边缘世界 RimWorld

边缘世界 RimWorld

Combat Readiness Check (Continued)
199 条留言
AnneCrankin90s 11 月 13 日 下午 7:29 
dang bro I read every line of text before I noticed the image
Mlie  [作者] 11 月 12 日 下午 10:17 
@AnneCrankin90s The description has that info
AnneCrankin90s 11 月 12 日 下午 4:53 
its nothing wrong with ur mod I just want to go back to vanilla :)
AnneCrankin90s 11 月 12 日 下午 4:52 
is this mod safe to remove? or is there a way to simulate that in custom settings
AnneCrankin90s 11 月 8 日 上午 11:14 
it ended up being bad luck... not an issue with your mod, sorry!
Mlie  [作者] 11 月 6 日 上午 12:26 
@AnneCrankin90s Please see the Reporting Issues section described above
AnneCrankin90s 11 月 6 日 上午 12:19 
also this mod was added from the start of my run
AnneCrankin90s 11 月 6 日 上午 12:19 
hey I added this mod, im pretty late game now with 400k wealth, but all my quests are stuck at around $500 silver value, like very early game quests, I was wondering it might be because of this mod
Mlie  [作者] 10 月 19 日 下午 10:26 
@AlphaHawk59 Easiest to test is if you just removed the outpost and see if the numbers change
AlphaHawk59 10 月 19 日 下午 10:22 
that's the fair setting
AlphaHawk59 10 月 19 日 下午 10:21 
I did the debug output to log, and got:

Adapted caravan armoury points for World-Earth: 0 from caravan wealth 0
Adapted player wealth points for World-Earth: 1431.93 from player wealth 137450.4
Adapted Colonist Points for World-Earth: 31142.22(adaptation factor: 0.75)
Random factor for World-Earth: 1, Threat scale: 1, Point factor from days passed: 1
Unclamped Points for World-Earth: 7700
Recalculated incident-points to 7700

Does the colonist points look correct for 9 pawns? or more like 30 pawns (I have like 20 something pawns total in outposts)
Mlie  [作者] 10 月 19 日 下午 10:08 
@AlphaHawk59 Doubt it, but Ive never used the Outpost mod so not sure how they handle colonists
AlphaHawk59 10 月 19 日 下午 9:53 
Does the "Base threat points per colonist" factor in pawns that are at Vanilla Expanded Outposts? I have 9 pawns (3 aren't fighters) and I'm getting raids of 100+, but I have a lot of pawns in outposts.
Wolfen 9 月 9 日 上午 11:07 
One of the most important mods for this game ever, thank you.
CEO of Racism 8 月 31 日 下午 5:58 
dis mod is actually perfect if you want really difficult quests / world quests / worksites but want whatever happens on your tile to be dialed back. or tune it however you'd like but thats what I use it for because I cant find anything like it anywhere else. YOU ARE THE BEST!
Polluxo 7 月 26 日 下午 8:29 
I'd like to know the answer to that question as well.
☠Black Knight 7 月 22 日 上午 1:48 
Does anyone know how this mod works when you don't have wealth scaling difficulty on? I have mine set to scale based on time, not wealth. I got tired of burning all my stuff to make the game happy. Does this mod force wealth back into the equation?
Molay 7 月 21 日 下午 12:36 
Thank you!
Western™ 7 月 19 日 上午 6:40 
@Molay
Western™ 7 月 19 日 上午 6:40 
It says safe to add and remove from existing saves
Molay 7 月 19 日 上午 5:55 
I have a question. I'd like to test the mod to see if it results in the raid sizes I want, but is it save to remove from a save later if I don't? It's an 60h+ save already, I wouldn't want to corrupt it! But vanilla raid sizes are kinda out of proportion for what I have combat wise.
Thank you for keeping all those mods alive Mlie!
major_mood 7 月 17 日 上午 8:54 
I would love it if we were also able to adjust how wealth from other items is counted. Just using buildings and armor feels too rigid.
kongkim 7 月 17 日 上午 1:50 
Anyone know if this mod works with Visible Wealth?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3461137081
Mlie  [作者] 6 月 30 日 下午 2:35 
@♂Dungeon Master♂ Please see the Reporting Issues section described above
♂Dungeon Master♂ 6 月 30 日 下午 2:17 
When this mod is enabled on 1.6. Shots stop hitting enemies
Incursion 5 月 30 日 下午 7:08 
Pretty essential mod if you use real ruins. A shame it's said to harm tps.
JOЯDAИ 4 月 14 日 下午 4:35 
Thanks for keeping these mods alive, you're a legend.
Mlie  [作者] 4 月 12 日 下午 9:51 
@Q I dont take donations for continued mods as they are not technically mine. If you use any of my self-made mods however, you can find a donation link there 🙂
CEO of Racism 4 月 12 日 下午 3:44 
I find this so much better than base game difficulty. Idk. For me rimworld always turns into an MGS V super base with stories of drama and me doing fun stuff like having a huge prison labor camp and a bunch of kids running around. Base game makes it so you need a killbox or cheese AI. with this game feels fair and like a real adventure. Maybe im just too big of a noob idk. been playing since alpha 14 when I was like 13. i still suck at this game and cant do 500% difficulty like all the youtubers and yuo hardcore rimworlders. with this mod my colonists still lose limbs and organs and some die when the game hits me with crazy combinations, but it feels really fair and not like im about to throw my laptop out the window. thanks for the update Miles)) any way to send you a donation?
LumberingTroll 3 月 13 日 上午 11:11 
It would be awesome if this had its own history graph readout so we knew where we were on the effective raid cap.
Adam 2 月 2 日 上午 7:12 
@Mlie regarding what Boss was saying about CE:
"Vanilla percentage based armor system is gone. CE replaces it with a deflection-based model where projectiles have armor penetration which determines whether a bullet penetrates and how much it's damage is reduced"
from the mod description, so it's reasonable to assume this mod doesn't take into the new armor stats
ShadowX116 1 月 15 日 下午 6:55 
@Big Bwana, By default, it makes things objectively easier than the base game because it makes the raids fair to deal with based on your colonists, their weapons, and how many combat critters you have (among other factors).

