边缘世界 RimWorld

边缘世界 RimWorld

Extrematorium Etc.
41 条留言
thesoupiest 8 月 20 日 下午 3:26 
Made a new texture for the refinery, please accept friend request if interested
ZX Zero 2024 年 6 月 22 日 下午 7:33 
The Advanced Biofuel Refinery don't have the recipe of that mod, i will test more later
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2292061018
Albo_Mora 2024 年 3 月 19 日 上午 10:48 
i've allowed every apparel to be obliterated but pawns won't do nothing
Holgast  [作者] 2024 年 3 月 19 日 上午 2:05 
when you say clothes, do you mean metal armour?
Albo_Mora 2024 年 3 月 18 日 下午 3:09 
same issue as @a quality meme, can't destroy clothes
Holgast  [作者] 2023 年 12 月 5 日 下午 1:43 
hmm! that's interesting. it inherits the bills from the electric smelter, so it should work exactly the same as that but with a major speed boost. do you have the same problem with the basic electric smelter?
a quality meme 2023 年 12 月 4 日 下午 2:22 
The Smelter is apparently incapable of destroying clothes. Even when set to allow all, the only things my colonists will obliterate or smelt using the plasma arc smelter are utility items.
RojoMuerte 2023 年 10 月 29 日 下午 8:38 
Nice. Not being able to rotate a building bugs me. :)
Holgast  [作者] 2023 年 10 月 2 日 上午 2:44 
Update: advanced biofuel refinery is now rotatable
Holgast  [作者] 2023 年 5 月 2 日 上午 12:40 
yeah, I made the art myself for that one, and haven't got around to doing the other directions yet
泰拉博士不太拉 2023 年 5 月 1 日 下午 11:09 
It was terrible that my Advanced biofuel refinery couldn't change direction
Holgast  [作者] 2022 年 12 月 28 日 下午 4:02 
Darn. I must have forgotten to do that. In the meantime you can just remove that line from the code if you're in 1.3
Dune Reference 2022 年 12 月 27 日 下午 2:32 
When used in non-1.4 games it tries to run the 1.4 patches anyway and ends up erroring in the console. Don't think it breaks anything, just gives: "XML error: <paintable>true</paintable> doesn't correspond to any field in type BuildingProperties."

To fix it you'd probably just have to set up a loadFolders.xml file to tell it to always load "/" and if the games 1.4, load the 1.4 folder.
Holgast  [作者] 2022 年 12 月 9 日 上午 5:05 
ehe
Sleepless Homunculus 2022 年 12 月 9 日 上午 4:55 
I read it as Excrematorium at first. As in, poop burner.
Holgast  [作者] 2022 年 12 月 8 日 下午 2:56 
Added your suggestions. If it's weird being behind the multi-analyser, I could always swap it to Fabrication
Holgast  [作者] 2022 年 12 月 7 日 下午 1:40 
good ideas, they should certainly be behind research and that's a good one to use. not sure how the power use happened 😂 probably overlooked it
Victor 2022 年 12 月 7 日 上午 8:44 
Suggestions:
1. Lock all new buildings behind the Multi-Analyzer
2. Make the Plasma Arc Smelter consume double the power. Right now it consumes less than an electric smelter, so it makes it useless.
RojoMuerte 2022 年 12 月 2 日 上午 8:50 
Love the new designs. Can't wait to try the new refinery!:::)
SpacerGorisan 2022 年 12 月 1 日 上午 5:48 
it's so cool. I will use it for many years.
[EASY]KTV 2022 年 9 月 25 日 下午 4:50 
Hello, thanks for a nice mod. I have the same error as @Latex but it s only a warning at start. The mod works perfectly after that.
Holgast  [作者] 2022 年 9 月 23 日 上午 5:40 
I'll have to give it more of a go.

