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报告翻译问题






The watcher doesn't move auto and the ghost dwellings do not build properly according to the ghost card...
超級感謝模組作者的分享,讓我可以用來拍教學影片
幻谷征拓 𝐃𝐰𝐞𝐥𝐥𝐢𝐧𝐠𝐬 𝐨𝐟 𝐄𝐥𝐝𝐞𝐫𝐯𝐚𝐥𝐞
https://youtu.be/HTHVkZxLta4
#喜歡記得訂閱喔<3
Would it be possible for you to add Legendary monsters and Bifrost? That would be really awesome as an extension of the base game.
Thanks again for the excellent work and take care.
Also the in game manual pdf also crashes the game for my and for my friends, maybe it's too high resolution?
Other than that a really excellent DoE TTS version! Thank you for all the hard work!
It would be just lovely if you could add additional check if unit hex changed or not and only then automatically move the Watcher. Alternatively provide option to disable this automatic Watcher move.
Again, thank you for your excellent work.
It seems to be from scrolling through the rule book, holding alt and scrolling, and my friend doesn't seem to get this error.
Do you think this is a thing in the script or an error at my end?
I have tried reinstalling both the subscribtion here and the entire Tabletop simulator and it still happens.
best greetings Jonatan S.
- Rulebook has an issue- I tried a different version but was the same issue with that - likely the same 1.7 version of the pdf.
- Tile stack last one or two tokens may be left with "lock" toggle that admin has to free before they can be collected from the respective realm
- Having your player color match your element/faction color is a bit tough.. two options: either be seated to the color which element you play and choose faction belonging to it. Or delete the hands after everyone is seated and setup is done and create new ones with the correct color per player.
We cant figure out if its something we're doing or is a TTS update broke it.
Any way to save TTS games? I was half way done; went to dinner; and thought there would be some kind of "Resume" button. But I guess when you exit, everything is reset?
Small quality of life improvement suggestion if you're doing work for free =) On the physical game, there is a sticker that goes above the adventure cards that show what the common themed resources used are. It's be awesome to incorporate that somewhere in the mod! I refer to it a lot when playing the physical game!
GREAT MOD. Thanks again.
Is there a instruction page on this? I can't seem to flip up the next card after I take an adventure card. It just stays face down, or I can flip the entire deck over.
One issue we saw is the scoring of Adventure cards, you should only be able to score the number of adventure cards equal to the number of dwellings you have x 3. I somehow managed to end with 0 dwellings but it still scored all 5 of my adventure cards.
You do always score your starter card though.
If possible, it would be great if you hovered over the hex stack and it told you how many were left.
But its an absolutely top tier mod :)
1. I've also seen the treasure tokens locking in odd ways. Nothing too difficult, but sometimes a little fiddly.
2. Playing against the Ghosts (I cannot believe how well this works, btw), the played card sometimes "hovers" over the discard pile and gives a scripting error when instructed to reshuffle. It also places future discarded AI cards into the discard pile underneath the hovering card. Again, not a huge issue at all, just something I've noticed.
Otherwise this looks relatively flawless so far.
1) The top token of each stack should be unlocked. The rest are locked. I added this when I noticed in playtesting that players would sometimes click on a lower token in the stack and pick up 2 or more tokens at once. When you pick up the top token, it should unlock the next one down. Sounds like there might be an issue there? In the meantime, you can unlock an object by hovering over it and hitting "L".
2) Sounds like there's a problem detecting that there's already a treasure token on that spot. I'll look into it.
I have two comments:
- Sometimes I can't pick the treasure tokens from the elementary realms they are locked, how can I unlock those??
- Regarding that on a different note, when playing with the ghost sometimes the ghost board freezes and instead of placing tokens on the next slot they keep placing them on the current ( for me it happened to be on the glory track so they reach the end lol XD)
Second thing, idk if it's possible but it might be helpful to have a specific storage area for the treasure tiles, I forgot that you are limited to only 4 of them at once, mostly because the physical copy has only 4 slots for the treasure tiles and that helped remind me that you can only have 4 treasures. Or maybe that's just me being a baby about it.
anyways, thanks again. I think you've resolved a lot of my current issues!
Last comments.
Remember you can save camera positions with ctrl + number and jump to them with shift + same number. Very useful in this mod. I always save the realm board, player board, score board and adventure cards.
And yes, very good points, we are indeed lucky to have a experienced person making the mod :D.