Darkest Dungeon®

Darkest Dungeon®

Pet Cemetery (Dungeon Mod)
546 条留言
Kidora 10 月 10 日 下午 1:24 
and can dark diamonds be nerfed to 1000 gold value instead of 1500? its bit too op
Kidora 10 月 10 日 下午 12:50 
Is it possible to shorten the number of rooms? The medium dungeon looks like long and short looks like medium, I don't even want to know what a long one looks like.
dem22  [作者] 10 月 6 日 下午 3:33 
Kidora Hello. Polish is not currently included, so you will see blue text for Polish, if that is the default language, but it should be playable there is a "dummy" English Polish text file, so no crashes from that.
Kidora 10 月 6 日 上午 10:08 
Will there be any errors when playing in Polish? I mean the blue text in bold brackets.
Noone 10 月 3 日 上午 11:46 
When i interacted with Spider Nest,game crashed what is this about??
Malthazen 8 月 23 日 上午 6:34 
Fair warning for everyone who want to try this mod, added enemies on every biome are annoying to deal and sometimes not fair, the reward and pets are underwhelming with added food consumption just to make it worse, but hey collecting pets is fun for your endgame save
dem22  [作者] 8 月 3 日 上午 8:58 
leaf leshy luck will play a factor. on the quest maps you can only go one of 3 directions based on the key type you pull. usually found in secret rooms on of the 3 possible paths.
dem22  [作者] 8 月 3 日 上午 8:55 
zexra 地图可以侦察,不会改变基本侦察机会,带来额外的侦察机会饰品。
leaf leshy 6 月 3 日 上午 7:00 
how can i got soulstone before kill all boss?
Яндекс.Warhammer 5 月 13 日 下午 1:00 
Any chance for new content?
dem22  [作者] 5 月 12 日 下午 8:04 
This_Guy Yes, this Mod works with Vermintide.
This_Guy 5 月 10 日 下午 10:39 
is it also compatible with Vermintide?
vAnL33t 3 月 23 日 上午 6:46 
When playing large dungeons, it feels like you're retaliating against society, and the level length is even more torturous than constipation:stress:
dem22  [作者] 3 月 9 日 下午 6:13 
sharazisspecia Yes, this Mod works with Sunward Isles.
sharazisspecial 3 月 9 日 上午 4:21 
Is this compatible with Sunward Isles now?
DKfalseman 2 月 19 日 下午 9:59 
Could it be a conflict with the Riftwatcher mod's custom provisions?
dem22  [作者] 2 月 18 日 下午 5:03 
amonkira That is odd, you may have reached your max item limit or perhaps a conflict with another mod. Flowers should save and then can be used in another mission.
DKfalseman 2 月 16 日 上午 1:58 
Um, bouquets aren't being saved for me, even the ones that are quest rewards. Is there a fix?
dem22  [作者] 2 月 8 日 下午 10:34 
rastraman You will typically gain much more gold in Pet Cemetery than other dungeons. There is also loot but gold is the area's main resource. There are also custom trinkets including Sacred Armaments, Forbidden Baubles, and the Bone Collection to discover. Good hunting.
rastraman 2 月 8 日 下午 10:25 
Is it intended that all enemies encounters gives you no loot or something like 250 gold?
dem22  [作者] 2024 年 12 月 27 日 下午 12:27 
Spirand and kadra, oh Sorry! i can't duplicate either issue, it could be other mod conflicts which can impact performance, or you have too many mods installed, there can be a limit due to computer, RAM, os version, other variables. Please try changing mod load order. The blue text shows since until the mod is loaded the game engine can't display the Dungeon Name, but that is not a game failing error.

Mod Loading Order Tips
In General ...
ON TOP OF LOAD ORDER
Game changing mods above Pet Cemetery (CQS, extra firewood, faster walking, lower Crimson Curse chance, etc.)
IN MIDDLE
Dungeons (like Pet Cemetery)
Monster Mods
BOTTOM
Class Mods
Spirand 2024 年 12 月 26 日 上午 5:18 
The game crashes after loading in the first Pet Cemetery dungeon, which caused my save to softlock. If I move the mod to the very top, it instead results in an endless loading that never actually loads the game. In the save file, it says that the location is [<dungeon_name_pet_cemetery>] in blue letters. What to do here?
kadra, oh..... 2024 年 12 月 21 日 下午 11:07 
hello
i got a crash when im trying to do the first quest of pet cemetery
the line of code that appear during loading of the first quest is
Assert Failed: (m_ResourceEntryPool.empty() == false) Resource Manager:: Obtain ResourceInternal in resource_manager.cpp line 309 Out of resource entries! Increase .max_resource_entries in /shared/resource_manager.setup or use command line (-additional_max_r

before crashing
dem22  [作者] 2024 年 12 月 18 日 上午 10:05 
Caesar Hallucinating sightings of a mysterious man in a hat by over consumption of drugs? Quite possibly! +1 for Caesar!
Caesar 🐌🐛 2024 年 12 月 17 日 下午 7:03 
is that the benadryl hat man
Mitch Rocks 2024 年 12 月 3 日 上午 10:20 
Fair enough then.
dem22  [作者] 2024 年 12 月 3 日 上午 10:17 
Mitch Rocks Sorry I can't confirm any missing visual assets in first mission, nor any main menu difficulties. If you are playing with other mods I recommend changing the load order which can impact performance. Good hunting.
Mitch Rocks 2024 年 11 月 30 日 下午 7:40 
As of testing today it appears there are several broken visual assets right from the first mission. Also manages to, somehow, break the main menu?
Wulvenr 2024 年 11 月 24 日 下午 9:38 
Ah, copy that. I was just weirded out that one of the soul stones was in my dd save file's provision but I couldn't see it in game.

Thanks for the clarifications!
~cheers
dem22  [作者] 2024 年 11 月 24 日 下午 5:14 
Wulvenr About the stones ... All 7 Soul Stones can be used, however only 6 of them are 'valuable', the 7th version is a cracked so does not have much value. You should be seeing them all however and be able to interact with them all
Wulvenr 2024 年 11 月 21 日 上午 4:37 
My earlier comment (23 Oct, my time) was on a different save file but the same soul stone does not appear in my provisions
Wulvenr 2024 年 11 月 21 日 上午 4:36 
OK, After further playing the mod, One of the soul stones (The Dark Bonding one) does show up in my provision screens, but the other one I have obtained does not. "soul_stone_02" does appear in my provision screen, but "soul_stone_07" does not. (code taken from a DD save viewer, file estate.json)

},
"13" : {
"id" : "soul_stone_02",
"type" : "estate",
"amount" : 1
},
"14" : {
"id" : "soul_stone_07",
"type" : "estate",
"amount" : 2

Am I not supposed to see/use "soul_stone_07" ?
La pecaminosa 2024 年 11 月 12 日 下午 8:43 
Maybe is because i was not using the reworked classes
dem22  [作者] 2024 年 11 月 4 日 下午 12:35 
Wulvenr Thanks for the report Wulvenr confirming that those classes don't crash for you!
Wulvenr 2024 年 11 月 1 日 上午 8:33 
@La pecaminosa, I have the same class/hero mods enabled with Pet Cemetery. Im not experiencing any crashes atm.

Im using the Ringmaster (Lite) Class mod and The Ringmaster Boss Fight, and The Reworked Monk class, all loaded under Pet Cemetery in the Load Order
La pecaminosa 2024 年 10 月 23 日 上午 1:04 
Ringmaster also crash on start
La pecaminosa 2024 年 10 月 23 日 上午 12:59 
Incompatible with Monk class. Crash on start
Wulvenr 2024 年 10 月 22 日 下午 3:44 
I understand, Thanks again for reaching out. All of the flowers from your mod do show up in the provision screen like the nightmare, chared, and the dead ones, so it hard to pinpoint the issue. It may be a me problem.

