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I'd also LOVE to see a Config slider to increase / reduce island spawn rate.
https://gist.github.com/HugsLibRecordKeeper/226f375f99f1983ef512a1167ea5974e
https://gist.github.com/HugsLibRecordKeeper/431bdcba2a3e13dc280c22851fc8a0a3
Or you can use mods like https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564042934 and https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564446762 to change it yourself
You're beyond amazing, can't thank you enough for all the fun you've provided us.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2028973691
That mod there, I'm not getting it's rainforest features on tropical archipelagos
Thank you @BrokenBed for the detailed report!
"switch (allDef.RaceProps.wildBiomes[j].biome.defName)"
bc "biome" sometimes is null
Error in static constructor of RA_Code.Archi_Initializer: System.TypeInitializationException: The type initializer for 'RA_Code.Archi_Initializer' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at RA_Code.Archi_Initializer..cctor () [0x00409] in <707a498fe32f40928972aa83f85b3861>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch1()