Sorry, just tried in both Mod Manager and Rimpy and wasn't able to replicate - it works for me. If it's definitely a problem with this mod I could try reuploading it, maybe I accidentally uploaded it with a typo last update.
Latex Santa 2022 年 9 月 23 日 上午 5:38 
@Holgast Rimpy is exceptional, and very stable, in my experience. Extremely useful for large mod lists, modifying mod lists, resolving incompatibilities, dependencies, load order, it's pretty great.
Holgast  [作者] 2022 年 9 月 23 日 上午 5:26 
The about.xml looks fine to me! Matches exactly with VEF. I'll take a look at it myself in mod manager (I haven't tried rimpy yet)
Latex Santa 2022 年 9 月 23 日 上午 4:12 
@Holgast As far as I can remember, Vanilla Expanded Framework has been updated this year on 15th of September, so that might be it.
Holgast  [作者] 2022 年 9 月 23 日 上午 3:55 
I haven't updated this in ages, so it could be an old packageId in there! Wonder if Sarg changed it.
Latex Santa 2022 年 9 月 23 日 上午 2:14 
@Holgast Yo son, I'm getting an error from Rimpy when I try to add this mod in my modlist. It says "Missing dependencies - Vanilla Expanded Framework", but I already have the Vanilla Expanded Framework in there already.

IMO, this might be an issue with the Rimpy mod manager, an improper download of your mod on my part, improper description of dependencies / defs, some mistake somewhere in an .xml folder, some kinda mod incompatibility, or something on the Framework's end.

Please look into it, when you have the time. I would like to be able to use this mod with my current mod lists, since it is pretty cool.
Holgast  [作者] 2022 年 9 月 15 日 上午 2:29 
Thanks - still need to get the smelter redrawn sometime
Latex Santa 2022 年 9 月 15 日 上午 12:26 
This mod looks useful enough to add to my permanent mod list. Thanks for making it!
Holgast  [作者] 2022 年 4 月 24 日 下午 7:53 
Oh, for the dependency? I'll probably fix it next update, because it doesn't seem to be hurting anything
Vaphal 2022 年 4 月 24 日 上午 9:04 
@ Holgast In the about file you got the package id and display name reversed. Otherwise great update. :winter2019happyyul: :winter2019happyyul: :winter2019happyyul:
Holgast  [作者] 2021 年 2 月 8 日 下午 4:37 
thanks! Actually I would like to change the art at some point, because someone pointed out the perspective is way off and it should be a bit more top down. Just need to remake it.

Anyway, you can check out the patches I've included and just sub out your recipes and findmod :)
Cigg 2021 年 2 月 8 日 下午 4:30 
How would one patch mods to use the smelter in this mod? It's very aesthetic!
Holgast  [作者] 2021 年 1 月 1 日 上午 9:15 
Okay, all done! 🥳 it's patched in now. I have no idea why that mod would be causing issues on a heavily modded save, it's just a patch, but I'll try using it again I guess. At least it definitely works on a new save.
Holgast  [作者] 2021 年 1 月 1 日 上午 8:59 
I would have added it already, but I think that mod is totally broken; I also had the problem people are reporting that they can't find corpses. maybe it needs to be on a new save?
If it works for you and others I can add it
RΞΛPΞRisONLINE 2021 年 1 月 1 日 上午 8:21 
would you be kind enough to look into compatibility with the auto strip cremating mod? I get it if you dont, its already a lot of work to keep ones own mods up to date...just thought id ask :) Great mod bro
Fish in the Flask 2020 年 12 月 30 日 上午 12:24 
I.... wow. you, sir, a man of something! :trophy:
Holgast  [作者] 2020 年 12 月 29 日 下午 10:02 
Hey Fish! Thanks for your review. I've finished with that big update I wanted to add an extreme smelter to this mod, so the extrematorium can now make bone china/ash.
Holgast  [作者] 2020 年 12 月 28 日 下午 5:24 
ooh, I forgot about bone china. I'm actually working on adding something else to this mod which could take a little while. Any other bills need adding?

In terms of the custom bills, I could just reset the work required to normal to keep the custom text, and then add work speed x2 to the table.
Fish in the Flask 2020 年 12 月 28 日 下午 4:55 
pros: Less dirty and beauty, Much faster

cons: vanilla bills only. (actually a custom bills that similar to those vanilla ones.)

not recommended for those who came here to find some faster crematorium for another mod bills(like, make bone china from 'Rim of Madness: bones') :steamthumbsup:
Sir James 2020 年 11 月 25 日 下午 12:17 
this is a life saver for wave survival mods, this might let me keep up with the raids now.
thank you so much