全面战争:战锤2

全面战争:战锤2

Arboreal Sunbringers (Ranged Tree Spirit) (T&T Updated)
86 条留言
lwhのsama 2024 年 11 月 13 日 上午 5:58 
很平衡的远程大树人单位:steamthumbsup::steamthumbsup:
Bokune 2023 年 6 月 2 日 上午 2:18 
+1 for WH3 Please :D
Not-So-Friendly 2022 年 11 月 3 日 上午 10:04 
This would be fun for 3 if you ever get the time to move it.
tomti 2022 年 10 月 6 日 上午 7:55 
plz make it for wh3
Squiggy  [作者] 2021 年 8 月 17 日 下午 12:45 
@benedictordo
This mod unfortunately has not been updated for a few patches now. I can't promise it will be any further. Apologies.
BenedictOrdo 2021 年 8 月 17 日 下午 12:06 
They don't shoot. No firing animation. They shoot by status, but this cannot be done. Also without other modifications. This is strange. Melee only.
maca0147 2021 年 4 月 15 日 下午 10:41 
Hope you're doin better man! Much love from the people who enjoy your mods
Inardesco 2021 年 2 月 3 日 下午 2:16 
Is there a reason why these guys have 100k health? I've been using them for a while now in the campaign and only just realised that these guys are so incredibly tanky?
Squiggy  [作者] 2021 年 1 月 20 日 下午 1:12 
I appreciate the understanding.
linkfire12 2021 年 1 月 19 日 下午 7:04 
Fair enough, thanks for the great mod.
Squiggy  [作者] 2021 年 1 月 19 日 下午 12:54 
@linkfire12 Unfortunately I've had to set aside working on any TWW2 projects, in favor of publishing my 5th edition class modules. I'd like to keep modding but its exhausting.
It makes it difficult to work on writing/editing.
linkfire12 2021 年 1 月 18 日 下午 9:58 
I've been testing the mod, and I'm curious how possible it would be to get aspect upgrades for them? Also perhaps a modified version of the Blackbriar Topiary unit card would look nicer? It seems really fun/promising so far, kudos!
Dewrill 2021 年 1 月 3 日 上午 9:39 
Hey No hustle m8. reallife first. i just wanted to report it too so it doesnt look like an Isolated case.

i'll test around if the bug is related to one of the Mods i use and give you a Heads up if i find anything (or dont find anything, in which case it is indeed this mod. ) so maybe you dont have to do "fixing" after recovery but can just update the Description with "incompatible with XYZ" :) get well soon!
Squiggy  [作者] 2021 年 1 月 3 日 上午 8:37 
Damn, I'm sorry, I wish I could fix it. I'm recovering from surgery and can't think straight enough to fix this bug. I plan to work on it when I'm recovered.
Dewrill 2021 年 1 月 3 日 上午 6:33 
about that 100.000 HP thing, not only the Manevolent ones have it.

im using Radious, but i use loads of Modded Units that dont have a Radious patch, so i'd assume its unrelated to them. played as Durthu. in campaign screen the HP is at 6800 ish, in battle its over 100k.
Squiggy  [作者] 2021 年 1 月 1 日 上午 9:28 
@Satis At first glance, probably not.
Radious seems to overhaul quite a lot. IF the building chain for WElfs remained intact there would still be the trouble of the overhauls balance benchmark being different from vanilla. If you'd like to patch the Sunbringers to be compatible, be my guest.
I am, unfortunately, not in a position to do that currently.
Satis 2021 年 1 月 1 日 上午 2:02 
compatible with Radious?
Squiggy  [作者] 2020 年 12 月 30 日 上午 11:07 
Hmm, i'll look into it
Skikitch 2020 年 12 月 30 日 上午 6:19 
Great work on the mod, but I've noticed that I have the same issue someone mentioned earlier about the Malevolent versions having an overflow of HP. For some reason, they show the correct hp value in the campaign map but then go up to 100k+ when in battle.
I made sure to test a new Drycha campaign with just this mod activated, so I'm pretty sure it's not a conflict (unless somehow a movie mod is conflicting).
Squiggy  [作者] 2020 年 12 月 29 日 下午 7:14 
Hit me up on discord.
Shas'O Fr05ty 2020 年 12 月 28 日 上午 5:32 
Well, reckon I've done it. Mind if I send it your way to see if you like it?
Shas'O Fr05ty 2020 年 12 月 28 日 上午 3:19 
Fair enough, now it all makes sense! I'd love to help out with the unit size alterations, but I haven't tried it before. I'll see if I can figure it out and if I do, I'll send it your way.
Squiggy  [作者] 2020 年 12 月 27 日 下午 7:20 
BONUS: 1 Projectile lacked the spectacle the unit had on launch, so I doubled the non-explosive shot and gave it an interesting trajectory to try and recapture that "Wave" I had when the unit was at 30 models.

I appreciate your time.
Squiggy  [作者] 2020 年 12 月 27 日 下午 7:20 
@SKG.Shas'O Fr05ty
Thanks for the feedback!
1. Weapon strength was totally too low, its been adjusted alongside melee attack to compensate.
2. Yep, I should have checked the base stats for trends that would inform the Sunbringer's stats. It's been swapped.
3. The Sunbringers benefit from two separate sets of skills that increase their toughness quite a bit. (When players invest in tree spirit buffs) The base resists are low due to this.
4. Unit size started at like 30 and was cut down repeatedly. It was easier to cut off chunks of 5 till it felt right. Your are probably right that the unit size should change...but I'm gonna leave unit size as is. I can't be bothered to change all the tables to get everything balanced as I had it. (It ain't a trivial amount of fiddling for what would be a pretty low impact result.)

