Space Engineers

Space Engineers

SpaceCraft: Heart of the Clang
32 条留言
Sryxia 2024 年 11 月 21 日 下午 3:41 
Your welcome :)
Feldon Cane  [作者] 2024 年 11 月 7 日 下午 6:15 
Thanks to your feedback, I realized the mod can run on older versions of the game. It may be a while (or forever) before I can update it, but at least it's playable. Thanks Sryxia!
Feldon Cane  [作者] 2024 年 11 月 4 日 下午 3:55 
I thought this mod was broken, I'll take a look soon. Some of those pieces didn't have conveyor ports. Might not be easy or possible to add it but I'll post here either way.
Sryxia 2024 年 11 月 4 日 上午 11:01 
if you dont remember they are your advanced assembler and refinery they kinda need to connect via conveyor ports to work and no there is no basic assembler to use just a basic refinery so i cant use those
Sryxia 2024 年 11 月 4 日 上午 10:59 
probably a little to late to ask but how the hell are you supposed to get the spawning pool and infestation pit to connect when the spawning pool skin is just a jump drive with no conveyor port
Feldon Cane  [作者] 2022 年 8 月 5 日 下午 5:00 
Development has concluded so it is what it is
Jasio 2022 年 8 月 5 日 上午 1:51 
no you read it wrong no i meant when they build a building i helped them build it it was zerg and it started shooting the zerg it self like its from a diffrent faction is and enemy tot he zerg even tho it wasnt Thats the issue tho i wonder
Feldon Cane  [作者] 2022 年 8 月 4 日 下午 7:10 
By default, most factions will be hostile except for a few Terran factions (ARC, HVS, STAR). They aren't supposed to fight back. You can also join whatever factions you'd like and/or declare war with them to make them hostile.
Jasio 2022 年 8 月 4 日 上午 1:29 
Hey i wonder if once they build that larger building at the start is it supost to shoot them or is it cuz i helped them build it?
Feldon Cane  [作者] 2021 年 5 月 18 日 下午 6:18 
Haha thanks! Had to promote good sportsmanship just like the AI in Starcraft
Marredone 2021 年 5 月 18 日 下午 3:42 
The fact that they type "gg" when you finish off everything they own was brilliant. .
Feldon Cane  [作者] 2021 年 5 月 5 日 下午 1:09 
Warrior: you can now adjust the difficulty of the bots to make them stronger or weaker. This example would make them twice as strong (take half as much damage):

/sc set botdifficulty 2


You could also already increase the number of them:

/sc set bots 5
Feldon Cane  [作者] 2021 年 5 月 1 日 上午 8:02 
Zerg biomass is used to construct self-healing zerg blocks. If you press 'G' and search for "Zerg", you'll see the blocks.
Dokii7071 2021 年 4 月 30 日 下午 6:35 
What does zerg biomass do?
Feldon Cane  [作者] 2021 年 4 月 24 日 上午 8:54 
The AI spawns on planets and eventually progresses to space
darinreynolds90 2021 年 4 月 24 日 上午 8:08 
is this only space or on planets
Feldon Cane  [作者] 2021 年 4 月 17 日 下午 2:02 
It's possible I will make changes in the future but development is on hold due to my health and the mod's poor reception. All the code is also 100% reusable for other modders. I appreciate the feedback though and wish I had it a few months ago!
WARRIOR 2021 年 4 月 17 日 上午 10:05 
Thank you)
WARRIOR 2021 年 4 月 17 日 上午 10:01 
beetles tanks
WARRIOR 2021 年 4 月 17 日 上午 10:01 
Make bug tanks)
Feldon Cane  [作者] 2021 年 4 月 17 日 上午 9:56 
The AI play from a vanilla start so if you want them to be more of a challenge, here's what you can do:

1. Increase the difficulty
2. Increase the assembler/refinery speed (this is the main thing slowing them down)
3. Spawn in grids for the AI using the "/sc spawn" command. They AI will tech up to the tier to spawn them up to.

Unfortunately, the mod is no longer being developed, so these are the only options
WARRIOR 2021 年 4 月 16 日 下午 12:55 
They are weak.
α¯\_(ツ)_/¯Ω 2021 年 2 月 8 日 上午 12:58 
the Catapult :D

Feldon Cane  [作者] 2021 年 2 月 7 日 下午 6:46 
Dang, that's a lot of clang! The dentures were pretty funny
Feldon Cane  [作者] 2021 年 2 月 7 日 下午 4:44 
Haha nice
Feldon Cane  [作者] 2021 年 2 月 7 日 上午 7:25 
I'm always happy to take a look but preferably grids that do not require other mods. However, people can technically add their own prefabs outside the default ones, so go wild!
α¯\_(ツ)_/¯Ω 2021 年 2 月 7 日 上午 4:59 
I'm looking for "clang" blueprints, should I post these for the AI's grid database? is then always without mods and dlc
Feldon Cane  [作者] 2020 年 12 月 7 日 下午 2:01 
Doubled the default Zergling spawn period until I have a chance to make this feature much more playable. That is coming soon!