武装突袭3

武装突袭3

RTS Engine: Script & Game
52 条留言
The omega crazytails 2023 年 1 月 12 日 下午 5:40 
this if really fun sucks there is no other maps
DRIV 2022 年 12 月 18 日 下午 1:49 
Thanks for letting me know.
Alkanet_smörgåstårta  [作者] 2022 年 12 月 18 日 下午 1:42 
@DRIV
Sorry it´s been removed. But you can just download it here and extract the files yourself.
DRIV 2022 年 12 月 18 日 下午 1:20 
Is removal of github page temporary or is it taken down permamently?
Atworld 2022 年 12 月 6 日 上午 6:35 
Does pvp work?
amzingdxge 2021 年 3 月 27 日 下午 5:21 
i got it working now thanks!
Alkanet_smörgåstårta  [作者] 2021 年 3 月 27 日 上午 10:15 
@amzingdxge
The cameralimit is located inside Game/Interface/fn_init.sqf
Alkanet_smörgåstårta  [作者] 2021 年 3 月 27 日 上午 10:14 
@amzingdxge
Are the player inside the area?
The only thing that control the camera is the alk_fnc_freeCam_cameraLimit array and alk_fnc_freeCam_disableInput boolean (should be false by default).
Try set the cameralimit to this:
alk_fnc_freeCam_cameraLimit = [Gamearea_Center, 5000, 5000, 0, false,8000];
amzingdxge 2021 年 3 月 27 日 上午 9:46 
i did move the marker but the camera still wont move at the mountains.
Alkanet_smörgåstårta  [作者] 2021 年 3 月 27 日 上午 7:44 
@amzingdxge
There is a hidden marker, in eden editor you should find it in the left menu. Can´t remeber it´s name but it specify the center of the game area.
amzingdxge 2021 年 3 月 27 日 上午 1:31 
when i switch the location from pyrgros to the mountains, i cant move the RTS camera, ive tried changing the height, size, and etc in the readme.sqf and init.sqf, any help?
CHR3S 2021 年 3 月 7 日 上午 9:47 
@Papa Handome play Zeus vs Players game mode or Zeus Game mode
Papa Handsome 2021 年 3 月 1 日 下午 5:06 
is it possible to do a match with multiple players but only one is playing it like an rts and everyone else is on the ground?
Alkanet_smörgåstårta  [作者] 2021 年 2 月 25 日 上午 9:54 
@m a.k.a hoody malice
You will have to tweak the code. It´s all open source on github.
!adenmayz! 2021 年 2 月 24 日 下午 5:20 
will we be able to switch out different factions for the AI?
GenCoder8 2021 年 2 月 14 日 上午 10:18 
k. well thx for the help!
Alkanet_smörgåstårta  [作者] 2021 年 2 月 14 日 上午 10:15 
@GC
No, sorry.
GenCoder8 2021 年 2 月 14 日 上午 10:14 
ok thx. one final question and then I leave you alone :) Is it high command compatible?
Alkanet_smörgåstårta  [作者] 2021 年 2 月 14 日 上午 10:13 
Add this code in fn_addClickable, before the alk_fnc_freeCam_CLICKABLEobject is being used.: if (isNil "alk_fnc_freeCam_CLICKABLEobject") then{
alk_fnc_freeCam_CLICKABLEobject = [];
};
GenCoder8 2021 年 2 月 14 日 上午 10:01 
ok. btw I get error when remove all the military cargo posts. link: https://pastebin.com/e8TzEXmA
Alkanet_smörgåstårta  [作者] 2021 年 2 月 14 日 上午 10:00 
@GC
It was some time ago i did this so don´t remeber all, but i think you will have to edit more files. Like loops are checking the gui from time to time. But not sure.
Alkanet_smörgåstårta  [作者] 2021 年 2 月 14 日 上午 9:56 
@GC
Oh, ye that´s right you will have to edit that out.
GenCoder8 2021 年 2 月 14 日 上午 9:53 
I meant \functions\Game\Interface\fn_init.sqf
that file creates the ctrls
Alkanet_smörgåstårta  [作者] 2021 年 2 月 14 日 上午 9:50 
@GC The fn_init.sqf does not contain the gui. Only draw3d symbols (the symbols that is visible when you hover over a selectable object).
GenCoder8 2021 年 2 月 14 日 上午 9:48 
ok should I edit fn_init.sqf then to get rid of the default guis?
Alkanet_smörgåstårta  [作者] 2021 年 2 月 14 日 上午 9:18 
@GC
All information is inside the ENgine folder, in readMe.sqf
:)
Alkanet_smörgåstårta  [作者] 2021 年 2 月 14 日 上午 9:17 
@GC
_cam = missionnamespace getvariable ["Alk_fnc_freeCam_cam",objnull];
GenCoder8 2021 年 2 月 14 日 上午 5:17 
Thx for this! it's very cool. How can I get only the camera for my mission and not the resources/AI etc?
Jarle 2021 年 2 月 12 日 上午 11:51 
Iam the most -reped guy on Steam. Can you add a -rep too my collection? (;
Alkanet_smörgåstårta  [作者] 2021 年 2 月 2 日 下午 1:57 
@TwelveEagle507
I don´t think so. I don´t play arma much anymore.
TwelveEagle507 2021 年 2 月 2 日 下午 1:04 
Question: Are you ever gonna make a Vineyard Blanches episode 3?
Catblade 2020 年 12 月 30 日 上午 12:22 
Nice work
Alkanet_smörgåstårta  [作者] 2020 年 12 月 17 日 上午 4:28 
@kevinlee4400
Copy the scenario, edit the ui.hpp (just add the class names from rhs). And then you can play.
kevinlee4400 2020 年 12 月 16 日 下午 5:17 
does it work with rhs
Toshikato 2020 年 12 月 12 日 下午 10:55 
Played through it, it's definitely a good starting point, really worked well. As a tester, I've only identified a few bugs however, such as the RTS camera. Tends to drift and move on it's own.
Gunter Severloh 2020 年 12 月 12 日 下午 7:01 
@TierOne_zero
Its not a mod, its a scenario template, read the description.
Buak 2020 年 12 月 12 日 下午 4:34 
i already downloaded it but i cant see on my mod list
Clash 2020 年 12 月 12 日 下午 3:30 
@Alkanet(smörgåstårta) Thank you very much!
Alkanet_smörgåstårta  [作者] 2020 年 12 月 12 日 下午 3:00 
@Quasar fire
The game mode is limited to vanilla assets, but you can just download the file and edit to add non vanilla assets. Look into the file ui.hpp
Alkanet_smörgåstårta  [作者] 2020 年 12 月 12 日 下午 2:58 
@OpticCobra
I have uplodaded it to github now, you can find link in the workshop description.
Clash 2020 年 12 月 12 日 下午 1:48 
@Alkanet(smörgåstårta) Thanks, if you have a github account could you post the mission file there, it would be quite time consuming installing 2 or more applications to get access to the mission file.
Quasar fire 2020 年 12 月 12 日 下午 12:10 
does this work with non vanilla assets eg camos or head?
kgp227 2020 年 12 月 12 日 下午 12:05 
A version that utilizes lambs and works in the "Rush," and "Assault" waypoints might be a good way to work around some of the problems with auto-combat.
Alkanet_smörgåstårta  [作者] 2020 年 12 月 12 日 上午 6:31 
@Roman79
Thanks for the tip. I will check it out :)
Alkanet_smörgåstårta  [作者] 2020 年 12 月 12 日 上午 6:31 
@OpticCobra
When you subscribe you download it to your computer. check the link to locate and edit it.
https://forums.bohemia.net/forums/topic/231279-tutorial-how-to-edit-a-steam-workshop-mission-scenario/
Alkanet_smörgåstårta  [作者] 2020 年 12 月 12 日 上午 6:29 
@GamesByChris
Thanks man!
yeah i know, it was just intended as an example mission, i see what i can do about the ui.
Alkanet_smörgåstårta  [作者] 2020 年 12 月 12 日 上午 6:28 
@Ollanius Pius
Thanks! Right now only blufor and opfor is used. But i see if i can make it dynamic so you can choose your own faction from other addons.
For now , you can you can edit the file ui.hpp, and just add TIOW class names.
Roman79 2020 年 12 月 12 日 上午 5:48 
"Ai wont move if under fire. Arma logic.." - try to experiment with disableAI "AutoCombat" (added as a command given to selected squad or something like this)
Clash 2020 年 12 月 12 日 上午 5:13 
How do you locate the scripts?
crub 2020 年 12 月 11 日 下午 8:59 
Love the concept, but the GUI is terrible. Please work on the GUI.