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Is the source on GitHub by any chance? (=
I'm playing with Polyamory Beds Vanilla Edition (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2008138191) and Advanced Polyamory Beds (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2130100658) , both of which are stated to be compatible with the normal [JPT] Soft Warm Beds
However, all the poly beds from both mods have lower comfort and rest effectiveness than the normal single and double beds
Do you believe the issue to be on this mod's end? Is a fix possible?
May be made softness as some formula from heat/cold protection and blunt protection?
The brutal punishment of sleeping on the ground is why I made my ancient scrap tent mod, unless you get really unlucky there'll be a few cars laying around.
Also, I guess somewhat logically the patch also doesn't touch slab beds from ideology but in contradiction it does touch slab beds from vanilla expanded.
Also may I suggest that sleeping spot be buffed to 0.58 rest effectiveness? Which would be the same as an awful wooden bed with no bedding according to the chart I see. The ground really isn't that bad to sleep on as long as you're not sleeping on concrete. Soft soil and grass is quite nice to fall asleep on actually and it would make the start more tolerable.
Sorry that was simply some translation misunderstanding of my side...
Please ignore my post lol.
First of all, thanks for your amazing mod. I do love this more realistic re-balance.
However, I would like to ask which mod did the "thrumbofur" in your list implied to? I used thrumbo extension:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?l=tchinese&id=859466666
and from my most recent playthrough I just happened to notice the softness of the thrumbo fur was 37% rather than 59% while the megasloth fur remained 38% as your list suggested. Not sure whether it was intentional or just a tiny glitch hiding in codes. Would you please have a look into that? Thank you so much.