Total War: WARHAMMER II

Total War: WARHAMMER II

TDKillen's Legendary Lords
69 kommentarer
Bussling fungus 20. nov. 2022 kl. 15:18 
hey man do you think this will be ported?
Mortuaire 4. sep. 2022 kl. 0:29 
Hi TDKillen

just to know if you will port this mod and the one with Imrik and his legendary dragons ?
No Name 30. aug. 2022 kl. 19:40 
Is this going to be ported to warhammer III? I miss it.
Flamboyant Schemer61 26. dec. 2021 kl. 14:55 
I'll be making a new sfo submod. I'll also update the outdated tables. The problem is, it has to be a standalone mod. @TDkillen I'll add you as a co-creator whenever you can accept my friend invititaion mate
Fengxian0830 25. dec. 2021 kl. 6:22 
Flamboyant as of now all I know is it crashes my game when this is paired with SFO as it is now.
Flamboyant Schemer61 23. dec. 2021 kl. 13:59 
@TDKillen
Oh thx for the great mod
@everyone
what is the current condition of this mod? I may update the sfo submod for it but need to know about it first.
Sophist88 10. dec. 2021 kl. 9:23 
What happened to the SFO submod?!?
Fengxian0830 26. nov. 2021 kl. 22:10 
Sad to see the SFO file be taken down for whatever reason it was
TDKillen  [ophavsmand] 25. okt. 2021 kl. 11:35 
@Formous
They are not factions, but lords. Go into the different links to see for which factions
Formous 24. okt. 2021 kl. 19:48 
So how do you make them visible to select?
TDKillen  [ophavsmand] 24. okt. 2021 kl. 5:03 
@Dorkoblin
Thank you for testing this and sorry for the late response.
I think it is possible to tell the ai to never get the skill, thus fixing the problem in the campaign. I will have to look into this if it actually works.
Dahrck 12. okt. 2021 kl. 18:56 
@TDKillen
Hello again, I had some spare time so I booted up a new campaign as Ungrim Ironfist to test out if the crash persists in campaign. Using "CJ's Campaign Configuration" mod to force everyone in the game to max level plus more skillpoints, I rushed Red Eye mountain and initiated a fight with Lukyan, confirmed equipped with his bodyguard mount, only for the game to crash yet again.

I have no idea what could be causing this other than some strange engine bug or limitation similar to the other aforementioned Iron Brotherhood mod? No idea how one would fix this barring removal, otherwise I suppose one would have to simply avoid having Lukyan in their games at all as a potential enemy for long term campaigns, for fear of him and his squad deleting reality.

Still, thank you for responding and once again thank you for your mod work regardless!
TDKillen  [ophavsmand] 12. okt. 2021 kl. 10:28 
@Dorkoblin
It is not on your end, as I too can replicate it, and I have absolutely no idea what cold be causing this. Hopefully it is only in custom battle and not in campaign, but I would like for someone to test this as my own time is quite limited right now.
@Airborne Seals
No worries, happy everything worked out well
Dahrck 10. okt. 2021 kl. 20:53 
Great mod! Used them for a long while and these guys have been fun.

Unfortunately, I seem to have recently come across a strange issue, at least pertaining to Lukyan. After messing around in Custom Battles, I replicated what I think the issue is. The game is fine when I play as him in any form, but it seems that if the AI tries to use him with his "bodyguard mount" upgrade, the game crashes before it finishes loading.

Has anyone else had this issue, or knows if it affects campaign encounters with a high level "bodyguarded" Lukyan if the AI controls them? Wondering if it is a weird mod issue on my end, or if it is a consistent bug (similar to what I heard plagues the Iron brotherhood dwarf mod perhaps?).

Sorry to bother.
Airborne Seals 3. okt. 2021 kl. 7:09 
@TDKillen, I am so sorry it's just I am incredibly INCREDIBLY stupid and forgot to actually turn on the mod, sorry for wasting your time.
TDKillen  [ophavsmand] 3. okt. 2021 kl. 6:39 
@Airborne Seals
Both the script spawning him for Tehenhauin and using the campaign editor works for me. Can you describe what happens when you try both of these things?
Airborne Seals 1. okt. 2021 kl. 11:40 
Love these mods. I always enjoy combining these with Mixu's Unlocker Unlocked and the campaign editor mod, letting me make them a legendary lord of a completely different faction and playing as them. I love it.

One issue though, Zac'tox does not appear in any campaigns.
TDKillen  [ophavsmand] 11. aug. 2021 kl. 4:23 
@Sardorim
Thanks for the kind words, I'm glad you enjoyed my work
Sardorim 10. aug. 2021 kl. 11:31 
I enjoy well-made Legendary Lord mods. Especially those that play nice with OvN.

