安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






May be willing to setup A3 to update & make some more DROs
However once I release my current project I’ll be moving onto Arma Reforger. It should be easier to implement this area into another terrain in that game and should also allow for quite believable underground areas. If someone takes the time and makes objects for those underground bunkers. Which seems to be easier with the new tools.
Hopefully you're still working on terrains- would be interesting to see what you could make of a larger terrain.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2627509492
If I could be allowed to be *constructively* critical: the environmental noises (seagulls, waves) seem to be for a beach region. Changing that part of the config would improve immersion, I think.
I might update the objects to be closer to reality, should new sctructures be created IRL in the base. That would be more adding than removing though. Should that happen I'll likely make a legacy version of this terrain in order not to break someone's scenarios.
However I have other plans at the moment as I try to focus on different addons.
Looking forward to more of your creations.
Great job dude