边缘世界 RimWorld

边缘世界 RimWorld

Anty the war ant race
1,196 条留言
EMPTOM 10 月 20 日 上午 9:02 
프로티 상단에서 마루 프로티 인형이 뜨지 않는 문제가 있습니다. 모드 재배열과 재구독에서도 일단 해결되지 않아 체리피커 쓰긴 했는데, 혹시 이것이 무슨 문제인지 확인 부탁드립니다
킹니 10 月 19 日 下午 12:04 
앤티 영양젤리는 왜 글루미 퍼니쳐 조리대에서 조리가 안될까요
다른 모드아이템들 다 글루미가구에서 조리가 잘되는데 영양젤리만 ㅠ
Juan_B 10 月 15 日 上午 11:16 
Your mods look awesome, and thank you for your generous offerings to other players. I can't believe after putting that much in the descriptions you still get questions about CE and Biotech... Thank you again for the quality work.
Roo  [作者] 10 月 13 日 上午 6:58 
Despite what we've noted in the bug report notice, we're still receiving persistent bug reports for older versions, so we'll be sequentially deleting older versions of the files starting with the next update.
Roo  [作者] 10 月 13 日 上午 1:36 
icon added
Roo  [作者] 10 月 11 日 下午 9:55 
Anty Oppressor added
Roo  [作者] 10 月 6 日 下午 8:49 
if you don't want to use humanoid alien races, just quietly leave and use another xenotype race mod
Roo  [作者] 10 月 6 日 下午 8:47 
no yeah ik but what i mean is, I will not make a biotech version.
and I don't want anyone else to make a biotech version.
I already made it biotech compatible.
SanDimas 10 月 6 日 上午 8:30 
@Roo no yeah ik but what i mean is, not dependant or required of the the alien races, just vanilla dlcs
Roo  [作者] 10 月 6 日 上午 1:10 
I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.

I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.

I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.

I will not make a biotech fork.
and I don't want anyone else to make a biotech fork.
I already made it biotech compatible.
SanDimas 10 月 5 日 下午 6:36 
could there be a way to make them biotech and not alien races need?
Roo  [作者] 10 月 5 日 上午 3:49 
Now the self-destructing anty falls down for a moment.
ZGTangYi 9 月 20 日 下午 9:13 
I noticed the data changes for the Acid Rifle and its upgraded version. Is the 1.3% armor penetration in the current version an intentional design choice?
I really liked the previous data design that was strongly tied to weapon quality—it was quite interesting.
NightTree23 9 月 20 日 下午 1:15 
Is there a way to make anty eggs by default not edible in food policies?
I mean, it fits, but it took a while until I figured out just why the fuck the eggs were disappearing XD
Roo  [作者] 9 月 17 日 下午 11:07 
Removed unused head types
(An error will occur when loading a game save, but it will be fixed after saving and loading.)
Regenerated some texture files (regeneration required when using a custom DDS)
Added outfit stand graphics
Re-positioned and resized graphics by age
Roo  [作者] 9 月 8 日 上午 2:26 
2025Y / 9M / 12D
i will add dds image files.
ConstantlyDisappointed 9 月 2 日 下午 4:25 
Most fun I've had in Rimworld ever. The war never ends!
fshhhhhhhh 8 月 31 日 上午 1:15 
In a word, I will be very happy if you can take my suggestion into consideration.:steamhappy:
fshhhhhhhh 8 月 31 日 上午 1:14 
Ahem, here's another version.

When I saw the Curiosity buff duration being reduced, my heart almost shattered. To me, Curiosity has always been one of the most defining traits of the ant tribe. It represents the side of these pawns that sets them apart—beyond the rigid instincts of the collective, there is still agility, imagination, and wisdom.

But with the shortened duration, I can almost picture it: newborn ant pawns, carrying innocence and curiosity, barely given the chance to explore the world, forced instead under the weight of rigid dogma, survival, and war. It feels as if the vibrant spark of their souls is pressed down too soon, smothered by the demands of order and necessity.
fshhhhhhhh 8 月 31 日 上午 1:13 
I’d like to give some feedback about the Curiosity buff:

The buff duration was reduced from over 100 days to 45 days, which is not enough to cover a pawn’s growth cycle (180 days). By the time of the first or second growth stage, the buff is basically gone.

In fact, the buff doesn’t even last a full 1080 hours, since its effect decreases over time. After about 100 hours, it becomes almost ineffective.

If several pawns are born around the same time, during their first growth stage it’s easy for them to not gain enough learning progress, resulting in too few interest to choose. This makes it very hard to carefully raise pawns.

