Stellaris

Stellaris

Total Assimilation
348 条留言
Knaughts  [作者] 9 月 22 日 下午 4:07 
Updated for v4.1.
Knaughts  [作者] 8 月 2 日 上午 10:33 
@alfharobby: Dang, very strange. I'll look into it if a few more people complain about this specific incompatibility.
alfharobby 8 月 1 日 下午 7:11 
no it doesn't, just for some reason only KANSEN Species from that mod completely doesn't have Total Assimilation.
Knaughts  [作者] 8 月 1 日 上午 9:28 
@alfharobby: Reading the description of that mod, I don't see anything I'd expect to conflict with TA. Does it modify any traditions or ascension paths?
alfharobby 8 月 1 日 上午 12:40 
could you add compatibility patch for KANSEN Species from Azur Lane Stellaris DLC Mod please.

Total Assimilation completely doesn't work for it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1617872589
Knaughts  [作者] 7 月 22 日 下午 7:50 
@Bronco, @Schulzman: Awesome to hear.
BroncoXeno2035 7 月 22 日 上午 8:58 
Really been enjoying this mod. Playing a Rogue Servitor with a weird sense of karma and so genocidal and evil races get turned into the main race while then going to serve the races they were killing/enslaving
Schulzman117 7 月 22 日 上午 8:42 
finally i dont have to plug organic pops in as batteries and can instead send them to the forge worlds
Knaughts  [作者] 7 月 17 日 下午 8:11 
@Doc: Glad you're enjoying it! These comments are why I do it. :)
DocHolliday 7 月 17 日 上午 9:26 
You are a hero!!!!!!!!!!!!!! Now I can make a Synth empire from game start, thank you!
Knaughts  [作者] 7 月 8 日 下午 8:14 
@Bronco: Yep. You can see the list of conditions under which Total Assimilation unlocks in the mod's description ("you can Total Assimilate any species into your primary species when one of these is true...").
BroncoXeno2035 7 月 8 日 下午 7:42 
Does it also work for other Machine Intelligences once you have their Ascension?
Knaughts  [作者] 7 月 8 日 下午 7:20 
@Bronco: Yes.
BroncoXeno2035 7 月 8 日 下午 6:08 
So can this mod allow Driven Assimilators to turn Organic Pops into the Primary Robot Species?
Knaughts  [作者] 7 月 1 日 下午 9:31 
By popular request, I uploaded the legacy version that supports vanilla v3.12 through v3.14. You can find it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3514294386 .

Let me know (in the comments there) if you have any trouble with it!
ZAPierZeta 6 月 17 日 下午 9:27 
Oh my god yes! This mod fixed a huge issue I was having in one of my games where I conqured an individualist machine empire as a cybernetic materialist empire with robots, and I couldn't convert their pops into my robots, I was just stuck with their pops which could hold as much traits as even my robot pops, let alone my supperior cyborgs.

I mean, its a spoiled fix, since now all my species (my robots and theirs) are now just the cyborgs, but hey, Im having fun. Great mod!!!
waning crescent moon 6 月 14 日 下午 9:51 
You mentioned it a month ago but I would highly appreciate it if you uploaded a separate 3.14 legacy version.
Nikola M 6 月 14 日 下午 1:30 
it's a shame that i have to use this mod for performance reason as it goes against roleplay
Knaughts  [作者] 6 月 9 日 上午 10:38 
If you like robots but wish they worked better with bioships/Behemoths, you'll be interested in these two mods I just released:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3495775219
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3495774974
Knaughts  [作者] 5 月 26 日 下午 10:54 
Thanks for your patience, all. I believe I've fixed the bug that causes pop groups to get stuck in "Stratum: Assimilation" after total assimilation. Let me know if it keeps appearing, and please give me a link to a savefile so I can dig deeper.
ChuckGyver 5 月 24 日 上午 11:31 
hi,

