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I think from default the 'drops' aren't activated and you have to change the settings to toggle it to 'true'. But with system generated grids, loot is added within 'random' containers. So if a grid contains lockers, cargo containers or barrels/crates, then they can be selected to contain LOOT. Personally I have deselected most ores from the loot table.
My goal is for in scrap yard to be a random discovery.
I think Sadragos superseeded any kind of update borking.
Countless time the server has updated and broke so many things.
But the way how this is layered is just right.
I might prefer to have it somewhat more intituitive since you need to be in game to run the reload command otherwise it will reset your configs.
Nonetheless this is one of the best mods I've ever used!
It pulls any possible item in the game aswel so it works with modded items straight out of the bus.
Thanks Sadragos!
There might be a typo somewhere.
Does this mod work with MES at all?
I'm trying to get spawns to have specific loot in them, but so far I've been unable to get it working.
I made quite a few presets in the More loot config.
Was I suppose to put them in the example itemlist?
And leave the config empty
@Ronon Dex It should work with nexus, although I've not tested the mod in a while. With nexus you'd most likey have to set it up for each instance seperatly as it uses world saves to store its configs. Also the cooldowns and times would not be shared. Aside from that I don't se any reason why it should not work.
It looks really good but im a little cautious if it comes down to server scripts.
@Arkitekt & selladraco27 There're config options for that. There's SpawnDistanceSpace and RandomSpawn. Please read the description for more info.
The only thing is, that the spawning of items only takes place, when the building/prefab is spawned. So if you use blueprints it wont help you sadly.
However, this mod comes with a predfined list for everything.