XCOM 2
[WotC] Research Rework
Коментарів: 54
JayHog1992 15 жовт. о 2:17 
I was hoping that if I installed this mod, I could just reduce the research time if I researched a bunch of corpses to the point that magnetic weapons will only take less than 10 days as a result.
silverleaf1 10 листоп. 2024 о 6:31 
@Lago Does this mod prevent automatic autopsies?
Stanley 18 груд. 2021 о 2:38 
We are Bloodborne now
PreConceptor 10 лют. 2021 о 15:31 
Just wanted to add more mod autopsies to the list, IF you need to update again for whatever reason. Bio Division as well?
Lago  [автор] 4 лют. 2021 о 19:29 
It's all in a config file, so it's pretty easy to add them yourself. Updating resets everyone's configs, so I'd rather avoid that if I'm not doing something vital.
PreConceptor 4 лют. 2021 о 14:00 
If you update this again could you include the Pathfinders for autopsy?
Thalioden 3 лют. 2021 о 21:56 
No, better labs does not rebate insight costs
Lago  [автор] 3 лют. 2021 о 10:34 
As for Insight costs, as long as you have enough autopsies, you should be fine raising it as high as you want.
Lago  [автор] 3 лют. 2021 о 10:33 
No idea, but it shouldn't.
PreConceptor 3 лют. 2021 о 10:01 
Does Better Labs provide rebates on Insight? I'd like to use Better Labs but I want to keep the Insight costs the same (I also boosted some costs to more than 3, if that might make a difference)
Thalioden 12 січ. 2021 о 12:15 
Got it. Thanks @RustyDios
Thalioden 9 січ. 2021 о 13:04 
How do I find the autopsy template name to add to the config?

I have a couple mods with autopsies ( Salarian Engineer , Turian Striker ) that aren't recognized by Research Rework, but I can't seem to find the relevant template to add...
Thalioden 9 січ. 2021 о 12:43 
I've confirmed that my proposed fix works. Researching autopsies that have been patched by this mod give an insight and also give supplies rebate if Better Labs is installed.
Lago  [автор] 9 січ. 2021 о 1:57 
I've marked Better Labs as incompatible for now: if you can confirm that fix works for both (Better Labs gives an Insight and a rebate) I'll integrate it into the mod.
RustyDios 8 січ. 2021 о 15:58 
Huh.. going by how BetterLabs wraps the research reward (which is damn clever btw! ) ... the below solution might just work
Thalioden 8 січ. 2021 о 15:47 
I modified the XComGame.ini for this mod to read as follows:

[ResearchOverhaul.X2DownloadableContentInfo_ResearchOverhaul]
DLCIdentifier="ResearchOverhaul"

[ResearchOverhaul CHDLCRunOrder]
+RunBefore="BetterLabs_WOTC"

I ran both mods with this alteration, and Research Rework successfully completed its patches according to the log. I'm not sure how this affects Better Labs, however. I'll have to do some in game testing later.
Thalioden 8 січ. 2021 о 14:17 
I found it. [WOTC] Better Laboratory seems to be the conflicting mod. Removing it from my load order meant that this mod's patching was successful, according to the logs anyway. Do you know if it's possible for me to make these two mods play nicely together?
Lago  [автор] 8 січ. 2021 о 10:48 
You have another mod installed that's modifying the autopsies.
Thalioden 8 січ. 2021 о 10:43 
Here it is. [gist.github.com] Hope it helps. Let me know if you need something else.
Lago  [автор] 8 січ. 2021 о 10:13 
It seems so.

As for your previous issue, you're not the only one having Insights not work for no clear reason.
Could you set bEnableLogging to True in your XComResearchOverhaul.ini and start the game? Then open your Launch.log file and search for 'Lago_ResearchRework'. That'll tell you what the mod's doing and hopefully help me get to the bottom of this.
Thalioden 8 січ. 2021 о 10:05 
When I saw that his mod updated with the option to make all autopsies non-instantaneous, I removed [WotC] RW Realistic Non Instantaneous Autopsies, but now I have instantaneous autopsies available . Shouldn't this mod prevent instantaneous autopsies in it's default config? Do I have to start a new campaign for that setting to be effective?
Thalioden 8 січ. 2021 о 10:04 
I love the idea of this mod! Unfortunately, I don't think it's working correctly for me. I installed it on a new campaign. But I've received no insights even though I've completed six autopsies . I did add the insights with the console, so I'm "caught up," but I don't appear to be getting the insights automatically.

I also had [WotC] RW Realistic Non Instantaneous Autopsies installed when I started the campaign. Could that be interfering?
Lago  [автор] 7 січ. 2021 о 2:56 
No idea why that'd be happening, but it could explain some of the reports of Insights randomly not being given out. Thanks for the report.