the assimilated pops still seems to do the jobs. I was killing them by kill_pop command, what doesnt seem to work on the long run
Knaughts  [作者] 5 月 21 日 上午 7:56 
@Erika: I noticed that, but interestingly, this happens in vanilla too: any assimilated pops are put in the Assimilated stratum. I'll keep an eye on patch notes; when Paradox fixes it in vanilla, I'll copy that fix to TA.
Erika 5 月 21 日 上午 1:55 
having some bugs with this. Specificaly pops that are asimilated remain in stratum asimilation rather than just become worker, and don't end up benefiting from utopian abundance.
Knaughts  [作者] 5 月 16 日 上午 7:20 
@RED7URY: No, I'm afraid it requires 4.*. If there's enough appetite, I can release the old version as another workshop item.
RED7URY 5 月 15 日 上午 4:13 
Is this mod 3.14 compatible as I don't want to update to 4.0 yet?
Knaughts  [作者] 5 月 12 日 上午 9:49 
@KingKull: I noticed that, but interestingly, this happens in vanilla too: any assimilated pops are put in the Assimilation stratum. I'll keep an eye on patch notes; when Paradox fixes it in vanilla, I'll copy that fix to TA.
KingKull2112 5 月 12 日 上午 3:33 
Interesting bug. If you assimilate biomass from a wilderness empire, it keeps it in assimilation, even though it's your species now. It only shows this in the resettlement screen, it's not actually assimilating it anymore. I've tried spreading it out over several planets, not changing, but in fact is growing.
Knaughts  [作者] 5 月 11 日 下午 4:38 
@Mr.Thiccman: Gotcha. I have a few more questions, but let's move this to a thread: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2296011997/596274665528256036/
Mr.Thiccman24 5 月 10 日 上午 1:11 
@Knaughts just ran a quick test with only this mod enabled. bug still exist
Knaughts  [作者] 5 月 9 日 下午 8:10 
@Mr.Thiccman: Interesting. Does the bug appear when TA is the only mod active? Can you get me a savefile that shows the issue?
Mr.Thiccman24 5 月 9 日 下午 5:35 
Found weird bug with genesis guide. When modify main species,it will forced to assimilate all the pre-sapient into main species. Because of this, i can't uplift them for the juicy unity and removing -2 district modifier from genesis preserve (can't turn planet into ecu because of this).

Bug gone when i turn off this mod. Anyways thank you for this mod
Celestial Caesar 5 月 9 日 上午 8:00 
Like Sarus said; unless they integrate this exactly as-is into the game, I'm staying subscribed forever.
Sarus 5 月 9 日 上午 1:31 
Pretty sure i might be hanging onto this forever unless vanilla does 100% this lol
Always going to love the ability to help lessen the species spam cause every one of their grandmas wanted a certain habitability preference or some other random traits
Just hand out free Cups of Assimilation Tea every year to new "Recruits" or refugees :)

Note: Still hanging onto 3.14 or whatever previous ver is called: going to give 4.0? couple weeks/month/s to sort out the various whatnot's
Knaughts  [作者] 5 月 8 日 下午 8:41 
@KingKull: Ah well, thanks for confirming! Maybe folks are just satisfied with the assimilation available to all the new genetic ascensions.
KingKull2112 5 月 8 日 上午 8:06 
Yeah so I downloaded this, it works. I even used it on a previous saved game so it's not that. I don't know what happened to make people unsubscribe
Knaughts  [作者] 5 月 7 日 下午 1:33 
Hey folks, I've noticed a sudden down-tick in the number of subscribers in the last two days. Is anyone seeing errors in this mod, or do the changes to vanilla Stellaris make TA less necessary, or what?

(I realize this is a long shot, since former subscribers are unlikely to see this question!)
Knaughts  [作者] 5 月 7 日 下午 1:30 
@阿拉蹦吧: Glad to hear it!
阿拉蹦吧 5 月 5 日 下午 7:34 
i like this mod
Knaughts  [作者] 5 月 5 日 下午 3:38 
The mod is now up-to-date for 4.0. See the Change Notes (top of this page) for details. Let me know if you run into any issues!
Sarus 3 月 2 日 下午 4:53 
Ah, was just wondering, but its not often enough i even play a forced 1 world only play to need to mess with that file, but this mods been sweet, no whole screens of races and all their test subjects :P (1 race: like 9 subs because of some trait or so)
Knaughts  [作者] 2 月 17 日 上午 8:24 
@Sarus: Yep, that's pretty easy to adjust, but outside the scope of this mod. If you want to try to put something together yourself, you'll want to modify or duplicate event "action.65" in "events\on_action_events_1.txt".
Sarus 2 月 17 日 上午 1:50 
is it possible to increase how many pops get assimilated/converted? for a situation like playing on the Frame World from gigastructures, when you get many hundreds piled up there, with only 1 "world" would take forever to get through that mountain of assimilate candidates :lunar2019laughingpig:
Knaughts  [作者] 2024 年 12 月 18 日 下午 12:17 
@everyone: If you're interested in being able to choose which species Total Assimilation converts to, speak up in this thread: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2296011997/7343773446573297124
Knaughts  [作者] 2024 年 12 月 2 日 下午 4:39 
@Glory: :D:
Glory 2024 年 12 月 2 日 下午 4:33 
Thought about a mod like this today, got home from work and this was the first result for 'assimilation' very nice :lunar2019coolpig:
Knaughts  [作者] 2024 年 10 月 31 日 下午 2:04 
@Hektar: <3
Hektar 2024 年 10 月 31 日 上午 4:35 
@Knaughts
Thanks so much for keeping this up-to-date. <3
Knaughts  [作者] 2024 年 10 月 31 日 上午 12:06 
@敖律风: Done, thanks for your help.
敖律风 2024 年 10 月 12 日 上午 5:57 
Knaughts  [作者] 2024 年 10 月 6 日 下午 1:58 
@Park: Ah, I see what you mean. Thanks and good catch; I'll submit a bugfix now.