XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
388 条留言
The Big Man 5 月 11 日 下午 4:05 
The very top of your mod descriptions should have a general synopsis of what this mod does. Then pour on the details and BS. What does this mod do?
The Big Man 5 月 11 日 下午 4:04 
What the hell does this even do? Your mod description is horrible.
tautology 2021 年 12 月 20 日 上午 11:09 
I'm loving this meta-mod, thank you! Not sure if this is the right place to ask, but I've noticed the x-com row Shields Up perk for my Dragoons is only providing +1 ablative armor despite having a Mk2 gremlin. Am I misunderstanding this perk, or is something buggy?
Friday 2021 年 12 月 16 日 上午 7:06 
I will be able to enjoy this thanks to you
samgrimshaw27 2021 年 12 月 15 日 下午 1:57 
hope you can fix soon as in chosen stronghold and cant be done with only 4 ppl lol no fire no overwatch no reload just like i have no wep on
samgrimshaw27 2021 年 12 月 15 日 下午 1:42 
coil hunter rifle cant fire ?
Ezequiel32 2021 年 12 月 11 日 下午 4:39 
Thank you so much for making this
Larsen 2021 年 12 月 8 日 下午 12:09 
the shield settings you have in xcomshields.ini dont seem to effect templar shields
Aks 2021 年 12 月 5 日 下午 11:22 
"Added a 20 Aim bonus to Ballistic Shields via Template Master. This should only apply to their bash attacks, not to your primary weapon or anything else."
Yoo-hoo, it was almost impossible to hit them.
Haite 2021 年 11 月 30 日 上午 10:33 
Is ModJam changing Reaper's abilities? I was using in conjunction with Proficient Reaper, and it was messing with Reaper's squaddie abilities. But not sure if Mod Jam or Frost Legion Tweaks, but for sure one of the two.
samgrimshaw27 2021 年 11 月 20 日 上午 5:29 
a weird one but all my dudes are being promoted to max after 1 mission
Cloak 2021 年 11 月 18 日 下午 9:33 
Hi, are you planning on add into mod jam some of the weapon packs from the workshop like Resistance Firearms or cod weapons?
Because some of the guns aren't showing up even if i researched the tech. :(
4rrakis 2021 年 11 月 13 日 下午 4:31 
Minor cosmetic bug with the Coil Shorty: It uses the same 3d model as the Mag Shorty.
=[NK]= Col. Jack O'Neil 2021 年 10 月 31 日 下午 2:49 
Yeah i was going through your list and clicked on the submods as well, but I'll go through them again and unsubscribe from them.
Sgt. Hobo 2021 年 10 月 31 日 上午 7:54 
@Col. Jack O'Neil You don't need all sunrequirements. You can also check out my collection in the description. Should have everything needed for mod jam. Minus lwotc of course.
Sgt. Hobo 2021 年 10 月 31 日 上午 7:52 
@Marana Always use the latest version of lwotc. So which as of today is dev28.2.
=[NK]= Col. Jack O'Neil 2021 年 10 月 31 日 上午 4:36 
One thing that confuses me, do we need all teh required sub mods for the sub mods and their required sub mods for this to work?

So https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2075485843 has a bunch of required mods, and clicking on them brings up even more required mods, and then there's one or two of those mods that have a requirement
RpgBlaster 2021 年 10 月 16 日 上午 3:10 
Should i use this Mod with 1.0 beta 4.1 (full release - stable)?
Aks 2021 年 9 月 29 日 上午 1:30 
Where Mod Jam's roster mods right now?
4rrakis 2021 年 9 月 27 日 下午 12:47 
@Vortiene: Mod Jam changes configs of other mods to make them compatible with LWotC (Long War of the Chosen - the WotC version of Long War 2), as well as with each other, like making the corpse and autopsy of mod A required for a weapon of mod B. You can find those changes listed in the discussion section, where Kiruka provided change notes for all modified mods.
Vortiene 2021 年 9 月 27 日 下午 12:39 
Is this Mod just combining a bunch of mods, or is it doing something by itself? Configuring mods?? Very unclear.
a_m_llano 2021 年 9 月 27 日 上午 8:36 
The Thermal Sub-Armor is stanalone like hollow point rounds or mod-dependant.
4rrakis 2021 年 9 月 21 日 下午 2:38 
@Hreulfgar: Take a look at Kiruka's workshop page, you'll find more classes prepped and ready for LWotC there: Agent, Arsonist, Heavy, Akimbo, Hoplite, Crasher, Keeper, Stormrider, Warden and the Shadow Ops class pack with eight more classes. Together with base LWotC classes, Playable Aliens and Mec Troopers (also on Kiruka's workshop) you'll have more than 50 classes to choose from.
Hreulfgar 2021 年 9 月 21 日 下午 2:14 
How many new classes can be added in Modjam? Seeing a ton of enemy mods but only one class (immolator) as far as I can see.
a_m_llano 2021 年 9 月 19 日 下午 12:22 
Kiruka, thank you for your job again.

Bye.
SPIRIT-117 2021 年 9 月 18 日 上午 9:59 
Using LWOTC (not the latest release version, June 2021 version) +this along with many otherrs.