It might be better to extend the buff duration, at least long enough to cover the growth stage, so that its effect feels more interest and meaningful.
Lovhes 8 月 27 日 上午 5:47 
ohhh, i somehow missed the "in front of the ranged combatant" part. my bad :steamthumbsup:
Roo  [作者] 8 月 27 日 上午 3:51 
The buff duration was too long, so it was reduced.
fshhhhhhhh 8 月 27 日 上午 2:20 
I want to know why the duration of curiosity has been shortened from two or three thousand hours to 1080 hours.
Roo  [作者] 8 月 26 日 上午 4:14 
You can check the item description by clicking the ( i ) icon.
Roo  [作者] 8 月 26 日 上午 4:13 
<label>Acid Line Rifle</label>
<description>A firearm that fires more Anty-Acid, an acid that builds up in the body of Anties, faster and further.\n\nIt is designed to be used behind the Melee, and in front of the ranged combatants, supporting both.\n\nIt is very effective in close range.</description>
Roo  [作者] 8 月 26 日 上午 4:10 
Also the texture issue is not visible in my environment.
Regenerate your DDS/ZSTD.
If you ask me questions about DDS/ZSTD regeneration, I will delete them.
You should figure out how to use the mod you're using yourself.
Roo  [作者] 8 月 26 日 上午 4:03 
If you file a bug report somewhere other than the discussion, I will delete all of them.
Lovhes 8 月 24 日 下午 3:38 
is it intended for acid line rifle to have shorter range (20) than acid rifle (31) and acid assault rifle(35)?
Fuyu 8 月 17 日 上午 11:51 
I did find that thank you sm! :3
Roo  [作者] 8 月 15 日 下午 12:22 
@Fuyu
Use aphid breeding that opens in later tech
Roo  [作者] 8 月 15 日 下午 12:19 
일부 본편 통합 및 삭제
WAAAAGH!!! 8 月 14 日 下午 3:59 
서브모드가 사라졌는데 내려간건가요 통합된건가요?
Roo  [作者] 8 月 14 日 上午 1:54 
If your skin tone is strange due to the update interval, you can fix it using the 'character editor' mode.
Roo  [作者] 8 月 14 日 上午 1:50 
skincolor fixed
Roo  [作者] 8 月 14 日 上午 1:17 
Remove masking from body and head textures.
Change the skin shader type to cutout.
Roo  [作者] 8 月 11 日 下午 5:09 
I'll check it out
Fuyu 8 月 11 日 下午 5:04 
Would it be possible for the squeeze corpse to look for only the aphid extract and not meat in total? So I can have butcher for meat but aphid for the exoskeleton miners, this way I cant put it on do until X cuz I always butcher for meat
Roo  [作者] 8 月 10 日 下午 10:06 
proty dig trainable added
auzreon 8 月 10 日 下午 1:50 
:slimetabby::slimetabby::slimetabby:
Rainstone 8 月 7 日 上午 12:50 
강갑 이름에 카타글리피스 커'멘'더 헬멧/아머/사이드아머 라 돼있는 부분이 있는데
commander를 의도하신거면 커'맨'더가 맞을 거 같습니다
Killer Crow 7 月 31 日 下午 8:36 
so if I make a custom anty xenotype, is there a way to carry that over to any anty eggs they may have in the colony?
Moonmun 7 月 30 日 上午 3:01 
The barricades--the animations--God I love the work you put into this mod!
Roo  [作者] 7 月 29 日 上午 6:00 
People never read descriptions.
Syuriel 7 月 27 日 下午 9:58 
hello, why is anty symbiosis faction relation -100 permenent enemy and standard relation -50
but anty aggrresion faction relation -80 at start and standard relation -180? i assume it currently swapped naming. so i writing this. is this normal?
ChickenMadness 7 月 27 日 上午 8:08 
The animation with the barricades are so badass.
Meguwaifu 7 月 24 日 下午 6:01 
is it possible to change the hair color on already created pawns? i tried both character editor and the ideology styling station, but changing the hair color in either doesn't change anything. thanks in advance
Roo  [作者] 7 月 23 日 上午 2:09 
Anty weapons race limit removed
Roo  [作者] 7 月 22 日 上午 9:24 
AlienRace.AlienBackstoryDef : <requiresSpawnCategory>true</requiresSpawnCategory> added
h3ypnqlu 7 月 21 日 上午 6:33 
这个十人迫降开局是真的疯狂,地图全随机,生存还是死亡全靠运气,难度也很高,直接连着失败四局游戏,非常建议体验,但不建议开五倍以上袭击难度。
我觉得增加落地地形限制会更好,有时候直接降落到污染区去了。
MalevelonVanguard 7 月 19 日 下午 11:04 
Спасибо за мод, я не первый год с ним играю. Вот решил выразить свою благодарность автору.:steamthumbsup: