异形丛生:虫启天降 (Alien Swarm: Reactive Drop)

异形丛生:虫启天降 (Alien Swarm: Reactive Drop)

[Outdated] Nam Humanum
24 条留言
Simple.ONE 2022 年 3 月 25 日 上午 3:15 
good
|🚗K🚗 2022 年 3 月 13 日 上午 9:38 
ADDA
MasceS 2022 年 2 月 6 日 下午 7:19 
Very good map, nice work!
typical russian 2022 年 1 月 22 日 下午 11:09 
Bastille, this from addoninfo.txt:

"addontagline "Nam Humanum... Think that's even legit latin?""
Bastille 2022 年 1 月 22 日 下午 9:58 
May I ask that which language Nam Humanum is?
Col. Rockford 2022 年 1 月 13 日 上午 3:19 
a good map, maybe other 3 mission there, were not so bad!!!!
Dryuko 2022 年 1 月 7 日 上午 4:03 
Best map ever on this game, the last part of the last map was my favorite moment
chAZe 2022 年 1 月 4 日 下午 2:03 
Great Maps. You really made an effort with the voice acting!
AutoGavy 2022 年 1 月 4 日 上午 3:16 
thanks for your work
Synmachus  [作者] 2022 年 1 月 3 日 下午 3:31 
First update is live, aiming to fix most of the bigger issues. We plan to continue working on making the campaign better bit by bit, so thank you all for your feedback!
Lesta 2021 年 12 月 29 日 上午 3:51 
Interesting maps
Hagon Wyvon 2021 年 12 月 27 日 下午 7:54 
Cool maps
Synmachus  [作者] 2021 年 12 月 27 日 下午 5:23 
Thank you for all the comments and detailed reports. We'll make sure to test all that out and fix the issues in a single patch.
trick-master 2021 年 12 月 27 日 下午 3:20 
map3 getting mega laggy when the wall explode with many drones inside it, it caused several client crashes. I got one error (infinite origin from vphysics) before crashing, so might be related, but could easily be the number of prop used for that part.

Also, map3 having the skip of the whole left part made ppl do runs in a minute already lol

If this was not intended (simple fix would be to add roof + door instead of lazer to prevent nading), you might also want to rename the .bsp file, that way the leaderboard will get reset
jhheight 2021 年 12 月 27 日 上午 11:32 
another issue: on start of map3 only 4 people can get launched into the map with the jump boots trigger, with 6 people two will be stuck in the start in mid air
trick-master 2021 年 12 月 27 日 上午 9:08 
also, I just noticed, but in the screenshot I showed, there is a RICHARD??

Is RICHARD an entity you made for map1???

https://i.imgur.com/0lhe7PN.jpg
trick-master 2021 年 12 月 27 日 上午 9:00 
For map 2, same ai path + walls issues than in map1, but also :

- 3 mail are hacks, hence can't be seen without going away/going back
https://i.imgur.com/zQiGzaf.jpg
https://i.imgur.com/hU4QBAK.jpg
https://i.imgur.com/rpsaDfD.jpg

- Why is fire not burning????
https://i.imgur.com/6aB4GYQ.jpg

- This door doesn't have opening animation, and/or is just always opened with weird sprite
https://i.imgur.com/qvYpBzZ.jpg

- You can actually go out of elev (for some reason, only the 2nd time, 1st elev can't do it)
https://www.youtube.com/watch?v=ZOOKAhVw3m8

Also, for map1 :
- the order named "faralientp" can't be found
https://i.imgur.com/GcmAhUK.jpg

- sequence missing for ramp
https://i.imgur.com/Wmlipm5.png
trick-master 2021 年 12 月 27 日 上午 8:05 
As jh pointed out, lot of nodes are funky, stairs in general screw their path, and for the walls, lot of invisible walls when you rotate cam :/

As ax said, I feel not enough drones (and diversity, no boomer, no shield, etc.), and yeah, 3 firemines + 2 ammo pack is a bit too much. You probably should put 1 fm, 1 ammo, and 1 sw ammo (also fm with 1 use reeeeee :p)

In map 1, there is one "mail" that is an actual hack, unlike the others, and for some reason, just after the hack, you can't view any mail (you can't click on it), you need to go out then click again.
The hack itself should probably be removed, as that mail is just lore anyway.

https://i.imgur.com/cwquynd.jpg

That being said, the ambiance is pretty neat, and I like the voices as well, nice one
Orange  [开发者] 2021 年 12 月 27 日 上午 7:37 
Nice maps
Ax-now 2021 年 12 月 27 日 上午 12:41 
Very cool design, but as to explain jh the problem of collision and the skip on the map makes your campagine quite easy.
Also I think your maps need more aliens and less ammo on floor to be more balance and interesting.

I liked playing it :)

Oh and for voicline problem yes, it seems the dialogues never stop.
Synmachus  [作者] 2021 年 12 月 26 日 下午 7:23 
@jhheight Thank you very much for your feedback, we'll be looking into what you've pointed at!

Regarding dialogues, I have noticed, watching your playthrough, that you've come across several issues of voicelines overlapping and triggering when they shouldn't. However I was unable to recreate the issue myself. Did any of your playing partners experience the same issue?
jhheight 2021 年 12 月 26 日 下午 3:22 
here's our first playthrough on brutal difficulty if you are interested https://www.twitch.tv/videos/1244257476

there are loads of navigations issues https://imgur.com/a/pCemNG6
I used ai_show_connect and ai_nodes console commands to get those lines

on last map, you can shoot over the laser wall with grenade launcher and get the power box to break, meaning you can skip entirely the whole left part of the map

you used nodraw on the walls that are not seen by the camera, but in reactive drop we can rotate the camera and see them :medipus:

nice job, very good in terms of visuals, plot and atmosphere. I think the gameplay could be much better.
xur 2021 年 12 月 26 日 下午 2:36 
Thank you! Amazing seeing this game is still getting great mod content! :D