa5649b99cbb1a7881ab55327a
Never had these red errors before.
Still, I'm really looking forward to the Stun Baton you mentioned. (And, hopefully, CE / Combat Extended compatibility, if you can get that sorted out.)
I really feel the need for a melee-type stun weapon that works in 1.3. Unfortunately, there are not many (any?) to choose from.
Sadly that seems to be a feature of 1.3 itself. I guess it is, because its not "fixed" yet..
Im pretty sure they did in 1.2?
@HE SUN THE SUN T It most certainly is :)