安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The previous version did, the current one no longer does, but that's because I went from 5 components to 3. Before there was a single 0 signal that forced the door to close, but in the current version this is achieved by the knee-high water pushing the player away, so it achieves it anyway.
Anyways I am VERY impressed by how little components your door took, seeing as how mine took 10 components, and including the pumps (3 on each pump, 1 pump per side of the door) 16.
I do have one question though, does your door close automatically if there's water and you left it open? Cause if not that is definitely a major flaw and I would not mind helping you fix it if you wanted.
@Wagadu Gamsey I recently did the same thing, hmu and I can send it to you.
Do you have a SmartHatch that's "this, but vertical"?