XCOM 2
Retractable Armblades (WOTC)
94 条留言
Blaze 7 月 29 日 下午 12:34 
My only complaint about these is that when using the paired Primary version of these, they use the stance and running animation of a simple unarmed civilian, until they bust out the blades, rather than the more agile and aggressive Templar running animations. Attack animations are great, I just wish they actually looked like they were running in to attack, rather than going for an afternoon jog and THEN SUDDENLY WHA-SHING, BLADES
VioletGreyTV 6 月 14 日 上午 4:36 
@ZigZag read the conversations below, they all talk about it.
ZigZag 6 月 13 日 下午 8:35 
Does this work with True Primary Secondaries?
Flameducky 5 月 22 日 下午 7:41 
I combined this with my wolverine Templar and it goes crazy hard
ThePhantomIntheTypewriter 5 月 18 日 下午 8:09 
Nevermind, adding ApplyToSlot=eInvSlot_PrimaryWeapon worked to correct the problem. Just had to copy the TruePrimarySecondary ini from another mod to the blades and modify it from there.
ThePhantomIntheTypewriter 5 月 14 日 下午 4:49 
For the fix to patch this mod for True Primary Secondaries over the other one, what file do I modify for this? And where do I inject the string?
Red 4 月 9 日 上午 9:33 
did you try what I suggested?
Booksuny 4 月 9 日 上午 9:12 
Is there anyone who has resolved the conflict issue with True Primary Secondaries? I haven't been able to solve it...
Red 4 月 8 日 下午 6:06 
ApplyToSlot=eInvSlot_PrimaryWeapon, try pasting this into the string you copy over to True Primary Secondaries Haven't had the time to actually use it in a mission yet but it at least fixed the arm issue in the armory
VioletGreyTV 2 月 10 日 下午 1:19 
i can not get these to work at all with true primary secondaries. i did the ini thing described below and my guy still holds and uses them like a normal sword. they seem to work fine with the old primary secondaries but then other mods i use dont work properly anymore...
Wraith 2024 年 12 月 19 日 下午 10:44 
could you possibly make variants where the material is from the 1st and 2nd tier instead of the 3rd, i'm using a mod that includes modular classic xcom gear and the plated gear textures look better with the 1st and 2nd tiers than the 3rd
Tal'Raziid 2024 年 7 月 13 日 下午 9:43 
to my understanding, the instructions MostlyHarmless left a while ago should solve the issue of soldiers holding the right-arm blade as if it was a pistol or other such thing?
Epic Dovahkiin 2024 年 1 月 31 日 下午 5:40 
how did you get true primary secondaries to work i did the ini tweak and it didn't work
Baitman 2023 年 10 月 28 日 下午 3:17 
nevermind, I didn't actually have any problem, my only issue was that I'm ♥♥♥♥♥♥♥ stupid, and somehow disabled one of the dependencies at some point
Baitman 2023 年 10 月 24 日 下午 1:16 
this was working fine for me using true primary secondaries but know they don't show up when equipped, are there any known/potential conflicts? using AML nothing is highlighted as a conflict but maybe something hidden?
deewinn05 2023 年 9 月 10 日 下午 2:37 
Does this work with True Primary Secondaries? Just wondering
Ixtab 2023 年 8 月 31 日 上午 9:02 
Also, I did the ini edit for true primary secondaries and it still doesnt work right... any other tips for the dual blades to work in the primary slot without floating?
Ixtab 2023 年 8 月 27 日 上午 11:13 
Does this work with only certain classes? Like ones that give the slash ability from the class? I have these equipped on a character, but there is no attack option for them at all.
MostlyHarmless  [作者] 2023 年 7 月 25 日 上午 4:37 
Most of my mods aren't set up for compatibility with Beta Primary Secondaries.

Setting up the animations overrides should be a relatively straightforward copy/paste in the config files if you want to give it a shot.

I explained how to do it a few comments down.
Circle of Psi 2023 年 7 月 24 日 上午 11:16 
This mod is no longer working correctly with Primary Secondaries {BETA}, the Blades float from the Soldiers Arms
MostlyHarmless  [作者] 2023 年 7 月 19 日 上午 9:39 
Only the paired wrist blades do the spinning moves (adapted from dual wield animations).

I forget exactly what components shipped with this mod and which rely on the supplement.

You can try it without the supplement. If the game crashes or the switchjack has no model when equipped then it's safe to guess the supplement is a hard requirement.
kamykrak 2023 年 7 月 5 日 上午 10:22 
Sorry to bother you, but can we have a Switchjack-only version that doesn't rely on the animation and sockets [WOTC] add-in?
because 1gb of space when i just want the Switchjack is a lot
also does the Switchjack do the spin to or does it use the ripjack animation it would be cool if it is the normal ripjack animation
MostlyHarmless  [作者] 2022 年 10 月 15 日 下午 8:01 
I've thought about it but it's pretty low on my priority list.
Muggy 2022 年 10 月 14 日 下午 9:22 
In the demo video the spin after the last attack seems awkard. Can you remove it or would it break the mod?
Aries 2022 年 6 月 15 日 上午 7:21 
Ill try it, thanks!
MostlyHarmless  [作者] 2022 年 6 月 15 日 上午 5:49 
Getting this mod to work with TPS ought to be a relatively simple config tweak. I wrote the instructions below for the Lightsaber Ghost Templates mod but the same basic steps should work for this mod. You can use AML to edit the config files.
---
So first, open up the XComPrimarySecondaries config file for the Lightsabers mod and copy the entries that start with +IndividualWeaponConfig

Next, open up the file in True Primary secondaries labeled XComTruePrimarySecondaries.

