Project Zomboid

Project Zomboid

Film Studio in Knox County
52 条留言
EnviousMouseyTTV  [作者] 2 月 21 日 上午 7:05 
Extremely. Basically, just know what cells you want to use and rename them to where you want them to be.
Bayrain 2 月 20 日 上午 9:59 
How easy is it to move cells? Been trying to move some other map mods around to more, preferrable locations
MishaXG 2024 年 5 月 29 日 上午 10:29 
Thanks for the answer =)
EnviousMouseyTTV  [作者] 2024 年 5 月 29 日 上午 8:34 
I believe so? Its been a very long time.
MishaXG 2024 年 5 月 29 日 上午 8:11 
Cells: 44x14 / 45x14 / 46x14

Is that right?
EnviousMouseyTTV  [作者] 2024 年 3 月 29 日 上午 6:50 
sure
Morgan 2024 年 3 月 28 日 下午 5:29 
May I use this in my modpack?
EnviousMouseyTTV  [作者] 2023 年 9 月 18 日 下午 9:23 
@Juan Domingo Peron

No.
Semiprotax 2023 年 9 月 16 日 下午 4:06 
Will it be updated so that it does not conflict with the current map?
EnviousMouseyTTV  [作者] 2023 年 8 月 10 日 上午 11:06 
Good to know.

I figured that there would be some conflict once Louisville came out.
XX1 2023 年 8 月 10 日 上午 8:03 
Conflict with McCoy's Bunker. (It works tho)
Cells: 44x14 ---> 46x14
adam06play 2023 年 7 月 28 日 下午 3:48 
So I was wondering about turning this studio into a base as the whole studio is fenced with high stone walls, I just had to put 2 gates at the 2 entrance booths, I managed to clear the studio out, will the zombies not respawn?
knoggelvi 2023 年 7 月 12 日 上午 7:51 
Is there a list of which tiles are affected by this mod?
EnviousMouseyTTV  [作者] 2021 年 10 月 15 日 下午 7:40 
If they both overlap the same cells it is not compatible
Fiery Wayfarer 2021 年 10 月 15 日 上午 9:49 
Welp unfortunately it doesn't have a box that outlines it's area, but thankfully I knew where to find the area since it was dotted on the map. I spawned in the area in game, and I found that it connects to the road on the left of the box that outlines your map. So, essentially I think that it isn't compatible and uses the same road that is used to get into your map.
EnviousMouseyTTV  [作者] 2021 年 10 月 14 日 下午 7:23 
Does Chaparral replace any of the areas highlighted in the screenshot?
Fiery Wayfarer 2021 年 10 月 13 日 下午 6:36 
Sorry for asking the annoying inevitable question, but is this map compatible with Chaparral?
EnviousMouseyTTV  [作者] 2021 年 9 月 14 日 下午 4:46 
There are plenty of vehicle spawns on the map south of studio. If you are using other map mods, I cannot help you on that front.
Visurex 2021 年 9 月 14 日 下午 3:46 
thats what i did, its infested with Zed's , i'm at 1800 kills (1400 population in studio) and more just trying to find a car . and i still didn't. there is a million stuff to loot in studio but nothing to transport it. with my low skills i can't have a single gun on. and around studion there are 4 more armory's to loot.
EnviousMouseyTTV  [作者] 2021 年 9 月 14 日 上午 10:55 
I didn't import the vehicle spawns, my apologies, however, if you look at the map above, then follow the road to the left (that heads west into the void), you'll end up in the vanilla map, north of the mall.
Visurex 2021 年 9 月 13 日 上午 9:43 
there isn't any car , but there is a huge parking ? how do i get out of here ?
EnviousMouseyTTV  [作者] 2021 年 7 月 22 日 下午 5:35 
@Darkveiga

Thank you for providing a video. That is weird. I did delete the line using Notepad++. Let me double check and see if it is there again atm. If it is, I'll repush an update and it should (hopefully) be fixed at this point.

