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I'll take a look and do some modifications over the next day or two.
I've heard of something similar in one of my other mods that appeared after a saved game being loaded, but that seems unlikely in this situation given it's at the point of initial setup.
One thing I did do successfully was make the Damage marker one solid piece. If you have the ability to change a color in scripting, which I have yet to see, you could make each set the appropriate color for the player/role as it is being setup. Maybe. I have no real idea.
Big ideas, zero skills.
:)
I look forward to your future updates.
Be well.
Those markers look pretty solid. I should be able to incorporate them as their own reference bags to use as needed by players.
I made the marker to fit in your character sheets.
Then I realized that the tokens used in Dragonfire weren't in Crossfire. VERY useful tool when teaching the game or doling out A LOT of stuff.
Again, I have almost no skill... no laughing!
http://cloud-3.steamusercontent.com/ugc/1635359997305214506/6E7E57465366EDBFC00F3512AC58C2C560A83B78/
http://cloud-3.steamusercontent.com/ugc/1635359997305194446/6F5D506A8D7965C626953DC02AC0AF671D658A81/
http://cloud-3.steamusercontent.com/ugc/1635359997305184742/476074CF87B7A7238B57CD4EAA7A56F9E3DB08CD/
http://cloud-3.steamusercontent.com/ugc/1635359997305139664/50F1D54E9F30FBC8E11555772435970B133AE4FB/
http://cloud-3.steamusercontent.com/ugc/1635359997307418140/AA555210BF33B5FA1877B67605561DB249817A03/
http://cloud-3.steamusercontent.com/ugc/1635359997307935634/C5E27019AA3D9593A736178DB41C709B68AD8659/
For the setup bags, those are there for when you want to start another game in a campaign and not have to re-select everything for setup. It's primarily for convenience. You could delete the bag, but it might cause issues with the setup scripts after your initial game.
Likely not a major issue though.
I was looking at your coding and observed the same thing. WoW!!! That is a lot of code!!
I wanted to swap out the original damage markers with a piece I made. Those original damage markers were awful. I realized I could just swap out the items in the right bag and have the same result except they don't stack and hit each other when 'dealing'. It's funny to watch, though.
Small thing. Why does the setup leave the assigned role bags in place near the players? Once the game starts, I delete them from the table since they serve no purpose and take up valuable gaming space.
Again, great work.
After playing Fairy Tale, I've gotten a whole new respect for scripting experts. Y'all are ACES!!
Keep up the great work!
:)
In theory, adding two additional players is feasible, but would require a decent amount of re-coding and re-arranging of the current table layout. I'll put it on the list, but admit that it might a ways off from happening.
That black plate in the extras bag is used to make it easier to see the "Reset Table?" text. It's only cosmetic and isn't used in the game itself.
This is an outstanding update.
2 questions:
1- can you make it for 6 players?
2- what does the extra Black plate in the Extras bag do?
Again, well done!
Sounds as though finding accurate versions of the cards in Russian is the critical step.
Additional comments are welcome.
Good point on the cycle mechanic, I was manually doing it myself, which I should have added into the mod anyway. I'll check the draw mechanic as that does get wonky when decks are empty.
Like the idea of paying all players a Nuyen. I'll get that added and I'll look into the adding cards to the offer option.
Appreciate the input
thank you, I played your mod with a friend and had a lot of fun!
Are you planning on expanding the mod? For suggestions:
-So far there is some basic functionality missing like cycling cards in the Black Market. As of now, we kind of have to break the scripts and do it manually. Adding a button to cycle each stack (i.e. discard and redraw) or all stacks would be nice.
-It would also be great if adding cards to the offer was an option, since some perks can increase it. I guess copying the stacks might work for us?
-Drawing from your deck breaks when your deck is empty rather than reshuffling your discard.
-Placing cards onto your deck can be tricky. I think locking the player decks causes cards not to stack when you place them on top.
-Maybe you could add a button to pay a Nuyen to all players, to make the payout simpler. As is everyone has to collect their own money.
I hope these are helpful and not disencouraging.
@Thornstromb Thanks! Certainly many kudos to you for getting the original mod put together.