Scroll down to where you start seeing lines that also start with +IndividualWeaponConfig and paste the individual weapon config entries from the saber mod on the line after those entries that were originally there.
kafm 2022 年 6 月 15 日 上午 12:10 
yea this is broken for true primary secondaries rip
Aries 2022 年 5 月 15 日 下午 3:02 
Is there a way to get these to have the templar gauntlet animations? When using primary secondary animations the dual wielded ones get held like a normal sword.
Eleanoire 2022 年 3 月 23 日 下午 5:25 
Is this ever going to be updated for true primary secondaries?
Major Bytes 2022 年 2 月 16 日 下午 2:16 
ya know, when i first saw this, i thought of frank horrigan
Yoshi 2021 年 10 月 14 日 上午 8:58 
The weapons were pretty fun to play with for a while, but the fact that they're so shiny compared to the other materials kinda bothers me, and it looks really weird with some of the darker shades of the color pallete.
MostlyHarmless  [作者] 2021 年 10 月 12 日 上午 6:39 
The Switchjack should work fine for Skirmishers.

I don't have any plans for a Covert Infiltration bridge. If someone else wants to they're welcome to do so.
tha peng 2021 年 9 月 29 日 下午 3:04 
man I'd love to put this on skirmishers instead of their usual wristblades
CommanderShepard153 2021 年 9 月 27 日 下午 2:30 
@roland3710 Do you plan on making a Bridge mod for Covert Infiltration mod? This woudl fit right in
aegis 2021 年 9 月 6 日 上午 1:19 
do you plan on making a Bridge mod for the covert infiltration mod?
Knux-Lux 2021 年 6 月 16 日 下午 3:49 
lotta redscreen errors with the socket required mod.
CAPTAIN SUPERMARKET 2021 年 4 月 18 日 下午 4:25 
I have no idea why, but this mod and/or the required asset pack seems to be causing occasional issues with Guerilla Ops for me; for some reason, occasionally they would simply never, ever load, simply showing the rotating XCOM logo on a black screen forever without even the Skyranger background noises starting. I'm obviously not blaming you as I use hundreds of mods, any one of which could somehow be conflicting with it, but if you've got any idea as to what might have been making this happen I'd love to know as I really did wanna use this.

Also, for some reason, I couldn't get Musashi's WotC Samurai class to wield these properly no matter how I tried to use them; the soldier would always comically hold the wrist mounted blade in their hands. Again, probably not your fault, but I'd also be interested in knowing if this could be fixed.
Pat The Cat 2021 年 2 月 25 日 下午 10:15 
@Mr Walkaboot the single arm one is usable in the secondary slot
Mr WalkAboot 2021 年 2 月 25 日 下午 2:14 
Is there any way to use this for classes other than the heroes? Want to equip my rangers with it as a secondary.
Comradebusman3 2021 年 2 月 19 日 上午 5:36 
any plans to make the clone commando's wrist blade?
Pat The Cat 2021 年 2 月 3 日 下午 7:52 
also, the blade remains in the 'out' position after the standard sword attack animation has played
Pat The Cat 2021 年 2 月 3 日 下午 7:51 
as a note (not sure if it's intended) but the single arm blade doesn't have any animations, even when used in the secondary slot. it's not being duel wielded as per suggestion in the description, but the animations have still been broken.
MostlyHarmless  [作者] 2021 年 1 月 27 日 下午 5:16 
For everyone that had asked about the Mando armors in the screenshots: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2376020557
Stray 2021 年 1 月 22 日 下午 12:02 
No worries, and thanks for clarifying! :)
MostlyHarmless  [作者] 2021 年 1 月 22 日 上午 10:25 
Afraid not. I prefer to hold off on releasing until I'm satisfied with the quality.
Stray 2021 年 1 月 22 日 上午 8:36 
Thanks for getting back to me so quickly! I'm very excited for it. Apologies if I'm getting ahead of myself but would it be possible to chat with you to maybe grab what you've already got? I'd really love to use the current form of the mod while I wait for the final version to come out.

No hard feelings if not, just figured I'd ask!
MostlyHarmless  [作者] 2021 年 1 月 22 日 上午 8:20 
Still in work. Progress slowed to a crawl over the holidays but is picking back up again.
Stray 2021 年 1 月 22 日 上午 7:50 
Hi Roland, are there any updates on the SWTOR armor? Thank you! :)
TeslaRage 2021 年 1 月 13 日 上午 1:46 
Thanks for the mod!
Found a mistake in template creation of MatchedRetractableArmblades_MG. It should be Magnetic, but you tagged it as Conventional (Template.WeaponTech = 'conventional';)
Vallarian 2021 年 1 月 1 日 下午 12:07 
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