Total War: WARHAMMER II

Total War: WARHAMMER II

TDKillen's Legendary Lords
69 Comments
Bussling fungus Nov 20, 2022 @ 3:18pm 
hey man do you think this will be ported?
Mortuaire Sep 4, 2022 @ 12:29am 
Hi TDKillen

just to know if you will port this mod and the one with Imrik and his legendary dragons ?
No Name Aug 30, 2022 @ 7:40pm 
Is this going to be ported to warhammer III? I miss it.
Flamboyant Schemer61 Dec 26, 2021 @ 2:55pm 
I'll be making a new sfo submod. I'll also update the outdated tables. The problem is, it has to be a standalone mod. @TDkillen I'll add you as a co-creator whenever you can accept my friend invititaion mate
Fengxian0830 Dec 25, 2021 @ 6:22am 
Flamboyant as of now all I know is it crashes my game when this is paired with SFO as it is now.
Flamboyant Schemer61 Dec 23, 2021 @ 1:59pm 
@TDKillen
Oh thx for the great mod
@everyone
what is the current condition of this mod? I may update the sfo submod for it but need to know about it first.
Sophist88 Dec 10, 2021 @ 9:23am 
What happened to the SFO submod?!?
Fengxian0830 Nov 26, 2021 @ 10:10pm 
Sad to see the SFO file be taken down for whatever reason it was
TDKillen  [author] Oct 25, 2021 @ 11:35am 
@Formous
They are not factions, but lords. Go into the different links to see for which factions
Formous Oct 24, 2021 @ 7:48pm 
So how do you make them visible to select?
TDKillen  [author] Oct 24, 2021 @ 5:03am 
@Dorkoblin
Thank you for testing this and sorry for the late response.
I think it is possible to tell the ai to never get the skill, thus fixing the problem in the campaign. I will have to look into this if it actually works.
Dahrck Oct 12, 2021 @ 6:56pm 
@TDKillen
Hello again, I had some spare time so I booted up a new campaign as Ungrim Ironfist to test out if the crash persists in campaign. Using "CJ's Campaign Configuration" mod to force everyone in the game to max level plus more skillpoints, I rushed Red Eye mountain and initiated a fight with Lukyan, confirmed equipped with his bodyguard mount, only for the game to crash yet again.

I have no idea what could be causing this other than some strange engine bug or limitation similar to the other aforementioned Iron Brotherhood mod? No idea how one would fix this barring removal, otherwise I suppose one would have to simply avoid having Lukyan in their games at all as a potential enemy for long term campaigns, for fear of him and his squad deleting reality.

Still, thank you for responding and once again thank you for your mod work regardless!
TDKillen  [author] Oct 12, 2021 @ 10:28am 
@Dorkoblin
It is not on your end, as I too can replicate it, and I have absolutely no idea what cold be causing this. Hopefully it is only in custom battle and not in campaign, but I would like for someone to test this as my own time is quite limited right now.
@Airborne Seals
No worries, happy everything worked out well
Dahrck Oct 10, 2021 @ 8:53pm 
Great mod! Used them for a long while and these guys have been fun.

Unfortunately, I seem to have recently come across a strange issue, at least pertaining to Lukyan. After messing around in Custom Battles, I replicated what I think the issue is. The game is fine when I play as him in any form, but it seems that if the AI tries to use him with his "bodyguard mount" upgrade, the game crashes before it finishes loading.

Has anyone else had this issue, or knows if it affects campaign encounters with a high level "bodyguarded" Lukyan if the AI controls them? Wondering if it is a weird mod issue on my end, or if it is a consistent bug (similar to what I heard plagues the Iron brotherhood dwarf mod perhaps?).

Sorry to bother.
Airborne Seals Oct 3, 2021 @ 7:09am 
@TDKillen, I am so sorry it's just I am incredibly INCREDIBLY stupid and forgot to actually turn on the mod, sorry for wasting your time.
TDKillen  [author] Oct 3, 2021 @ 6:39am 
@Airborne Seals
Both the script spawning him for Tehenhauin and using the campaign editor works for me. Can you describe what happens when you try both of these things?
Airborne Seals Oct 1, 2021 @ 11:40am 
Love these mods. I always enjoy combining these with Mixu's Unlocker Unlocked and the campaign editor mod, letting me make them a legendary lord of a completely different faction and playing as them. I love it.

One issue though, Zac'tox does not appear in any campaigns.
TDKillen  [author] Aug 11, 2021 @ 4:23am 
@Sardorim
Thanks for the kind words, I'm glad you enjoyed my work
Sardorim Aug 10, 2021 @ 11:31am 
I enjoy well-made Legendary Lord mods. Especially those that play nice with OvN.

