XCOM 2
[WotC] Research Rework
54 Komentar
JayHog1992 15 Okt @ 2:17am 
I was hoping that if I installed this mod, I could just reduce the research time if I researched a bunch of corpses to the point that magnetic weapons will only take less than 10 days as a result.
silverleaf1 10 Nov 2024 @ 6:31am 
@Lago Does this mod prevent automatic autopsies?
Stanley 18 Des 2021 @ 2:38am 
We are Bloodborne now
PreConceptor 10 Feb 2021 @ 3:31pm 
Just wanted to add more mod autopsies to the list, IF you need to update again for whatever reason. Bio Division as well?
Lago  [pembuat] 4 Feb 2021 @ 7:29pm 
It's all in a config file, so it's pretty easy to add them yourself. Updating resets everyone's configs, so I'd rather avoid that if I'm not doing something vital.
PreConceptor 4 Feb 2021 @ 2:00pm 
If you update this again could you include the Pathfinders for autopsy?
Thalioden 3 Feb 2021 @ 9:56pm 
No, better labs does not rebate insight costs
Lago  [pembuat] 3 Feb 2021 @ 10:34am 
As for Insight costs, as long as you have enough autopsies, you should be fine raising it as high as you want.
Lago  [pembuat] 3 Feb 2021 @ 10:33am 
No idea, but it shouldn't.
PreConceptor 3 Feb 2021 @ 10:01am 
Does Better Labs provide rebates on Insight? I'd like to use Better Labs but I want to keep the Insight costs the same (I also boosted some costs to more than 3, if that might make a difference)
Thalioden 12 Jan 2021 @ 12:15pm 
Got it. Thanks @RustyDios
Thalioden 9 Jan 2021 @ 1:04pm 
How do I find the autopsy template name to add to the config?

I have a couple mods with autopsies ( Salarian Engineer , Turian Striker ) that aren't recognized by Research Rework, but I can't seem to find the relevant template to add...
Thalioden 9 Jan 2021 @ 12:43pm 
I've confirmed that my proposed fix works. Researching autopsies that have been patched by this mod give an insight and also give supplies rebate if Better Labs is installed.
Lago  [pembuat] 9 Jan 2021 @ 1:57am 
I've marked Better Labs as incompatible for now: if you can confirm that fix works for both (Better Labs gives an Insight and a rebate) I'll integrate it into the mod.
RustyDios 8 Jan 2021 @ 3:58pm 
Huh.. going by how BetterLabs wraps the research reward (which is damn clever btw! ) ... the below solution might just work
Thalioden 8 Jan 2021 @ 3:47pm 
I modified the XComGame.ini for this mod to read as follows:

[ResearchOverhaul.X2DownloadableContentInfo_ResearchOverhaul]
DLCIdentifier="ResearchOverhaul"

[ResearchOverhaul CHDLCRunOrder]
+RunBefore="BetterLabs_WOTC"

I ran both mods with this alteration, and Research Rework successfully completed its patches according to the log. I'm not sure how this affects Better Labs, however. I'll have to do some in game testing later.
Thalioden 8 Jan 2021 @ 2:17pm 
I found it. [WOTC] Better Laboratory seems to be the conflicting mod. Removing it from my load order meant that this mod's patching was successful, according to the logs anyway. Do you know if it's possible for me to make these two mods play nicely together?
Lago  [pembuat] 8 Jan 2021 @ 10:48am 
You have another mod installed that's modifying the autopsies.
Thalioden 8 Jan 2021 @ 10:43am 
Here it is. [gist.github.com] Hope it helps. Let me know if you need something else.
Lago  [pembuat] 8 Jan 2021 @ 10:13am 
It seems so.

As for your previous issue, you're not the only one having Insights not work for no clear reason.
Could you set bEnableLogging to True in your XComResearchOverhaul.ini and start the game? Then open your Launch.log file and search for 'Lago_ResearchRework'. That'll tell you what the mod's doing and hopefully help me get to the bottom of this.
Thalioden 8 Jan 2021 @ 10:05am 
When I saw that his mod updated with the option to make all autopsies non-instantaneous, I removed [WotC] RW Realistic Non Instantaneous Autopsies, but now I have instantaneous autopsies available . Shouldn't this mod prevent instantaneous autopsies in it's default config? Do I have to start a new campaign for that setting to be effective?
Thalioden 8 Jan 2021 @ 10:04am 
I love the idea of this mod! Unfortunately, I don't think it's working correctly for me. I installed it on a new campaign. But I've received no insights even though I've completed six autopsies . I did add the insights with the console, so I'm "caught up," but I don't appear to be getting the insights automatically.

I also had [WotC] RW Realistic Non Instantaneous Autopsies installed when I started the campaign. Could that be interfering?
Lago  [pembuat] 7 Jan 2021 @ 2:56am 
No idea why that'd be happening, but it could explain some of the reports of Insights randomly not being given out. Thanks for the report.

