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Sorry it´s been removed. But you can just download it here and extract the files yourself.
The cameralimit is located inside Game/Interface/fn_init.sqf
Are the player inside the area?
The only thing that control the camera is the alk_fnc_freeCam_cameraLimit array and alk_fnc_freeCam_disableInput boolean (should be false by default).
Try set the cameralimit to this:
alk_fnc_freeCam_cameraLimit = [Gamearea_Center, 5000, 5000, 0, false,8000];
There is a hidden marker, in eden editor you should find it in the left menu. Can´t remeber it´s name but it specify the center of the game area.
You will have to tweak the code. It´s all open source on github.
No, sorry.
alk_fnc_freeCam_CLICKABLEobject = [];
};
It was some time ago i did this so don´t remeber all, but i think you will have to edit more files. Like loops are checking the gui from time to time. But not sure.
Oh, ye that´s right you will have to edit that out.
that file creates the ctrls
All information is inside the ENgine folder, in readMe.sqf
:)
_cam = missionnamespace getvariable ["Alk_fnc_freeCam_cam",objnull];
I don´t think so. I don´t play arma much anymore.
Copy the scenario, edit the ui.hpp (just add the class names from rhs). And then you can play.
Its not a mod, its a scenario template, read the description.
The game mode is limited to vanilla assets, but you can just download the file and edit to add non vanilla assets. Look into the file ui.hpp
I have uplodaded it to github now, you can find link in the workshop description.
Thanks for the tip. I will check it out :)
When you subscribe you download it to your computer. check the link to locate and edit it.
https://forums.bohemia.net/forums/topic/231279-tutorial-how-to-edit-a-steam-workshop-mission-scenario/
Thanks man!
yeah i know, it was just intended as an example mission, i see what i can do about the ui.
Thanks! Right now only blufor and opfor is used. But i see if i can make it dynamic so you can choose your own faction from other addons.
For now , you can you can edit the file ui.hpp, and just add TIOW class names.