Good job, mate.
TDKillen  [author] Aug 9, 2021 @ 1:11pm 
@No Name
Yes I have but I don't have any planed at the moment
No Name Aug 7, 2021 @ 8:24pm 
Just a thought but have you considered making some legendary heroes to go along with the lords?
TDKillen  [author] Jul 18, 2021 @ 9:10am 
@No Name
I think it should work just fine, will update as soon as I can
No Name Jul 15, 2021 @ 1:45pm 
Any chance of a quick update for the patch?
TDKillen  [author] Jul 12, 2021 @ 5:04am 
@No Name
Yeah they don't have defeat traits. To be honest I don't know how to make defeat traits but it might be time to put the effort into learning it
Glad you have enjoyed the mod though
No Name Jul 11, 2021 @ 8:36pm 
Is there any chance you could a skill for when we beat them in battle like vanilla legendary lords? Also been using Lupus with the empire got to say things have been going fantastic would love this to be a permanent part of my lord order. Lupus defeated Tanek Strombringer in battle and killed but I didn't get a skill which disappointed me.
TDKillen  [author] Jun 27, 2021 @ 4:17am 
@AncientEmporer
I personally does not use SFO, but there is a SFO submod made by Reg. Use that and if it still does not work write it over there so he can look into it
AncientEmporer Jun 26, 2021 @ 9:27am 
Thanks for the reply. Using SFO
TDKillen  [author] Jun 21, 2021 @ 8:48am 
@AncientEmporer
The name is just text, and doesn't actually do anything. Fore an example, it could just say that it buffs Greatswords, but it really buffs Empire Knights. So it is not there that the problem lies.
Also, it works perfectly fine for me, so try to re-download the mod.
And where you using any other mods, as the conflict may lie there.
AncientEmporer Jun 20, 2021 @ 9:20am 
Amazing mod! I have noticed that the Swords of Ulric unit is not getting the buffs when I invest in the skill for Lupus. The skill reads "The Swords of Ulric" but the unit itself is named Swords of Ulric. Might the name be the issue here? Anyone else having this challenge? Thank for you help!
TDKillen  [author] May 11, 2021 @ 8:15am 
@endurstonehelm
Yes that is intentional. It is there so that Tanek can't have free Kharibdyss
endurstonehelm May 9, 2021 @ 4:27am 
Just an FYI that this mod seems to also modify the Black Ark upkeep ... instead of Black Ark upkeep being 50% at level 1 to 60% at level 5, the upkeep reduction becomes 5% at level 1 to 25% at level 5
TDKillen  [author] May 1, 2021 @ 2:52am 
@Lightning Bolt
In the future
@Flamboyant Schemer61
The more lords the merrier
I was always looking for more lords on the workshop, as I loved having as many unique characters as possible. Then I decided to make my own lords to give other people more lords to play with, as they might be searching for it the way I did.
And thank you for the kind words
Flamboyant Schemer61 Apr 28, 2021 @ 11:42pm 
damn we have lots of lls now! Great mod mate, thanks!
Lightning Bolt Apr 27, 2021 @ 3:42pm 
great mod ever ;) more legendary lord pls!
TDKillen  [author] Apr 27, 2021 @ 10:05am 
@Rhalius
I have lost the motivation to mod a bit. Trying to update old mods before I make any new ones, but I have of some interesting ideas for those factions that might happen in the future
@RexJayden
Actually a easy fix when you know what to do. And it was probably quite needed
Rhalius Apr 25, 2021 @ 3:41pm 
Great mod, always good to see more lords since I hate it so much when two lords share the same appearance.

Will you make more for Bretonnia, Vampire Coast, Tomb Kings, Norsca, Dwarves or Wood Elves too? They seem to be the most in need of more variety.

RexJayden Apr 24, 2021 @ 7:44pm 
Liked, Favorited, and Subscribed! Thanks, TD. :lunar2019smilingpig:
TDKillen  [author] Apr 24, 2021 @ 2:53pm 
Update: All lords are now save-game compatible
RexJayden Apr 23, 2021 @ 5:44pm 
This is great news! :AOEKnight:
TDKillen  [author] Apr 23, 2021 @ 6:47am 
@RexJayden
I actually have plans on making them save-game compatible, just need to get a little bit better at scripting first
RexJayden Apr 18, 2021 @ 1:16pm 
I like your work. I will be sure to use these new lords in my next play through since they are not saved-game compatible. :Monokuma2_DGR:
TDKillen  [author] Apr 5, 2021 @ 3:27am 
Update: Skill dumps added to all the lords
TDKillen  [author] Mar 29, 2021 @ 8:32am 
Updated for new patch, see individual mods for changes
TDKillen  [author] Mar 12, 2021 @ 6:41am 
@LWH
Yes thay are in tha faction and the AI can recruit them
lwhのsama Mar 8, 2021 @ 2:39am 
Can Ai use these heroes?
Regent Mar 1, 2021 @ 1:18am 
No worries just take your time :)
TDKillen  [author] Mar 1, 2021 @ 12:53am 
@Reg
Glad you liked the idé, and that was how I was thinking as well, but it might take a while before it happens
Regent Feb 24, 2021 @ 6:16pm 
@TDKillen that's great to hear! probably the best spot to add a ulric landmark is in the middenland area maybe in middenheim itself since there are mods that actually already adds landmarks to he minor regions of middenland.
TDKillen  [author] Feb 22, 2021 @ 9:38am 
@Reg
I actually have a plan to make a mod which gives the Empire a Ulric unique landmark, from where they can recruit some type of skin wolves that are not ROR