I've added a toggle that'll disable Instant Autopsies entirely. They're not really in the spirit of this mod and it should fix the no Insights issue.
Oblivious Naga 7 січ. 2021 о 0:40 
I think theres a bug with instant autopsies that doesnt reward insight
RustyDios 12 груд. 2020 о 10:11 
@jmoren01

I may have gotten the commands completely wrong ... try "additem Insight X" as TeslaRage pointed out (with X being the number of insights to add)
jmoren01 12 груд. 2020 о 6:35 
@RustyDios I tried both but it's not working so I'm going to have to deactivate the mod because I'm stuck with tier 1 otherwise.
silverleaf1 8 груд. 2020 о 6:54 
@Lago figured that might be the case. Thanks for the quick answer.
Lago  [автор] 8 груд. 2020 о 6:49 
You'll need to configure them in the .ini file.
silverleaf1 8 груд. 2020 о 4:33 
@Lago Will this mod work with the mods that add coil and laser weapons to the game? In other words will those weapons have the same kind of requirements.?
Philadelphus 5 груд. 2020 о 5:47 
Ok, thanks! I probably won't add this to my on-going campaign out of an abundance of caution, but I'll definitely use it in the future.
Lago  [автор] 5 груд. 2020 о 4:52 
Only if it's possible to get Inspiration for a tech you don't have other resources for.
Philadelphus 5 груд. 2020 о 2:47 
Just thought of another question after I got inspiration for the Elerium tech in my last play session: is it possible to get inspiration for a tech for which you do not have the required number of insights?
Rockfire ✘ 4 груд. 2020 о 15:09 
This is genius.
Syro System 4 груд. 2020 о 9:06 
In general, I would advice against installing mods that alter the research somehow mid campaign.

I did that once, and everything worked just fine for a while, and then suddenly I hit a brick wall that I could not progress beyond without hard crashing the game.

Of course, you could gamble it and it might work, but I really don't recommend it.
TeslaRage 4 груд. 2020 о 6:46 
Additem actually ☺
RustyDios 4 груд. 2020 о 1:31 
mid-campaign you can look at your research archives and work out how many Insights you should have. Add 1 for every 'autopsy', subtract for every Main Tech.

then use console command "giveresources Insight x" where x is the number you worked out
hmm.. it might be "giveitem Insight x"
Philadelphus 4 груд. 2020 о 1:21 
Ok, thanks. I'll save it for the next campaign then. :)
Lago  [автор] 4 груд. 2020 о 1:08 
It'll work, but it won't add Insights retroactively.
Philadelphus 3 груд. 2020 о 23:38 
Like this idea! Would it work adding it to an in-progress campaign?
Seraphim Sword 3 груд. 2020 о 20:31 
This is a great idea, and I like your reasoning behind it as well. Thanks for the mod Lago.
jlars 3 груд. 2020 о 17:37 
I appreciate the response and hopefully won't screw anything up too much. Thanks!
Lago  [автор] 3 груд. 2020 о 17:06 
Find XComResearchOverhaul.ini in the mod's folder and add them to the list of MainTechTemplates. You'll need their Template Names, which you can find in whichever Laser and Coil mod you're using's XComGame.int file in the Localisation folder.
jlars 3 груд. 2020 о 10:42 
Like this idea a lot. Can you add or show us how to add laser, coil weapons, or other items to the list? I'm technically ignorant.
jmoren01 3 груд. 2020 о 9:32 
Great idea.
Jestimac 3 груд. 2020 о 9:06 
@ Lago. Thanks for the detailed answer. I really like the idea, it's brilliant. One will definitely need to carry the campaign differently. I'll give it a try in my next campaign. Rgds
Lago  [автор] 3 груд. 2020 о 7:09 
With just WotC, the default tree costs 16 insights and there are 18 autopsies. I deliberately left it a hair lower in case one pesky enemy just won't show up or something.
Alien Hunters adds another three, and any mod autopsies will count too if they're set up in the ini.
TeslaRage 3 груд. 2020 о 6:57 
Oh I see. Yeah they should be enough autopsies to get all the Insights you need ☺
Jestimac 3 груд. 2020 о 6:04 
@ TeslaRage. I did understand all that. I was just woried about having enough autopsies to generate the insights necessary for all researches. RustyDios answered.
@ RustyDios : Thank you.
TeslaRage 3 груд. 2020 о 5:28 
@Jestimac you can only autopsy the same alien one time. For example, sectoid autopsy can only be done one time. This mod does not change that behaviour. What it does is reward you with 1 insight every time you complete an autopsy and then make Insight a cost for some of your techs.