Space Engineers

Space Engineers

DNSK - Space Spheres Respawn Ship Pack
15 条留言
amsedal 2022 年 12 月 22 日 下午 1:39 
Question, has anyone had any luck adding multiple respawn ships together to get more that one type of respawn choice. I got this working but I wanted to add more types and something messes up and I either get just a suit spawn or back to vanilla respawns. Can you share with me your respawn combinations so that I can try? I am just trying to get rid of rover and pod respawns completely.
amsedal 2022 年 12 月 22 日 上午 10:43 
Yes, thank you. I got this to work and, yay, no rovers. I used 1984228576 to disable the EMM ships. I did try to add more respawn mods with this one but none would add on, so far... No worries though, that is not your issue. I just wanted to update and say thank you, all is working!
Skallabjorn  [作者] 2022 年 12 月 17 日 上午 9:32 
yes EEM adds respawn ship and does a full overwrite of the spawning.
amsedal 2022 年 12 月 16 日 上午 8:28 
Not sure, I'm sure you are right. I just keep getting the default rover - I am setting up a "cleaner" version of my server with only the planet mods to do some testing with the ones I can get to work together without having to do this. I think [EEM] adds respawn ships, I will have to mess with it. This is what I am working with sofar, and none should conflict: https://pastebin.com/aJdajFKQ - but who knows. As soon as I get a "cleaner" version of my server I'll let you know... :RCEarth:
Skallabjorn  [作者] 2022 年 12 月 16 日 上午 6:38 
these pods work absolutely fine on ALL my servers, I dont know what your issue is unless your using a mod that re-overwrites the respawns
amsedal 2022 年 12 月 15 日 下午 2:35 
@Leo2Log - did you ever get this to work. I can not. I have no mods replacing pods - only mod I can get to work that gets rid of the default rover is 2871473226. Others either give me a random choice like 2775597065, 2322382067, 1546304749. I am trying to find out what is different about 2871473226 that these others aren't doing for me. Did you have custom planets? Maybe that is my issue?
Leo2log 2020 年 12 月 5 日 下午 1:19 
great work btw
Leo2log 2020 年 12 月 5 日 下午 1:18 
ohhh lol thx
Skallabjorn  [作者] 2020 年 12 月 5 日 下午 12:25 
in torch server you can LMB click / hold / drag the mod in the mod table as well
Skallabjorn  [作者] 2020 年 12 月 5 日 下午 12:23 
no you don't, there are sliders and arrows for moving them around... or edit the sandbox.sbc file manually... super easy... your doing things the hard way lol
Leo2log 2020 年 12 月 5 日 下午 12:20 
ok thanks, it is just an inconvenience as i will have to remove all of the mods and place them back
Skallabjorn  [作者] 2020 年 12 月 5 日 下午 12:16 
load order issue , you have another mod thats got pods in it and its overwriting this one.. If playing a local game have it at the top of your mods list, if on a Keen dedicated server, also top of mod lisy. If on a TORCH server, bottom of mod list.
Leo2log 2020 年 12 月 5 日 下午 12:00 
yes, for some reason i cant get the respawn pods to work properly - it just uses the default one
Skallabjorn  [作者] 2020 年 12 月 5 日 上午 10:51 
I can post one BUT there are small block mods included in the respawn bundle you need. Some are unpublished.
Leo2log 2020 年 12 月 5 日 上午 10:42 
is there a blueprint for this pod