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报告翻译问题






As well as the other equipment?
I added the mod only, will the Gauss Riffle appear automatically?
<type name="ER7_Gauss">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<usage />
<value user="Tier7" />
<category name="lantia" />
<tag name="military" />
</type>
"The GRW-ER7 Railgun is a faithful recreation of the original RFW ER7 from Arma 2 DayZ Namalsk map.
The ER7 is a Linear motor firearm that uses an electromagnetic force to fire a projectile at over 3500 m/s. Requires high capacity Railgun Batteries to fire."
Am I looking at the wrong readme? I've read a few server-hosting guides and if I understand correctly, I am supposed to put the mod xml's in my map's db folder, and then append changes to the loot economy by specifying the mod's xml files within my server's cfgeconomycore.xml. Is this correct? I'm not aware of the best way to test to see if the mod has been correctly setup.
SCRIPT (E): @"Namalsk_Weapon/Scripts/4_World/namalsk_weapon\entities\itembase\er7_scope_view_controller.c,1": Unknown type 'ViewController'
SCRIPT (E): @"Namalsk_Weapon/Scripts/4_World/namalsk_weapon\entities\itembase\er7_scope_view.c,1": Unknown type 'ScriptViewTemplate'
SCRIPT (E): @"Namalsk_Weapon/Scripts/4_World/namalsk_weapon\entities\itembase\er7_scope.c,3": Bad type 'ER7_Scope_View'
SCRIPT (E): @"Namalsk_Weapon/Scripts/4_World/namalsk_weapon\entities\itembase\er7_scope.c,3": Unknown type 'ER7_Scope_View'
SCRIPT (E): Can't compile "World" script module!
Server crashes. :-(
Your repaired scope will have a lot of junk logs
Whenever a player opens the mirror, a bunch of logs will appear
Please check and fix it, I'm sure no one likes a bunch of junk logs
SCRIPT : FOVcount = 3
SCRIPT : FOVcount = 3
SCRIPT : FOVcount = 3
SCRIPT : FOVcount = 3
SCRIPT : FOVcount = 3
SCRIPT : FOVcount = 3
SCRIPT : FOVcount = 3
SCRIPT : FOVcount = 3
SCRIPT : FOVcount = 3
I'd love to get your permission to use such data within a different non related mod. If you have question and would like to reach out grab me here or on discord anytime #Mac Robberts#2779 (https://discord.com/channels/@me/892288642775650345)
Full credits, links and the likes due to you and your guys of course :+1:
I was just curious if there is any difference with "ER7_Gauss" versus "ER7_Gauss_T5"? They appear the same at a glance.
I see the T5 one is set to spawn in Tier5 zones. Mostly just curious on the reasoning behind this.
Thanks! <3