全面战争:战锤2

全面战争:战锤2

Lore Series: Hertz Dynamic Movement Range
39 条留言
R-A-B 2022 年 1 月 1 日 下午 6:31 
Redfog - as someone that recently played a Grom Campaign without such a mod I noticed Waaagghh armies have their maximum movement slowed by default.
Redfog 2021 年 2 月 21 日 下午 10:30 
when you get a Waagh as greenskins im fairly certain the extra stack counts as having 40 units and therefore all your stacks become painfully slow. Is it possible to stop this happening?
ManicMillennial 2021 年 2 月 12 日 下午 5:37 
how does this affect the skaven? since vanilla skaven don't seem to have any cavalry (iirc), will they only slow down from the artillery?
TBoneSteakly 2021 年 2 月 9 日 下午 9:00 
You subtitled the features section with "Full Garrison Control". In other news, I *love* your mods.
Rustic Clover 2021 年 2 月 8 日 上午 12:26 
Will this be updated to include flying units as cavalry for faster armies?
NightCraw 2021 年 1 月 21 日 上午 9:14 
Steam tank is count as arty or calvary?
Redfog 2021 年 1 月 14 日 下午 12:28 
the weighting on this seems kinda weird but it might just be because it doesnt take into account flying units as fast, i had a army made up of bats, varghiests and a unit of blood knights and it was -5 movement range which doesnt seem right
8 Hertz WAN IP  [作者] 2020 年 12 月 29 日 上午 3:51 
Vortex campaign now correctly counts the units and applies the effect bundle correctly.
InquisitiveBard 2020 年 12 月 23 日 下午 2:02 
F*CK YEAH! Sounds dope! Thanks man!
8 Hertz WAN IP  [作者] 2020 年 12 月 23 日 下午 1:57 
@Taasrin,
I'll check it out. This mod also has some issues with the vortex campaign so I will need to check it out anyway.
Currently finishing up something cool.
Something involving garrisons
And taking these garrisons out of the settlement.
And then moving them around.
InquisitiveBard 2020 年 12 月 23 日 下午 12:48 
@8 Hertz WAN IP Hey man! Quick question. I'm trying to fine-tune my collection and make sure I don't have any conflicting mods. There's another mod I've been using for a while that I am wondering if it conflicts with this mod, or if they are outright incompatible. Could you take a gander for me if you have time and let me know? Thanks man!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1157918690
hi3r0ph4nt 2020 年 12 月 22 日 上午 11:07 
Do you think you could add to reinforcement range too? Faster armies have a larger range?
Fundayz 2020 年 12 月 21 日 下午 7:27 
Gonna test this out, but it could a be a must-have if it works properly.
8 Hertz WAN IP  [作者] 2020 年 12 月 17 日 上午 11:38 
This mod works, im playing with it now. Could be a possible mod conflict, there isn't even an effect in this mod that could possibly do this.
Supah-Pirate Slugga Boy 2020 年 12 月 17 日 上午 11:33 
This doesn't work, all it does is give skaven 300% movement while limiting everyone else.
Mr. Tarzan 2020 年 12 月 16 日 上午 6:55 
@pascal.difolco IRL as in: In real life in our real world in our real time some thousand years ago?
Well, yes. An army is both aided and hindered by logistics for sure. But what's the slowest type of unit. Artillery. It's a lot of gear and materials that needs to be transported. But, what if said army had some huge lizard mules to help carry those things? Surely then, the marching speed of said army would be increased.
pascal.difolco 2020 年 12 月 16 日 上午 5:40 
@Hawkins but then IRL all armies march to the speed of the slowest unit, eg their supply wagons (not present in game), and then the whole mod ideal falls apart ..
Mr. Tarzan 2020 年 12 月 15 日 上午 11:42 
@pascal.difolco Actually that would make sense. An army needs to carry a lot of equipment and supplies. Birds aren't strong, so you can't just load everything unto them. However, the stegadons can carry a lot while they're mobile, so the army will move faster.
Guvenoren 2020 年 12 月 15 日 上午 10:35 
Interesting idea. Not sure if a lot of these things makes logical sense though. How will the AI play around it? Also, dwarfs will be really fast with Grombrindals skills in campaign.
Drakken 2020 年 12 月 15 日 上午 6:35 
So... as dwarfs slow and steady wins the race...
SirFalger 2020 年 12 月 14 日 下午 8:00 
ooooo intresting
Lovebus 2020 年 12 月 14 日 下午 2:14 
Any chance of giving sailor units like corsairs and lothern seaguard movement bonuses? Seems strange to pack a bunch of cavalry units onto boats.
8 Hertz WAN IP  [作者] 2020 年 12 月 14 日 下午 12:02 
Hey now don't get cheeky with me
pascal.difolco 2020 年 12 月 14 日 上午 11:50 
hmmm 19 stegadons r giants go faster than 20 hawks ? weird ...
8 Hertz WAN IP  [作者] 2020 年 12 月 14 日 上午 7:04 
An army weight of 20, so no added or subtracted army weight due to cavalry and/or artillery with a full 20 stack
cybvep 2020 年 12 月 14 日 上午 7:03 
What is a "perfectly balanced" army with minimal penalties?
8 Hertz WAN IP  [作者] 2020 年 12 月 14 日 上午 6:22 
Yea this should be compatible, can't speak about balance though
<blank> 2020 年 12 月 14 日 上午 6:18 
Will this be SFO compatible?
8 Hertz WAN IP  [作者] 2020 年 12 月 14 日 上午 5:00 
Stegadons (artillery variant) are classified as monster units and not artillery so the mod currently does not weigh them as such
mtegui 2020 年 12 月 14 日 上午 4:55 
How does the mod weight monster artillery like stegadons?
Grzegorz Brzęczyszczykiewicz 2020 年 12 月 14 日 上午 3:41 
Thank for the answer! Man, every mod that i've seen from you and your team, was really helpful to balance out the game and make it more flavourful. Keep doing what you're doing. Happy new year to you :)
8 Hertz WAN IP  [作者] 2020 年 12 月 14 日 上午 3:37 
Yes the AI uses the same values and unit weights
Grzegorz Brzęczyszczykiewicz 2020 年 12 月 14 日 上午 3:36 
But does this work for the AI?
Grzegorz Brzęczyszczykiewicz 2020 年 12 月 14 日 上午 3:35 
Wow, seems like an amazing idea to prevent snowballing. Gonna test it out!
8 Hertz WAN IP  [作者] 2020 年 12 月 14 日 上午 12:03 
I mean, dwarfs have short legs and are not very fast
creature_of_chaos 2020 年 12 月 13 日 下午 8:26 
I really like this idea, but how will it work for Dwarf factions? As they have no cavalry
cybvep 2020 年 12 月 13 日 下午 6:25 
Does it affect the AI? What are the unit type modifiers?
8 Hertz WAN IP  [作者] 2020 年 12 月 13 日 下午 4:35 
As long as the classes have been setup correctly, yes this will work with modded units and agents
Snek 2020 年 12 月 13 日 下午 4:33 
So this will provide a compelling reason to have all-mounted rapid response armies? Sounds great! Does it work with modded units and agents?