Portal 2
Forward - The test on a nature/Тест на природе
14 条留言
KirikkSiSq 2021 年 4 月 7 日 下午 8:55 
@Jacopo_exe the :p2cube: was a text on my smartphone. When I read this I thought about SARMA cube https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2380875770
KirikkSiSq 2021 年 4 月 7 日 下午 8:49 
Написано
KirikkSiSq 2021 年 4 月 7 日 下午 8:48 
И описание на русском добавь. В руководстве всё написанл
KirikkSiSq 2021 年 4 月 7 日 下午 8:48 
Короче раз ты русский то добавь русское название. Это не Geometry Dash, где кириллицы нет, это Steam. Так что добавь его, ок?
KirikkSiSq 2021 年 4 月 7 日 下午 8:46 
Antek1234 2020 年 12 月 2 日 上午 2:19 
Good
positive_epsilon 2020 年 11 月 29 日 上午 6:02 
A bit confusing, but I got the hang of it
PeterLucas 2020 年 11 月 28 日 下午 6:36 
Hey that was a simple but fun momentum puzzle! Good job! I haven't really created momentum puzzle yet. I've used it only once I think.
quatrus 2020 年 11 月 28 日 上午 7:33 
Nice fling map - kind of reminds me of old P1 maps. Thanks for creating.
ThEnderYoshi 2020 年 11 月 26 日 上午 4:52 
Nice map but there were some performance issues. I recommend you check out TopHATwaffle's videos on optimization. Also the lighting could've been better. Actually just check out TopHATwaffle's tutorials in general, they're really helpful!
BigDJames 2020 年 11 月 23 日 上午 9:55 
amazing :O:p2cube:
Andy T 2020 年 11 月 22 日 下午 10:37 
@Dragunov, this is a total cockup using Hammer wrong, I experienced it myself laziness is that one word description for this but in my case I was just experimenting with transparent textures; I am not sure the proper construct suppose to be to achieve outdoor look, but that can easily be found on those tutorial videos.
[Dragunov37] 2020 年 11 月 22 日 下午 9:56 
I'm having a problem, why is my skybox just white?
Andy T 2020 年 11 月 22 日 上午 2:49 
Great concept, but fell apart on everything else. For that I begrudgingly gave you thumbs up but it is a barely passed situation. See my run for explanation. On a technical level, what in high heaven is that? Of many Hammer or BEE maps in all of my 2 years of Perpetual play all open-air maps were just fine, nobody has such visual bug. In gameplay if I have to F6/7 so many times you can see the problem.