安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Feel free to DM me !
I'm incredibly intrigued by this automatic dice roller, and have been wondering if there's a way to tool it to work with Axis and Allies.
Specifically to reverse the current auto functions.
I.e. rather than deleting all dice less than 3+, 4+ etc., delete all dice greater than 1, 2 etc..
Since Axis and Allies functions on a reverse function of "roll equal to or less than this number" for combat hits.
I tried to fix your bug Thoray but I cant reproduce it, I am going to investigate will I play play games so it could take some time. If you can show or detail me how you reproduce it, it may help.
Sorry for the inconvenience :/
The menu idea is great!
Is there a way to make dice in KT mode spawn and roll more central? If so this would allow board to be scaled down a little bit more which combined with dice scaling would work brilliant.
Really appreciate your efforts btw!
Tell me if you find any bug or if you don't like the changes =)
a. yes good idea I am going to delete dice when you click on "spawn and roll". I guess you never need to keep old dice when using that.
b. Yes that should be kind of easy to do*
1. I'm not sure which one is better ?
- a separated option to scale the dice*
- do it relative to the scale of the board
2. Maybe I should put a check box on kill mode to set or not the auto roll
3. Sorry for the bug I fixed it, it wasn't supposed to be there
4. Mmmmh I didn't want to add to much stuff because i want to keep the board as uncluttered as possible (if it's the good word)
I think it's kind of fast to read without indication of the die number but I might try something with some light images or tooltips
Looking at all of that it seems I have to make a menu for the different options " * ".
It's going to take a will so I will start by the smaller features.
Thank you for your feedback I am glad that you help me improve the project , it's really nice of you !
1. so board can be scaled can dice spawned also be scaled relative to size of board?
2. in Kill team mode could 1-6D also be spawn and roll?
3. also in kill team mode the "+" shows and if pressed rolls the number of dice stored in the text field plus any from 1-6D selected, not sure what can be done to prevent this but just feedback
4. Would it be worth adding a visual at bottom of board above the number of each face rolled info, with a dice face above the value just for easy quick ref?
That said, thats an incredibly tiny nitpick for an amazing mod
I added skin customization and dice counter =)
(Beware the skin customization part doesn't work with all dice and is slow when you spawn a lot of dice a once)
If you have ideas about how I can improve it, don't hesitate to give me feedback
Have fun !!!
I have made a simple 40k board setup workshop item, I was wondering if I could get your permission to have it feature this dice roller?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2352679695
Thank you for your feedback !
If you really need to spawn more than 6 dice you can still go back to the normal mode and do it there.
For the reroll 4+, I guess you can do it easily with the features of the mod
Tell me if its OK to you =)
Usually your rolling 1 or 2 dice for movement and a handful for shooting and fight phase. A useful feature would be after initial roll of dice one click to roll all dice above a certain face value eg roll 5 attack dice, reroll all 4+. Maybe you'lr mod does this already...I'm afk so hot sure.
+ I see that the basic dice pack for kill team includes 2D10 dice. Do you also need them ?
If the box is not checked it will just select the dice