Stellaris

Stellaris

Planetary Wonders
430 条留言
DaViper 10 月 13 日 上午 9:11 
@Silverwolf347--- 90 mod bisecting, even with Irony (merge) sucks. Almost a hobby in itself, now that I think about it.

The root cause of the crashes turn out to be, no surprise in hindsight, ethics/n/civics classic.
This turned out to be crippllng OR killing 3 other mods as well.

I switched out to "Bug-Branch" and all of the crashing instantly stopped. Going to have to play a bit, but at least I CAN now. :steamhappy:
Theta-6 10 月 13 日 上午 1:24 
@Silverwolf347 Might be Mod Conflicts or An Installation issue. Try Running the Mod On its own and seeing what happens, Personally i have had no issues with Planetary wonders since the update.

@DaViper Same Goes for you, But if it Runs Fine Alone, Re-Add it to the Playset and Slowly Remove each mod and Testing it to see IF it Crashes. if it does then keep that disabled and move onto the next one. Once you disable a Mod and it Stops Crashing, Re-Enable the Others and try running it again. That should help Debug your Issue.
DaViper 10 月 12 日 上午 11:34 
Insta-crash on game load. Remove this mod and the playset works perfectly, Something is conflicting with something somewhere, somehow.
SilverWolf347 10 月 12 日 上午 5:48 
I've been crashing a lot since this mod updated, crash logs kept saying something about metallurgist jobs with Planetary Wonders. I've not the slightest idea what specifically is causing it.
FebHare 10 月 10 日 下午 10:28 
@Namfoodle Thank you for accepting my PRs!
Namfoodle  [作者] 10 月 10 日 下午 8:04 
New update for 4.1 is up!
Should no longer have the breaking issue of the techs not coming up and many more fixes to catch up to the game version
Thanks to FebHare and Xahkarias for the PRs with all the changes!

And sorry for the delay, I'm really short on time lately...
WhatTheForecast 10 月 6 日 下午 9:56 
The devastation the mantle crucible and its upgrades, can it ever go down, or is it permanent?
07Gasimli 10 月 6 日 上午 9:05 
Or is this save game compatible
07Gasimli 10 月 6 日 上午 8:36 
Does anyone know this mod will be updated? Or mod works after 4.1.1??
Theta-6 10 月 3 日 上午 4:46 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Xahkarias 10 月 3 日 上午 4:44 
@Theta-6: Documents/Paradox Interactive/Stellaris/mod. But then you also need to make a descriptor file. I'm not gonna describe how, but the Gigastructures repo has a readme file that lists the exact steps how
Theta-6 10 月 3 日 上午 4:43 
Were do i need to put it?
Xahkarias 10 月 3 日 上午 4:42 
@Theta-6: A Pull Request (PR), is when someone (me) requests the repository owner (namifoodle) to merge my code changes with his. You could technically go to the Github link that namifoodle put in the mod description, find my fork there, and download my fixed version
Theta-6 10 月 3 日 上午 4:06 
@Xahkarias Im Completely Clueless on Github, is the "PR" Something we can Access? Like a Patch?
democracyboots 10 月 2 日 下午 5:44 
@xahkarias legend
Xahkarias 10 月 2 日 下午 4:48 
@namifoodle: I made a PR on your git to fix the issues with techs not appearing
SilverWolf347 10 月 2 日 上午 12:54 
I was able to get it working with some edits to files going off what Xaharias said. Just changing all those variables to 1.5 makes it work perfectly fine, and I've been able to actually research stuff in my new playthrough.
SilverWolf347 9 月 26 日 上午 1:20 
This doesn't even work in 4.0.23, the techs never appear for you to research.
Red Skull 9 月 25 日 下午 2:05 
No this doesnt work with 4.1 yet and the Tech AP needs to be changed around.
DJHomeless 9 月 23 日 下午 12:46 
does this work with 4.1?
Si O'son 9 月 21 日 上午 3:42 
wait so does this still work?
Xahkarias 9 月 17 日 下午 6:56 
The issue is related to how paradox modified the code for the technological ascendancy ascension perk in a recent update. Any tech with the mention @@ap_technological_ascendancy_rare_tech, which references the chance of a tech dropping modified by the AP will not drop until the variable is replaced by 1.5, which paradox has done with all of it's techs.
Sayushi 9 月 17 日 上午 11:17 
Same, havent gotten a single tech from this mod in the entire playthrough
Gup 9 月 14 日 上午 11:07 
How do i get this tech? What is required? Im in late game in one of my runs and havent gotten any hint of this mods tech... please help
Chapter Serf 9 月 7 日 下午 2:25 
For some reason, pops can't take the Culture Worker jobs that are made by the Pavilion of Wonders. Any insights?
Defence of the patience 2 8 月 20 日 下午 3:57 
This mod is an absolute delight,i look forward to drawing wonder techs the same way i do vanilla megastructures!
MagnusGrey 8 月 8 日 下午 9:14 
ok, @RPR i figured it out, if you pull open the files from the paradox launcher for the mod, and look around a bit there is a section for the grand archive. If you look in there for your specific event there should be a set of code that marks it complete. All you have to do is run an effect command with that code to force complete the event. Afterwards you may have to look for the specific deposit that is placed on the planed which should be included in that complete command and manually add it to the planet using a command that looks something like this.

effect add_deposit = pw_d_ark_project

that for example it the ARK project that i had to manually add back to my planet.
MagnusGrey 8 月 8 日 下午 8:52 
I found this code about the event in the files, but im not sure how to trigger anything from it.

