Tabletop Simulator

Tabletop Simulator

Shadowrun Crossfire Prime Runner Edition (scripted)
36 条留言
ikebot 2024 年 7 月 23 日 上午 10:57 
I was not using hot seat and it works, thank you! To be honest, I had never used hot seat in my hundreds of hours with TTS so wasn't even thinking about it as an option.
BrickHouse  [作者] 2024 年 7 月 21 日 下午 5:02 
Ah, appreciate the support. It has been a long minute since I've poked around this mod. I do recall being able to play it solo though. Are you using the hot seat option?
ikebot 2024 年 7 月 21 日 下午 2:52 
Excellent mod, thank you. My only critique is that I would like to be able to sometimes play solo with multiple runners but the automatic setup seems to require actual players at the table to add roles and propagate tokens and cards.
Wulvgar 2023 年 8 月 11 日 上午 3:10 
Thank you. Also if i'm just doing something incorrectly, please let me know.
BrickHouse  [作者] 2023 年 8 月 10 日 下午 6:35 
Noted, I can tell you're not a fan of the current process ;)

I'll take a look and do some modifications over the next day or two.
Wulvgar 2023 年 8 月 10 日 下午 1:05 
Correct. Teach time in our 4 player run through, we click "Reset Table' but 3 of the roles are stuck and it messes up the game each time if we try to move forward. we ultimately have to completely reload the entire game, pick our race and find our upgrades EACH TIME we want to play another game.
BrickHouse  [作者] 2023 年 7 月 31 日 下午 1:16 
Ah, I see. As in, switching player roles between missions?
Wulvgar 2023 年 7 月 30 日 下午 8:12 
Love the mod. Only major issue I have is that the "Reset Table" doesn't fully remove roles from each player and makes it harder to start the next mission without loading a new version of the mod.
BrickHouse  [作者] 2022 年 2 月 14 日 下午 1:15 
Ah, excellent. Yeah, let me know if it happens again in the future. Glad you're enjoying the mod!
GroovyEric 2022 年 2 月 14 日 上午 11:11 
I think it was a problem with save game folder, I reinstalled everything and it worked today. I'll let you know it happens again and I'll make sure to take a screenshot. Thanks for the mod btw, it's awesome!
BrickHouse  [作者] 2022 年 2 月 14 日 上午 9:54 
Could you share a screenshot of what you're seeing? Did a test on my side and didn't encounter the issue. Perhaps try clearing the cached files and reloading the mod.

I've heard of something similar in one of my other mods that appeared after a saved game being loaded, but that seems unlikely in this situation given it's at the point of initial setup.
GroovyEric 2022 年 2 月 13 日 下午 8:46 
Anyone got a bug when playing online where the setup button hides the whole table? Any idea how to resolve this?
BrickHouse  [作者] 2021 年 10 月 18 日 下午 9:22 
Thanks gustav154, ditto on playing in real life one of these days
gustave154 2021 年 10 月 16 日 上午 10:15 
Hands down the best mod for this game. now i just need to play this in real life
Solrac-D 2021 年 9 月 27 日 下午 6:06 
You're too kind.

One thing I did do successfully was make the Damage marker one solid piece. If you have the ability to change a color in scripting, which I have yet to see, you could make each set the appropriate color for the player/role as it is being setup. Maybe. I have no real idea.
Big ideas, zero skills.
:)

I look forward to your future updates.

Be well.


BrickHouse  [作者] 2021 年 9 月 27 日 下午 3:08 
Hah, no worries. These mods are all done for fun!

Those markers look pretty solid. I should be able to incorporate them as their own reference bags to use as needed by players.
BrickHouse  [作者] 2021 年 9 月 26 日 下午 1:38 
If you send me the link to your modified dmg marker, I could look into incorporating it.

For the setup bags, those are there for when you want to start another game in a campaign and not have to re-select everything for setup. It's primarily for convenience. You could delete the bag, but it might cause issues with the setup scripts after your initial game.

Likely not a major issue though.
Solrac-D 2021 年 9 月 26 日 下午 1:29 
Agree!
I was looking at your coding and observed the same thing. WoW!!! That is a lot of code!!

I wanted to swap out the original damage markers with a piece I made. Those original damage markers were awful. I realized I could just swap out the items in the right bag and have the same result except they don't stack and hit each other when 'dealing'. It's funny to watch, though.

Small thing. Why does the setup leave the assigned role bags in place near the players? Once the game starts, I delete them from the table since they serve no purpose and take up valuable gaming space.

Again, great work.

After playing Fairy Tale, I've gotten a whole new respect for scripting experts. Y'all are ACES!!

Keep up the great work!

:)


BrickHouse  [作者] 2021 年 9 月 26 日 上午 9:59 
Thanks Solracd

In theory, adding two additional players is feasible, but would require a decent amount of re-coding and re-arranging of the current table layout. I'll put it on the list, but admit that it might a ways off from happening.

That black plate in the extras bag is used to make it easier to see the "Reset Table?" text. It's only cosmetic and isn't used in the game itself.
Solrac-D 2021 年 9 月 24 日 下午 6:11 
Holey Toledo!
This is an outstanding update.
2 questions:
1- can you make it for 6 players?
2- what does the extra Black plate in the Extras bag do?
Again, well done!
Seedan 2021 年 7 月 1 日 上午 12:23 
Sorry for bad english. I need english sources to do the translation. I'w loaded some cards using nexus TTS downloader, but some of them in a bad resolution.
BrickHouse  [作者] 2021 年 6 月 29 日 下午 3:19 
Ah, yeah, I could see the translations not matching up easily. I don't have the Russian versions of the cards, so hard to say if it would be a simple swap-in / swap-out to make a Russian version.

Sounds as though finding accurate versions of the cards in Russian is the critical step.
Seedan 2021 年 6 月 29 日 上午 11:15 
Thank you! And a have a little asking for you. Maybe i can get sources, for russia translations? See, we have an ugly translation of this game where "Face" was named "Artist", "Decker" - "Hacker" and so on, all becouse translator know nothing about Shadowrun culture. Would you kindly?
BrickHouse  [作者] 2021 年 6 月 29 日 上午 9:30 
I keep tabs on it if there are comments, etc.. Nothing major on the immediate radar to add though aside from naming the cards.

Additional comments are welcome.
Seedan 2021 年 6 月 26 日 上午 1:14 
Is mode alive? You keep support it?
BrickHouse  [作者] 2021 年 1 月 1 日 上午 10:06 
Uploaded the next iteration of the mod to address your feedback below. Still planning to refine the Black Market some more, but believe this iteration will help streamline play a bit.
BrickHouse  [作者] 2020 年 12 月 31 日 下午 12:36 
Nah, always open to feedback. I went back and forth on the deck locking and actually removed it some cases. I'll likely remove across the board as the result you mentioned below was a concern of mine.

Good point on the cycle mechanic, I was manually doing it myself, which I should have added into the mod anyway. I'll check the draw mechanic as that does get wonky when decks are empty.

Like the idea of paying all players a Nuyen. I'll get that added and I'll look into the adding cards to the offer option.

Appreciate the input
Bharg 2020 年 12 月 31 日 上午 10:47 
Hi,
thank you, I played your mod with a friend and had a lot of fun!

Are you planning on expanding the mod? For suggestions:

-So far there is some basic functionality missing like cycling cards in the Black Market. As of now, we kind of have to break the scripts and do it manually. Adding a button to cycle each stack (i.e. discard and redraw) or all stacks would be nice.

-It would also be great if adding cards to the offer was an option, since some perks can increase it. I guess copying the stacks might work for us?

-Drawing from your deck breaks when your deck is empty rather than reshuffling your discard.

-Placing cards onto your deck can be tricky. I think locking the player decks causes cards not to stack when you place them on top.

-Maybe you could add a button to pay a Nuyen to all players, to make the payout simpler. As is everyone has to collect their own money.

I hope these are helpful and not disencouraging. :lunar2020confidentrooster:


BrickHouse  [作者] 2020 年 12 月 14 日 上午 11:32 
For the next phase, I'll work on updating the remaining missions for auto-setup and management. There are some older/original objects that could benefit from a re-scan, but that will probably be on a case-by-case basis.
BrickHouse  [作者] 2020 年 12 月 13 日 下午 9:52 
Change notes updated to include most recent release enhancements. Key items being that all the karma upgrades have been converted over to decals, streamlined management of player obstacles and introduction of several play area updates.
BrickHouse  [作者] 2020 年 12 月 8 日 下午 9:08 
Next round of edits uploaded (reference change notes). Still working on converting the upgrade tokens to decals, but making progress.
Dashultzy 2020 年 12 月 7 日 下午 3:54 
thank you thank you thank you for this!!! been looking forward to this for a while.
BrickHouse  [作者] 2020 年 12 月 4 日 下午 9:10 
Few more enhancements released to refine the experience. Runners can be named and karma tracked. All runner cards have upgrade and health spot snap markers now. Optimized setup and clean-up logic added as well. Initial start on converting upgrade stickers over to decals started to allow long-term runner progression tracking and automation of mission setup scripting underway.
BrickHouse  [作者] 2020 年 12 月 2 日 下午 8:09 
Initial update posted to optimize the play area, streamline base setup and simplify clean-up. Additional tweaks planned, but getting the basic enhancements out as a start.

@Thornstromb Thanks! Certainly many kudos to you for getting the original mod put together.
Thornstromb 2020 年 11 月 28 日 下午 12:51 
looks awesome, ill have to give this a try later when im not hounded by finals!