Shas'O Fr05ty 2020 年 12 月 27 日 下午 5:34 
[Continued]
4. Most ranged units have a smaller unit size than their equivalent melee units. Since Melee monstrous infantry for Wood Elves normally have 16 entities, wouldn't it make sense for the Sunbringers to be in a unit of 12 entities? I'd probably raise the per-entity health (so unit-wise it stays roughly the same) and give them +20 or +40 more range and still consider it to be balanced and more comparable to their role of long-ranged mobile artillery. Just the unit size stands out since it's the only unit with 15 entities in the whole Wood Elf roster. Not a big issue of course, just something I thought I'd bring up.

I'm loving them btw! Just those things things above that I thought I might bring up as they're the only things that I think are probably either oversights or things easily fixed.

PS: Any reason why they fire 2 projectiles per volley?
Shas'O Fr05ty 2020 年 12 月 27 日 下午 5:34 
Just a few things about the sunbringers:
1. Their weapon strength is too low (it's currently showing up as 20 which is even below an archer's), I'd say that something ~70 or 75 would be appropriate for an elite, small-count unit like this (it'd still be worse than Treekin for example).
2. All other large Forest Spirits have a focus on Melee Defence over Melee Attack. Might be worth just switching the two values around? MA27 & MD35 sounds a lot more appropriate to me considering their role.
3. All other Forest Spirits have Physical Resistance 20, yet they have 15. Other large Forest Spirits have Ranged Resistance 15, yet they have 10. Shouldn't they be the same as the other Forest Spirits?
Squiggy  [作者] 2020 年 12 月 26 日 上午 8:51 
There, they should be recruit-able from T4 and 5 buildings now.
Squiggy  [作者] 2020 年 12 月 26 日 上午 8:39 
Whoops, I'll have it fixed by noon
Slunko 2020 年 12 月 26 日 上午 8:05 
Ah, you can't recruit them in the campaign with the T4 version of their building. You need to add that line to the building_units_allowed table as well.
Squiggy  [作者] 2020 年 12 月 23 日 下午 2:27 
Video has been updated! (Voice work by yours truly.)
Squiggy  [作者] 2020 年 12 月 23 日 下午 1:13 
Camalie is correct, both treemen and tree spirit buffs apply.
Camalie 2020 年 12 月 23 日 上午 11:10 
@SKG.Shas'O Fr05ty
skills that buff treemen and tree spirits I believe
Shas'O Fr05ty 2020 年 12 月 23 日 上午 10:04 
Hey Squiggy, great job with this! Would you happen to know which skills buff them in the campaign?
EBOLAIDS 2020 年 12 月 22 日 下午 5:29 
this is an apsolutely wonderful mod thank you so much for making it
linkfire12 2020 年 12 月 18 日 下午 9:25 
No problem! Thank you for answering :)
Squiggy  [作者] 2020 年 12 月 18 日 下午 2:33 
Oh wait, that's Alarielle's faction. I unfortunately don't own that DLC and thus can't access the faction keys/assets to add the sunbringers to it.
Squiggy  [作者] 2020 年 12 月 18 日 下午 2:31 
@Didgereedank I have no plans to make an SFO patch. If someone else wants to, be my guest.
@linkfire12 I...dont even know anything about Avelorn, I'll look up some stuff and maybe add a variant if it seems interesting.
Didgereedank 2020 年 12 月 18 日 上午 12:43 
Hello! I'm being a dumb and wondering if this is going to have a SFO update once the SFO is updated?
linkfire12 2020 年 12 月 17 日 下午 9:37 
This unit looks fantastic! Great work! Would it be possible to see an Avelorn version of the unit, and perhaps compatibility with Avelorn Reborn? No obligation of course, the unit is great as is, especially with a Drycha version. Kudos!
Squiggy  [作者] 2020 年 12 月 17 日 上午 9:35 
Yea I don't get that on my end. I'd need more info on your mod/save setup to even begin to debug why that is happening. All I can think of with that much info is a mod is adding treeman/treekin hp buffs would have both compounded into that excess of HP.

IIRC 5160 is not supposed to be the base HP anyway, but I might be mistaken there,
Sacred One 2020 年 12 月 17 日 上午 1:43 
For some reason my Malevolent versions have an overflow of HP and end up having some 77k HP as if they are getting the 5160x15(per model) instead of 5160, might be due to other mods though.
Camalie 2020 年 12 月 15 日 下午 1:42 
Thanks for the fix, it works perfectly!
Squiggy  [作者] 2020 年 12 月 14 日 下午 10:37 
Thanks for the heads up, It should be fixed.
Squiggy  [作者] 2020 年 12 月 14 日 下午 10:34 
Huh...I'll look into it.
Camalie 2020 年 12 月 14 日 下午 9:53 
Okay, just did some testing with the new WE factions and with Durthu just to confirm that I'm experiencing a unit cap of no more than 1 sunbringer even if I build more of the barracks required to actually recruit them
Camalie 2020 年 12 月 14 日 下午 8:53 
Yes, I noticed that I'm only able to build just one of the malevolent variants for Drycha
I apologize for not testing it further when I commented. I'm going to do the other WE factions just to make sure
Squiggy  [作者] 2020 年 12 月 14 日 下午 8:48 
I didn't intend any...is there currently one?
Camalie 2020 年 12 月 14 日 下午 6:55 
this might be a silly question but is there supposed to be a unit cap on how many you can recruit?
Squiggy  [作者] 2020 年 12 月 14 日 上午 11:12 
The big update is complete!
Squiggy  [作者] 2020 年 12 月 10 日 上午 8:16 
I had planned to take a second look at that yea. Its just the model count is difficult to modify as there are so many elements tied to it. I tend to leave that sort of thing for last because it can break a lot of other stuff. But I'm planning on trimming it.