#Society: ARK Project -> 100
option = { #Access
name = {
trigger = {
NOT = { has_country_flag = pw_grand_archive_ARK_project_completed }
}
text = pw_grand_archive.ARK_project.assemble
}
name = {
trigger = {
has_country_flag = pw_grand_archive_ARK_project_completed
NOT = {
has_country_flag = pw_grand_archive_ARK_project_secrets
}
}
text = pw_grand_archive.ARK_project.delve
}
name = {
trigger = {
has_country_flag = pw_grand_archive_ARK_project_secrets
}
text = pw_grand_archive.ARK_project
}
custom_tooltip = pw_grand_archive.1.tooltip
hidden_effect = {
country_event = {
id = pw_grand_archive.100
}
}
}
MagnusGrey 8 月 8 日 下午 8:38 
Same problem as RPR below me but with the ARK project. Everything shows as done but it also says i have 2/3 complete. Any chance there is a command that works to force complete the project.
RPR]Krachboomman 8 月 4 日 下午 12:40 
I have a problem with the Grand Archive. I did all the tasks, but it looks like the Zero-G Exposition wasnt a completed. And I am a 100% sure that I did the project for it. Is there anything I can do to fix this...without starting a new game?
Thx in advance
Red Skull 8 月 4 日 上午 11:55 
This mod is compatible with my mod, Feature Preserver ( Post Ecu and Machine/Hive world terraform)
Ikaza 7 月 26 日 下午 6:57 
A number of Wonders from this mod seem to add Culture Worker jobs which aren't real. Martial Avenue for example.
holden 7 月 24 日 下午 3:44 
Absolutely love this mod, but minor issue the buildings only provide 1 ruler job instead of the intended 100, I located where the issue is in scripted variables "@pw_building_ruler_jobs" is set to 1 instead of 100 should be a relatively minor fix whenever you could get around to updating it!!!!!!!!
Derelict Dawn 7 月 17 日 上午 1:33 
Just wanted to leave a comment letting you know how awesome the work you do is. Really, outstanding mod.
Red Skull 6 月 27 日 下午 6:01 
Pavillion of Wonders gives culture worker jobs which no longer exist
stoferb 6 月 25 日 上午 4:40 
I always like this mod so it's great to see it keep being updated. But for this latest game update you really need to greatly increase the number of jobs from the planetary wonders to fit in with the rest of 4.0. As it is now some wonders provide hardly any benefit at all compared to regular buildings and districs. An ordinary rural district provides 300 jobs, a single beginner building provides 100-200 jobs. But some of the plantary wonders are still giving around a dozen new jobs, which used to a huge deal but is now insignificant. So for example my fully worked Abyssal crater now gives me less science than some random space station. That's not really worth it, except for the possiblity to unlock techs with the associated events.
Oliveira 6 月 23 日 下午 1:15 
Namfoodle, criei um mod de tradução PT-br para vários mods da oficina, teu mod ta na lista de traduzidos. Mas tem um problema: O arquivo que ta dentro da pasta braz_por, ta sobrescrevendo a tradução (puxei os arquivos da pasta english). Consegue replicar os arquivos da pasta english pra braz_par para que eu possa substituir via estrutura de pasta (usando a pasta replace)?

Link do pack de tradução - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3498553777
kibitz! 6 月 22 日 下午 3:39 
I have also seen the jobs that pops can't work with Lubrication Terminals when playing as a gestalt robot with HLB. Likewise, the Nostalgia Paradise wonder does not properly swap all of its jobs for Rogue Servitors, and some tooltips still reference 1 job instead of 100, such as the decision focus for Mantle Crucibles or the 1 Coordinator per 25 Pops effect for the Astronomy building.

Thank you for updating, I love your mod!
samsockeater 6 月 21 日 上午 9:08 
some of the jobs are doing the thing where they can't be worked - thus far it seems to be artificers added by the mantel crucible, and i forget the source but stewards and prosperity preachers (both being added when i think stewards are replaced by the preachers?)

first time poking this mod and thus far it's been cool and made my eccumenopoli more interesting
Valtiel_The_First 6 月 20 日 上午 10:48 
PRAISED BE!!
Red Skull 6 月 20 日 上午 8:37 
Lets go!!!
FebHare 6 月 20 日 上午 4:29 
Thank you for Update!
DaViper 6 月 20 日 上午 4:17 
I'm fairly new to the 'scene', but I wanted to let you know what tipped me into subscribing. Your change notes. You actually HAVE some. :steamhappy::steamthumbsup: (Well, that and save compatible. Heh.)
Devidose 6 月 20 日 上午 2:55 
Woo, just in time for another play :D
doctornull 6 月 20 日 上午 2:04 
Ooo nice
Namfoodle  [作者] 6 月 19 日 下午 8:23 
Updated to 4.0 thanks to AdmirableOstrich !
Working with no issues and updated values for 4.0 from what I can tell

Sorry for the delay, but I do hope everyone can keep enjoying the mod on the new update still
Misterwheatley 6 月 16 日 下午 11:34 
Dude can you upload the fork?
AdmirableOstrich 6 月 16 日 下午 8:07 
@FebHare I also have a PR open for my fork that I've been playing with for the past couple weeks without issue. I put a bunch of effort into compatibility, and quality of life changes for future modding work. Taking a look at your patch I see we caught much of the same stuff but you're missing a bunch of jobs and modifier updates. If you're going to do more work, it might make sense to work off my branch.
FebHare 6 月 13 日 上午 6:04 
Hello, I created and uploaded an update patch. It works on Stellaris 4.0 (at least 4.0.16).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3498221753
Misterwheatley 6 月 7 日 下午 10:24 
@COG 4.0 rebuilt jobs, buildings and districts from the ground up.