安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It would be nice if huge waves and/or insane difficulty spawned very little small "ships" and more bigger one, maybe some mini-leviathans?
u can change the game setting of mid-term year to let the monster attack earlier or later, but it's not very wise if they appear at the beginning of a game.
Clear errors and decrease the power of Cloud enemy which created by this mod
The monster event will start at the year of 50 years before midgame, after that they will spwan regularly. u can shut down the whole event in policy if they spwaned too many.
There will be some monster bosses with new policy appeared when game enter end game year.
Also the monster will spawn 50 years before mid game. Maybe a better idea to set mid game year at 2275-2300.