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It would also be extremely appreciated if I could turn off the buttons on the map permanently once I have it set up; I've misclicked on the map buttons by accident during a few hectic fights now...
No idea if you plan on doing any more dev work on this mod, but it's brilliant to say the least!
Now when you turn on the display of treasures, our wand in our hands starts to be displayed as a blue dot. And this is the only wand that is displayed
But now in this mode, the following items are displayed (from those that I was able to check): bags, bottles, alchemist bottles, all 5 essence stones, Spell Refresher, Chaos Die, Paha Silmä
What is not displayed: Full Health Regeneration, Extra Max HP, wands on the ground, wands in the hands of enemies (they are displayed in our hands, so now I want the same, but for every wands)))
And still, despite all these bugs, thanks for the great mod
Great map when it was working though
Zoom: 1 (as much as this is the one with the biggest impact, it's less of a minimap above 1)
Size X: 46
Size Y: 40
Line of Sight: 1 (This is more due to the fact that I feel non LoS is sorta cheating)
Fill Spacing: 10
Fill Method: Dot
Update Frequency: 2
Steps / Update: as low as I could, that was higher than 1 (I ended with 37)
Here was my full list of settings:
Draw Minimap: 1
Border: Off
Background: 0
Line of Sight: 1
Centre on: Camera
Resolution: 1:3
Zoom 1:
Fill Spacing: 10
Fill Method: Dot
Fill Scaling: 10
Update Frequency: 2
Steps/Update: 37
Render Method: Low detail
Edge Scale: 4
Draw Entities: 1 (could also be considered sorta cheating)
Draw Treasure: On (could also be considered sorta cheating)
Entity Scale: 3
Offset X: 269
Offset Y: -38
Size X: 46
Size Y: 40
Okay... either this mod or https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2620256258 broke my game.
Other Ideas for Mod Options...
Enemies, Wands, Chests, only appear on the map when seen by the player, OR if they have the associated 'radar' perk.
I would recommend this more as a learning tool to figure out how the maps generate rather than a mod to beat the game with. Why? Because like me you may play a lot worse than without a map, which is a weird thing to say, but I think the reason why the developers of Noita didn't program a map into the game was intentional. Something in your brain switches when you try to focus on a map AND the world surrounding your character. Your priorities change, and that get's you killed (More often).