~cheers
dem22  [作者] 2024 年 10 月 22 日 下午 1:10 
Wulvenr hello. sorry not sure what the issue could be, i have tested them extensively and this is the first report of that issue that I am aware of. Possible other mod conflict using same ID? Some issues have proved problematic to solve!
Wulvenr 2024 年 10 月 22 日 上午 6:36 
Hwy @dem22, I have trouble seeing the soul stones appear in my provision screen:
(opened with a save editor)

"5" : {
"id" : "soul_stone_07",
"type" : "estate",
"amount" : 1
},

Other mods that add new provisions like Vermintides Warpstone or The Mountain (updated)'s Warmstones have no trouble showing up in my provisions
dem22  [作者] 2024 年 9 月 12 日 下午 8:57 
Sahlokhviir This mod does work with and has been played extensively with all those specific listed mods. You may have have another mod with a conflict, or try rearranging your mod load order. Good hunting!
Sahlokhviir 2024 年 8 月 29 日 上午 4:04 
the mod doesn't seem to be very compatible with some of the ones that I'm loading I'm not too sure which, but some of the big ones are ,vermintide,sunward and order of sunlight
dem22  [作者] 2024 年 6 月 3 日 上午 9:43 
Totes McGoats Yes there is a specific "Pet Cemetery is Now Open Quest" that is scheduled to appear after week 7. Generally if it has not triggered it is because only so many 'boss quests" can be active at the same time and/or other mods are triggering their pop up events. Complete other boss quests and it should trigger. You need to complete this short quest for the random dungeon quests to spawn. 90% of the time is does trigger after week 7.
Totes McGoats 2024 年 6 月 2 日 下午 4:03 
So I have a bunch of other mods which might be pushing it back but I just want to check. So I have gotten the Pet Rescuer town event, which didn't seem to add an actual unique event to any locations, and I am on week 14 and the cemetary hasn't unlocked. Is there an actual "this location is now unlocked" event I need to wait for or should it have automatically started getting quests after week 7? I'm trying to work out if I have a compatibility issue or not.
dem22  [作者] 2024 年 5 月 31 日 下午 10:15 
Karlutuh Yes. Compatible with Vermintide. Use (Optional) Compact Quest Screen for custom background that marks both dungeons and their quests correctly on map.

Asu Herhera Pet Cemetery does have custom dungeon and battle music based on light level, but Pet Cemetery core mod must be placed ABOVE any other modded dungeons in load order; only the TOP dungeon's music will play. You can manually change or order between dungeons. Good hunting!
Asu Herhera 2024 年 5 月 14 日 下午 12:30 
The mod is very good, but the only thing that has been bothering me so far is that during its missions there is no background music or soundtrack, this makes the battles on the mod's map a bit boring, I don't know if it's a bug or something like that, but it is something that is present in my gameplay.
Karlutuh 2024 年 5 月 11 日 上午 11:39 
Vermintide compatible?
Moll Dubh 2024 年 5 月 6 日 下午 3:49 
How can I increase the damage and stress output of all monsters of this mod? What program should I use to mess the files and how to do it safely, without breaking the mod? What values should be changed? Arduous cementary is not compatible with other mods I use, and I crave for challange...
Moll Dubh 2024 年 5 月 6 日 下午 3:42 
melkor, you should use the Large Adress Aware program to set DD memory allocation to 64 bits, instead of 32, the standard for the game. Most crashes happens because of lack of memory allocation for the game, specially when using big mods like pet cementery. I use the apostate class togheter with pet cementery and had no crashes ever.
melkor_morgoth75 2024 年 2 月 22 日 上午 7:26 
Yeah indeed I don't see any reason ... weird on another indentical install (same mods folders) I dont get any CTD. If I disable Pet Cemetery + Pet trinkets I dont get the CTD, but it's a nonsense really. Sorry to bring this up here ... I'll try to dig more into it.