Good job, mate.
TDKillen  [ophavsmand] 9. aug. 2021 kl. 13:11 
@No Name
Yes I have but I don't have any planed at the moment
No Name 7. aug. 2021 kl. 20:24 
Just a thought but have you considered making some legendary heroes to go along with the lords?
TDKillen  [ophavsmand] 18. juli 2021 kl. 9:10 
@No Name
I think it should work just fine, will update as soon as I can
No Name 15. juli 2021 kl. 13:45 
Any chance of a quick update for the patch?
TDKillen  [ophavsmand] 12. juli 2021 kl. 5:04 
@No Name
Yeah they don't have defeat traits. To be honest I don't know how to make defeat traits but it might be time to put the effort into learning it
Glad you have enjoyed the mod though
No Name 11. juli 2021 kl. 20:36 
Is there any chance you could a skill for when we beat them in battle like vanilla legendary lords? Also been using Lupus with the empire got to say things have been going fantastic would love this to be a permanent part of my lord order. Lupus defeated Tanek Strombringer in battle and killed but I didn't get a skill which disappointed me.
TDKillen  [ophavsmand] 27. juni 2021 kl. 4:17 
@AncientEmporer
I personally does not use SFO, but there is a SFO submod made by Reg. Use that and if it still does not work write it over there so he can look into it
AncientEmporer 26. juni 2021 kl. 9:27 
Thanks for the reply. Using SFO
TDKillen  [ophavsmand] 21. juni 2021 kl. 8:48 
@AncientEmporer
The name is just text, and doesn't actually do anything. Fore an example, it could just say that it buffs Greatswords, but it really buffs Empire Knights. So it is not there that the problem lies.
Also, it works perfectly fine for me, so try to re-download the mod.
And where you using any other mods, as the conflict may lie there.
AncientEmporer 20. juni 2021 kl. 9:20 
Amazing mod! I have noticed that the Swords of Ulric unit is not getting the buffs when I invest in the skill for Lupus. The skill reads "The Swords of Ulric" but the unit itself is named Swords of Ulric. Might the name be the issue here? Anyone else having this challenge? Thank for you help!
TDKillen  [ophavsmand] 11. maj 2021 kl. 8:15 
@endurstonehelm
Yes that is intentional. It is there so that Tanek can't have free Kharibdyss
endurstonehelm 9. maj 2021 kl. 4:27 
Just an FYI that this mod seems to also modify the Black Ark upkeep ... instead of Black Ark upkeep being 50% at level 1 to 60% at level 5, the upkeep reduction becomes 5% at level 1 to 25% at level 5
TDKillen  [ophavsmand] 1. maj 2021 kl. 2:52 
@Lightning Bolt
In the future
@Flamboyant Schemer61
The more lords the merrier
I was always looking for more lords on the workshop, as I loved having as many unique characters as possible. Then I decided to make my own lords to give other people more lords to play with, as they might be searching for it the way I did.
And thank you for the kind words
Flamboyant Schemer61 28. apr. 2021 kl. 23:42 
damn we have lots of lls now! Great mod mate, thanks!
Lightning Bolt 27. apr. 2021 kl. 15:42 
great mod ever ;) more legendary lord pls!
TDKillen  [ophavsmand] 27. apr. 2021 kl. 10:05 
@Rhalius
I have lost the motivation to mod a bit. Trying to update old mods before I make any new ones, but I have of some interesting ideas for those factions that might happen in the future
@RexJayden
Actually a easy fix when you know what to do. And it was probably quite needed
Rhalius 25. apr. 2021 kl. 15:41 
Great mod, always good to see more lords since I hate it so much when two lords share the same appearance.

Will you make more for Bretonnia, Vampire Coast, Tomb Kings, Norsca, Dwarves or Wood Elves too? They seem to be the most in need of more variety.

RexJayden 24. apr. 2021 kl. 19:44 
Liked, Favorited, and Subscribed! Thanks, TD. :lunar2019smilingpig:
TDKillen  [ophavsmand] 24. apr. 2021 kl. 14:53 
Update: All lords are now save-game compatible
RexJayden 23. apr. 2021 kl. 17:44 
This is great news! :AOEKnight:
TDKillen  [ophavsmand] 23. apr. 2021 kl. 6:47 
@RexJayden
I actually have plans on making them save-game compatible, just need to get a little bit better at scripting first
RexJayden 18. apr. 2021 kl. 13:16 
I like your work. I will be sure to use these new lords in my next play through since they are not saved-game compatible. :Monokuma2_DGR:
TDKillen  [ophavsmand] 5. apr. 2021 kl. 3:27 
Update: Skill dumps added to all the lords
TDKillen  [ophavsmand] 29. mar. 2021 kl. 8:32 
Updated for new patch, see individual mods for changes
TDKillen  [ophavsmand] 12. mar. 2021 kl. 6:41 
@LWH
Yes thay are in tha faction and the AI can recruit them
lwhのsama 8. mar. 2021 kl. 2:39 
Can Ai use these heroes?
Regent 1. mar. 2021 kl. 1:18 
No worries just take your time :)
TDKillen  [ophavsmand] 1. mar. 2021 kl. 0:53 
@Reg
Glad you liked the idé, and that was how I was thinking as well, but it might take a while before it happens
Regent 24. feb. 2021 kl. 18:16 
@TDKillen that's great to hear! probably the best spot to add a ulric landmark is in the middenland area maybe in middenheim itself since there are mods that actually already adds landmarks to he minor regions of middenland.
TDKillen  [ophavsmand] 22. feb. 2021 kl. 9:38 
@Reg
I actually have a plan to make a mod which gives the Empire a Ulric unique landmark, from where they can recruit some type of skin wolves that are not ROR