Torchlight II

Torchlight II

Pre-NG Bounty Board (v.2)
26 条留言
TOG | Phanjam  [作者] 2023 年 9 月 7 日 下午 7:01 
Thk u much @nightfright for checking that deep. Actually smthing can still be done about it, i just need the time to get it done. Hope this weekend!
nightfright2k 2023 年 9 月 4 日 上午 9:11 
I have checked the issue with the board appearing in the Jehannum. Apparently the town2 map shares its assets with that location. Similar issue with the Mapworks room and the Act 4 boss arena. This means if you merge any assets into one room, they are also applied to the other. Long story short: I doubt much can be done about this. Unless you stop using the merge feature and edit the map layout itself, which in return makes it less compatible with other mods.
TOG | Phanjam  [作者] 2023 年 8 月 22 日 上午 6:18 
hey @Star-X thanks too for playing this mod. It's true, I did not test this mod with Essentials installed. Guess I better work that in to an update now...
TOG | Phanjam  [作者] 2023 年 8 月 22 日 上午 6:16 
Egads, that is so strange. Guess I really need to open it up again and look for bugs like that to squash. Thanks for playing the mod nightfright2k!
nightfright2k 2023 年 8 月 22 日 上午 2:56 
Found a bounty board where it shouldn't be: Act 2, Ezrek Khan's lair ("Jehannum"). Looking at the way this mod was made, I wouldn't say it was a conflict with one of the other mods I'm using since this has a conflict-free design.
Star-X 2023 年 8 月 18 日 上午 9:39 
So I figured out that it's not the textures missing; rather, for some reason the game is treating the board as being obscured, and thus has a weird shade over it.

Coincidentally, all 3 are located in the exact same position as TL2 Essentials NPCs. Perhaps that's the issue?
TOG | Phanjam  [作者] 2023 年 8 月 18 日 上午 9:04 
hey @nightfright2k thanks for playing the mod!

So thank you for the praise, but I think even Deezire would tell you it's thanks to Runic this game feature feels like it fits right in - it's actually a vanilla feature that just got left out at the last minute!

As for your suggestions for improvement, you're right on the money specially about the gold! The weekend is just starting so let's see if I can squeeze that in (fingers and toes crossed)...
nightfright2k 2023 年 8 月 18 日 上午 1:17 
This mod nicely integrates into the game and looks as if it could have been a vanilla feature. If there's any suggestion from my side, then maybe to add more variety (different mobs etc) to the bounties in general and increase gold rewards. 83g for a lv50 char is really a bit... meh.
TOG | Phanjam  [作者] 2023 年 6 月 15 日 上午 1:07 
Hi @ Star-X thanks for trying the mod! That's odd as i made this specifically as a break-out from UA (meaning it won't require UA to run). I should have some time this weekend and I can look into it.
Star-X 2023 年 6 月 12 日 下午 1:49 
Textures appear to be missing if not using UA.

Still works fine, just it's textureless.

Any chance of including the textures with the mod?
Turton 2020 年 12 月 17 日 上午 9:31 
yeah most of the mobs are vanilla its just war masters i think and 1 more i can not remeber of the top of my head!
TOG | Phanjam  [作者] 2020 年 12 月 15 日 下午 8:05 
Hey @Turton, ue i looked and they seemed to be all vanilla mobs for the quest targets.
Glad this mod didnt give u troubles for the mergen i did try to keep the file names unique ;)
Turton 2020 年 12 月 15 日 下午 3:38 
just found out now you can abandon quest and re activate it and it changes quest!
Turton 2020 年 12 月 15 日 上午 6:41 
or you can add them in to spawn classes it seems these monsters are programmed in, and they don't have the don't create box ticked! so if you know how to spawn monsters in to game then you could do that!
Turton 2020 年 12 月 15 日 上午 6:24 
@TORCHMODDERS i have been having a look at the missions in your mod, so far it seems you just delete them in spawn classes! (so far)
Turton 2020 年 12 月 15 日 上午 5:03 
i have amended the mistake! i now have your mod merged in!
it slotted in perfectly no overriding files at all!
Turton 2020 年 12 月 15 日 上午 3:32 
@torchmodders its no np friend i'm playing unearthed right now, my own custom version that is!
i forgot to merge it with your mod tho ; (
TOG | Phanjam  [作者] 2020 年 12 月 15 日 上午 2:44 
Hey u raise a good point @Turton! I better check whether the bounty spawnclasses include mobs that are UA-only. Will revert with findings / thanks!
Turton 2020 年 12 月 14 日 上午 9:13 
Is this mod supposed to be played with unearthed because i have a mission to kill 10 warmasters in eastern enclave and there not there? @torchmodders
steffire3 2020 年 12 月 12 日 下午 3:14 
@ TorchModders : Do you know how to edit Spawn Classes for the Barrels to always spawn Items from the Daylight Robbery mod? Moranacus004 would like to know. Thanks!
https://psteamcommunity.yuanyoumao.com/app/200710/discussions/0/2968398851805973819/
moranacus004 2020 年 12 月 6 日 下午 11:49 
How would increase the chance of items being in a barrel?
steffire3 2020 年 12 月 4 日 下午 10:31 
@ (author) : One of the many wonders provided by the original mod. ^_^
TOG | Phanjam  [作者] 2020 年 12 月 4 日 下午 9:50 
I noticed even if the bounty target is just one of the vanilla mobs, there is a bounty kill notification when u have killed one (its just hard to notice with everything else going on :steamhappy: )
steffire3 2020 年 12 月 2 日 上午 1:19 
@ (author) : That would be great! It may even help identify which targets are associated with the Bounty Missions!
TOG | Phanjam  [作者] 2020 年 12 月 1 日 下午 11:11 
Thx @steffire. I might add custom mobs to the mobs spawnclasses for this mod :grin:
steffire3 2020 年 12 月 1 日 下午 7:41 
@ (authors) : Amazing work! Thanks to both of you for releasing this for everyone to enjoy! ^_^