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报告翻译问题






"addontagline "Nam Humanum... Think that's even legit latin?""
https://steamuserimages-a.akamaihd.net/ugc/1835778751206539017/AF263FAFA63288B44D79AA965A70ECAD4941B69A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Also, map3 having the skip of the whole left part made ppl do runs in a minute already lol
If this was not intended (simple fix would be to add roof + door instead of lazer to prevent nading), you might also want to rename the .bsp file, that way the leaderboard will get reset
Is RICHARD an entity you made for map1???
https://i.imgur.com/0lhe7PN.jpg
- 3 mail are hacks, hence can't be seen without going away/going back
https://i.imgur.com/zQiGzaf.jpg
https://i.imgur.com/hU4QBAK.jpg
https://i.imgur.com/rpsaDfD.jpg
- Why is fire not burning????
https://i.imgur.com/6aB4GYQ.jpg
- This door doesn't have opening animation, and/or is just always opened with weird sprite
https://i.imgur.com/qvYpBzZ.jpg
- You can actually go out of elev (for some reason, only the 2nd time, 1st elev can't do it)
https://www.youtube.com/watch?v=ZOOKAhVw3m8
Also, for map1 :
- the order named "faralientp" can't be found
https://i.imgur.com/GcmAhUK.jpg
- sequence missing for ramp
https://i.imgur.com/Wmlipm5.png
As ax said, I feel not enough drones (and diversity, no boomer, no shield, etc.), and yeah, 3 firemines + 2 ammo pack is a bit too much. You probably should put 1 fm, 1 ammo, and 1 sw ammo (also fm with 1 use reeeeee :p)
In map 1, there is one "mail" that is an actual hack, unlike the others, and for some reason, just after the hack, you can't view any mail (you can't click on it), you need to go out then click again.
The hack itself should probably be removed, as that mail is just lore anyway.
https://i.imgur.com/cwquynd.jpg
That being said, the ambiance is pretty neat, and I like the voices as well, nice one
Also I think your maps need more aliens and less ammo on floor to be more balance and interesting.
I liked playing it :)
Oh and for voicline problem yes, it seems the dialogues never stop.
Regarding dialogues, I have noticed, watching your playthrough, that you've come across several issues of voicelines overlapping and triggering when they shouldn't. However I was unable to recreate the issue myself. Did any of your playing partners experience the same issue?
there are loads of navigations issues https://imgur.com/a/pCemNG6
I used ai_show_connect and ai_nodes console commands to get those lines
on last map, you can shoot over the laser wall with grenade launcher and get the power box to break, meaning you can skip entirely the whole left part of the map
you used nodraw on the walls that are not seen by the camera, but in reactive drop we can rotate the camera and see them
nice job, very good in terms of visuals, plot and atmosphere. I think the gameplay could be much better.