安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






First of all great work, this skin looks great!
I am currently working on my own mod and would perhaps like to include this skin as part of it, would you be okay with that? I would of course refer to both you and this mod.
Also, how come you didn't include the smile on the mask?
You can freely switch between skins when you want, turn off this one and turn on your other skins, Jester will look and work as usually, and you can switch back later too.
image [www.imagebam.com]
Thanks again for the mod. It's so cool.
I hope I explained it understandably.
Thank you for kind words, glad you like it!
Out of curiosity and NONE of what I'm asking is hate towards your mod. Why a replacer mod instead of a skin? I don't work with mods whatsoever, so I'm not sure if there's a huge difference between making a mod that's a replacer compared to it being a skin.
I see what you talking about and I have no idea why it's like this for some enemies, it looks like bug that it had before, but only on some enemies.
I will try to understand why and see if it's fixable.
It most likely some enemies have points not at the ground because of their size, so fx still visible in scene when it close-up and it can't be changed.
Here was a bug (but it should be fixed?) with this flame where it was starting from chest of enemies, and not ground, so I am interested if this is what you saw.