I've added a toggle that'll disable Instant Autopsies entirely. They're not really in the spirit of this mod and it should fix the no Insights issue.
Oblivious Naga 7 Jan 2021 @ 12:40am 
I think theres a bug with instant autopsies that doesnt reward insight
RustyDios 12 Des 2020 @ 10:11am 
@jmoren01

I may have gotten the commands completely wrong ... try "additem Insight X" as TeslaRage pointed out (with X being the number of insights to add)
jmoren01 12 Des 2020 @ 6:35am 
@RustyDios I tried both but it's not working so I'm going to have to deactivate the mod because I'm stuck with tier 1 otherwise.
silverleaf1 8 Des 2020 @ 6:54am 
@Lago figured that might be the case. Thanks for the quick answer.
Lago  [pembuat] 8 Des 2020 @ 6:49am 
You'll need to configure them in the .ini file.
silverleaf1 8 Des 2020 @ 4:33am 
@Lago Will this mod work with the mods that add ♥♥♥♥ and laser weapons to the game? In other words will those weapons have the same kind of requirements.?
Philadelphus 5 Des 2020 @ 5:47am 
Ok, thanks! I probably won't add this to my on-going campaign out of an abundance of caution, but I'll definitely use it in the future.
Lago  [pembuat] 5 Des 2020 @ 4:52am 
Only if it's possible to get Inspiration for a tech you don't have other resources for.
Philadelphus 5 Des 2020 @ 2:47am 
Just thought of another question after I got inspiration for the Elerium tech in my last play session: is it possible to get inspiration for a tech for which you do not have the required number of insights?
Rockfire ✘ 4 Des 2020 @ 3:09pm 
This is genius.
Syro System 4 Des 2020 @ 9:06am 
In general, I would advice against installing mods that alter the research somehow mid campaign.

I did that once, and everything worked just fine for a while, and then suddenly I hit a brick wall that I could not progress beyond without hard crashing the game.

Of course, you could gamble it and it might work, but I really don't recommend it.
TeslaRage 4 Des 2020 @ 6:46am 
Additem actually ☺
RustyDios 4 Des 2020 @ 1:31am 
mid-campaign you can look at your research archives and work out how many Insights you should have. Add 1 for every 'autopsy', subtract for every Main Tech.

then use console command "giveresources Insight x" where x is the number you worked out
hmm.. it might be "giveitem Insight x"
Philadelphus 4 Des 2020 @ 1:21am 
Ok, thanks. I'll save it for the next campaign then. :)
Lago  [pembuat] 4 Des 2020 @ 1:08am 
It'll work, but it won't add Insights retroactively.
Philadelphus 3 Des 2020 @ 11:38pm 
Like this idea! Would it work adding it to an in-progress campaign?
Seraphim Sword 3 Des 2020 @ 8:31pm 
This is a great idea, and I like your reasoning behind it as well. Thanks for the mod Lago.
jlars 3 Des 2020 @ 5:37pm 
I appreciate the response and hopefully won't screw anything up too much. Thanks!
Lago  [pembuat] 3 Des 2020 @ 5:06pm 
Find XComResearchOverhaul.ini in the mod's folder and add them to the list of MainTechTemplates. You'll need their Template Names, which you can find in whichever Laser and ♥♥♥♥ mod you're using's XComGame.int file in the Localisation folder.
jlars 3 Des 2020 @ 10:42am 
Like this idea a lot. Can you add or show us how to add laser, ♥♥♥♥ weapons, or other items to the list? I'm technically ignorant.
jmoren01 3 Des 2020 @ 9:32am 
Great idea.
Jestimac 3 Des 2020 @ 9:06am 
@ Lago. Thanks for the detailed answer. I really like the idea, it's brilliant. One will definitely need to carry the campaign differently. I'll give it a try in my next campaign. Rgds
Lago  [pembuat] 3 Des 2020 @ 7:09am 
With just WotC, the default tree costs 16 insights and there are 18 autopsies. I deliberately left it a hair lower in case one pesky enemy just won't show up or something.
Alien Hunters adds another three, and any mod autopsies will count too if they're set up in the ini.
TeslaRage 3 Des 2020 @ 6:57am 
Oh I see. Yeah they should be enough autopsies to get all the Insights you need ☺
Jestimac 3 Des 2020 @ 6:04am 
@ TeslaRage. I did understand all that. I was just woried about having enough autopsies to generate the insights necessary for all researches. RustyDios answered.
@ RustyDios : Thank you.
TeslaRage 3 Des 2020 @ 5:28am 
@Jestimac you can only autopsy the same alien one time. For example, sectoid autopsy can only be done one time. This mod does not change that behaviour. What it does is reward you with 1 insight every time you complete an autopsy and then make Insight a cost for some of your techs.