Again, thank you so much for your help with this, and I do apologize for failing to fix this bug like, 3 times now.
Darkveiga 2021 年 7 月 22 日 下午 5:30 
@Dr. Bright It's not mod conflict. I already tested without mods.
@EnvyDemon The mod in-game is ok, i did a video deleting the whitespace and fixing the looping errors.
https://youtu.be/Xh64Z8_Jn_8
If you think it's something that can be ignored, that's fine.
EnviousMouseyTTV  [作者] 2021 年 7 月 22 日 下午 4:16 
@YingSuHuaKai Can I get a copy of your logs?
Островський 2021 年 7 月 22 日 上午 8:34 
Mod conflict, stop wasting the uploader's time.
YingSuHuaKai 2021 年 7 月 22 日 上午 2:42 
Tried unsubscribing and resubscribing, problem not solved
YingSuHuaKai 2021 年 7 月 22 日 上午 2:41 
I get the poster, 1 kb, 300x300, png
YingSuHuaKai 2021 年 7 月 22 日 上午 2:41 
still poping lol
EnviousMouseyTTV  [作者] 2021 年 7 月 21 日 下午 7:38 
Try now.
EnviousMouseyTTV  [作者] 2021 年 7 月 21 日 下午 7:36 
@Darkveiga

Give me a little bit and I'll update the mod.
Darkveiga 2021 年 7 月 21 日 下午 6:12 
It's still the same, but if I delete the blankspace and breaklines at the end of mod.info, it works. The error is in 'getTexture() ModSelector.lua line #230' causing StackOverflowError, maybe white spaces are causing the error.
EnviousMouseyTTV  [作者] 2021 年 7 月 21 日 下午 4:06 
@Darkveiga @YingSuHuaKai Thank you for letting me know. I created a new 300x300 poster.png that should work. It is a black image, but you should not get errors anymore. Please let me know if the errors continue.
Darkveiga 2021 年 7 月 21 日 上午 6:24 
Yeah, still lagging in mod selector.
My console.logs and prints reports.
https://www.transfernow.net/dl/20210721tLwLOGKb
YingSuHuaKai 2021 年 7 月 21 日 上午 2:43 
only black poster in game
YingSuHuaKai 2021 年 7 月 21 日 上午 2:43 
2021-07-21 41.51
still poping errors
EnviousMouseyTTV  [作者] 2021 年 7 月 20 日 下午 5:22 
Resized Poster.png. Please let me know if that fixed it. I did not get any errors on my end.
YingSuHuaKai 2021 年 7 月 20 日 上午 4:53 
looking forward for repair
EnviousMouseyTTV  [作者] 2021 年 7 月 16 日 下午 4:12 
@Darkveiga

I'll takea look over the weekend to see what's up.
Darkveiga 2021 年 7 月 16 日 上午 6:59 
Not a valid PNG file. Infinite errors and lagging when I click on the mod. I changed the poster.png and fixed it.
EnviousMouseyTTV  [作者] 2021 年 6 月 25 日 上午 11:34 
Likely due to a large number of mods you have installed.
clod 2021 年 6 月 25 日 上午 9:32 
why do my game lag whenever i click on it?
EnviousMouseyTTV  [作者] 2020 年 12 月 6 日 下午 3:10 
*I'll add an addendum. I know there is a modder working on Boats and Planes. If those release then I'll create a mod adding kingsmouth to the basegame, because then I would not have to tear up part of the map for a bridge.
EnviousMouseyTTV  [作者] 2020 年 12 月 6 日 下午 3:08 
That would be a lot harder since Kingsmouth is surrounded by water. This mod adds an extra cell to connect the studio with the road in Valley Station. It would be likely that I would have to make a bridge to the island, but even then, I would have to recreate the cell I choose to add the bridge too.

Looking at the map, there is no pretty way for me to do that which doesn't involve me ripping apart the map and redesigning a cell tile by tile, so the answer is going to be no for the time being.
undefinedscott 2020 年 12 月 6 日 上午 11:04 
I second this idea
普通人,别看了 2020 年 12 月 6 日 上午 9:50 
Hey,buddy,would you be interested in relocating kingmouth island?
普通人,别看了 2020 年 12 月 6 日 上午 9:45 
嘿,伙计,有兴趣把王口岛也移植过来吗
EnviousMouseyTTV  [作者] 2020 年 12 月 3 日 下午 10:37 
As in the Mapping Tools? I am planning on a youtube tutorial series to help people learn the tools, but in the meantime the best place to check out to learn how to start would be https://theindiestone.com/forums/index.php?/topic/21951-the-one-stop-tilezed-mapping-shop

I also think I should also reiterate, this is a base game map, specifically, a challange map included in Build 41 created by Xeonyx. I created this mod to check to see if I can move challange maps onto the main map for an upcoming project.
stoicdunlap 2020 年 12 月 3 日 下午 10:32 
Is there a guide so i can learn to do this, or do you take requests? lol
undefinedscott 2020 年 12 月 2 日 上午 10:02 
FOR SHAME!!!

Yeah, that's fair.
EnviousMouseyTTV  [作者] 2020 年 12 月 1 日 下午 1:43 
Probably. I'm not entirely sure about *every* map mod on the workshop.