Having a weird issue with Iridar's rocket launcher mod (not the disposable one). I can equip and fire rockets just fine, but my soldiers cannot pass rockets between each other. any ideas how to fix that?
4rrakis 2021 年 9 月 17 日 上午 3:32 
Use the most recent dev build.
FAT WANZER 2021 年 9 月 17 日 上午 1:45 
help pls for modjam do we use the dev build 28.1 or the stable build?
tchuanque 2021 年 9 月 13 日 下午 11:10 
The no long watch bug is from 'Ability To Slot Reassignment' mod. There is a solution: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2133397762/3048360012553485872/
tchuanque 2021 年 9 月 13 日 下午 9:06 
@headdy only the old disposable rockets mod.
headdy 2021 年 9 月 13 日 下午 9:03 
Does this only work with the old disposable rockets mod? Or does it work with the new one as well?
tchuanque 2021 年 9 月 11 日 下午 5:53 
I use all roster mod in the list but I find that long watch ability is malfunction. After unlock long watch ability, sharpshooter can't overwatch or long watch.
Jess 2021 年 9 月 4 日 上午 6:13 
Any plans for the Augmentations mod?
samgrimshaw27 2021 年 8 月 30 日 下午 12:43 
ye kinda lol and mod jam just has every thing lol so i forgot haha
geh4th 2021 年 8 月 27 日 下午 3:13 
@samgrimshaw27:

You're posting in the wrong mod's comments; Mod Jam does not include the Stormrider.

That said, it sounds like you are missing required dependancy mods.
samgrimshaw27 2021 年 8 月 24 日 上午 7:41 
erm my storm rider has like 6 skills overall intended or not ?
predator_3 2021 年 8 月 20 日 上午 6:44 
It was unfortunate but not unexpected.
geh4th 2021 年 8 月 17 日 上午 7:41 
@predator_3:
Seeing as the WotC Samurai mod is not a part of the Mod Jam list of 'roster mods', isn't one of Kiruka's solo classes for LWOTC, and isn't even a class adjusted for LWOTC at all (without .ini hackery)...the answer is No, Mod Jam is not "to blame" for your problem. In fact, Mod Jam nothing to do with your issue at all, except that you are likely creating a mod conflict by using mods not designed to work together in the first place.
predator_3 2021 年 8 月 15 日 下午 6:54 
The problem with the mod WotC Samurai Class. I'm having an issue where my samurai cannot attack (the attack option does not show up even if I am right next to an enemy). All of the other abilities, including the ones added by the Katanas, show up properly. By trial and error, I came to the conclusion that this mod is to blame.
Wet Dog Squad 2021 年 8 月 11 日 下午 7:21 
Are the configs for Disposable Rocket Launcher compatible with the new version?
Sgt. Hobo 2021 年 8 月 8 日 下午 2:19 
Yeah Joe, ignore the aml warning. This counts for any requirement that is covered by another mod.
Joe Marotta 2021 年 7 月 29 日 下午 2:55 
really looking to try this! it looks like true primary secondaries is compatible and recommended. when i remove original primary secondaries i get AML message for missing dependencies for several other mods that are listed as compatible. should i ignore the AML messages?
geh4th 2021 年 7 月 29 日 上午 8:18 
@thenumba1hitman: You'll probably need to provide a bit more info than that, for anyone to be able to help you.

First off, are you using LWOTC? If so, which version?
thenumba1hitman 2021 年 7 月 28 日 下午 2:58 
any reason why when i have this mod and all the req mods activated that my game crashes on mission start up? would love to use this mod just cant
HashiY 2021 年 7 月 28 日 下午 1:40 
me every time mod jam gets an update -> :)
Lt. Bob 2021 年 7 月 24 日 下午 2:35 
@Kiruka The update and an un/re sub fixed my issue. Thanks!
Lt. Bob 2021 年 7 月 24 日 上午 9:26 
My Advent Sniper rifle (HarbingerRifle) suddenly disappeared after this latest update. None of my other mods have updated but now my sniper's hands are empty and it calls out an error with HarbingerRifle data.
When I search all files for HarbingerRifle I only see ones modified last month, none recently, so maybe a file is missing or an old file slipped into the latest update?
Any help would be appreciated. Thanks, and keep up the great work!
Kiruka  [作者] 2021 年 7 月 23 日 上午 10:30 
@DokkaebiHerself Mod Jam itself doesn't make that change. One of the roster mods might but I don't know.

@Dondreon Yep, I've been following that mod's development. I want to add it, but I'm not sure when I'll get to it. Need to revisit some of my existing changes first, there are some things that aren't working that I need to make work before I add more roster mods.
Mrvecz 2021 年 7 月 22 日 上午 4:14 
Ah yes, that mod.
It will require some tuning for LW2 and the biggest one i expect is to completely change how magnetic grenade works because in LW2, undodgeable kick from cover is wayyyyyyy too harsh.
Magnetic grenade should just work like codex bomb and disable weapons and require reload.
Done 2021 年 7 月 22 日 上午 3:06 
Hey Kiruka!

Did you see the new Claus mod?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2552974509

I really love the look of these advent troopers, I really want to play this with mod jam, but I'm a dummie who has no idea how modding xcom 2 works :(

I can only have full confidence and hope that you will put them in mod jam, and no need to rush anything! I am happy with you working on your own pace.

Many thanks for a great long war experience!