Regular Rimworld does not *really* care about those things when generating threats. Just their worth in monies.
Big Bwana 1 月 15 日 下午 4:36 
Would this mod make raids easier? I have like 10 pawns and got raided by +20 with stronger weapons than me. my only wealth is like 80 farm animals. I think they make up for like 80% of raids strengths without this mod.... how much would this help me?....
ShadowX116 2024 年 12 月 5 日 上午 5:51 
Ah, found it. I apparently still have Incident Disabler on, and raids were turned off. My bad. xP
Mlie  [作者] 2024 年 12 月 4 日 下午 10:26 
@ShadowX116 This mod does not change the type of events, only the calculation of threat points. Your issues are due to something else
ShadowX116 2024 年 12 月 4 日 下午 4:46 
The storytellers only ever send manhunter packs for me. I have loads of stuff, 8+ colonists on avarage, and even a couple charge weapons, plus a horde of combat critters (Hippos, Lions, Elephants, and Megasloths). I play on custom difficulty, but all I change is the chance for death on down for all pawns.

What settings do I need to change to see people raids? Or what difficulty can I set it to that isn't setting it straight to a Losing is Fun equivalent?
Mlie  [作者] 2024 年 10 月 19 日 上午 5:49 
@Stony Rock I mean, you choose it yourself in the mod-settings
Stony Rock 2024 年 10 月 19 日 上午 4:09 
For those who are bad at math, does this mod make raids harder or easier for player in general? From what i understand, it makes things generally easier?
Mlie  [作者] 2024 年 10 月 4 日 上午 10:33 
@lish7 Even after translation, I have no idea what that means
lish7 2024 年 10 月 4 日 上午 10:29 
림린이면 차라리 난이도를 낮추는게 낫다. 이거 하면 뭔가 곡선 커브가 심심해
Mlie  [作者] 2024 年 8 月 27 日 下午 10:28 
@Boss Dont know about CE, never used it. Perhaps they can add support for it.
There are a lot of options already in this mod, what option specifically are you missing?
Boss 2024 年 8 月 27 日 下午 3:58 
Weird question. Does this work with CE? If armor is calculated by a value CE doesn't use...

Also, can we get option to calculate SOME of the wealth we have? It's making it hard to balance this mod.
Mlie  [作者] 2024 年 8 月 11 日 下午 10:05 
@Awrawra You can turn on the debug-logging in the mods options to see when and what it does
Awrawra 2024 年 8 月 11 日 下午 4:43 
How do I know if this mod is working? I'm wondering this because in my actual colony, in the second raid I'm getting 7+ raiders attacking me, and I have only 4 colonists (one of them don't fight). Ok that I'm playing on hard mode with Cassandra Classic, but I think the raid difficulty is increasing very quickly and it's not the first time
Mlie  [作者] 2024 年 5 月 18 日 上午 9:45 
@That Guy Yes, that is the point of the settings
That Guy 2024 年 5 月 18 日 上午 9:06 
Makes raids pointless. You'll never see another challenge if you keep default settings.
Bittersalt 2024 年 5 月 17 日 下午 10:50 
Vanilla calculation method is very illogical and irrational. I'm glad this mod exists.
Mlie  [作者] 2024 年 5 月 5 日 上午 8:06 
@Dubs™ The description shows inf regarding saves
VodkaBoi 2024 年 5 月 5 日 上午 7:58 
okay to add midsave?
Mlie  [作者] 2024 年 4 月 19 日 上午 2:46 
@THROBERT Please see the Reporting Issues section described above