边缘世界 RimWorld

边缘世界 RimWorld

Psysword
56 条留言
Mythophile 7 月 26 日 上午 7:33 
Yay, just needs a compatibility tag then for 1.6.
OganessonG 7 月 7 日 上午 12:27 
work in 1.6
CTH2004 2024 年 7 月 26 日 上午 7:24 
okay, if it works with 1.5 (ultimately this is bacily OCD, you don't have to do it), could you make an update that just adds "1.5" to the about file, so I stop haveing errors?

Ultiamtely just a convienience/ annoyance, so not necessary.

Thanks, no matter what you choose!

edit: how did you go about makeing it have such an ability? I am looking into makeing things (especially genes) influenced by psycic ability, and this seems like it could be useful, maybe as a claw... (well, not quite this, but akin to it)

Thanks in advance!
Kasrkin 2024 年 6 月 25 日 下午 10:26 
checked it out, seems to work fine so far, so i let it be. thanks anyway :)
Chefboyjc  [作者] 2024 年 6 月 24 日 下午 12:51 
If it doesn't already work, then go ahead
Kasrkin 2024 年 6 月 24 日 上午 11:46 
Hi, i wanted to ask, if it would be alright, if i pick this one up and continue it.
Harry 2024 年 5 月 20 日 上午 6:12 
1.5? :)
thailyn 2023 年 9 月 8 日 下午 1:13 
Hi, the RecipeDef for Make_Bond_PsySword references BondingCore and BondingBench, which are ThingDef from the old (RimWorld 1.3 and below) Persona Bond Forge mod. The new one by StatistNo1 (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2881724503) has the same mod name (so is also found with PatchOperationFindMod) but uses instead PersonaBondForge_ThingDef_BondingCore and PersonaBondForge_ThingDef_BondingBench .

This leads to errors in the log like:
Could not resolve cross-reference to Verse.ThingDef named BondingCore (wanter=thingDefs)

I believe it would be better to reference the new ThingDefs, at least for RimWorld 1.4.
danzloblaha13 2023 年 7 月 24 日 上午 6:04 
Possible persona relic ?
JustTheTip 2022 年 11 月 6 日 上午 8:10 
Here is the paste bin of the debug log with just Harmony and Psysword mods active: https://pastebin.com/iMKUN9AX
nyX  [作者] 2022 年 11 月 5 日 下午 10:30 
@JustTheTip As far as i'm concerned it should work just fine with 1.4
JustTheTip 2022 年 11 月 5 日 上午 8:57 
I love this mod, can never do a play though without it. I've been using it in 1.4 just fine except for one quality of life bug. When paired with Harmony, visually it does not show pawns holding weapons when drafted, but they are able to use weapons. It is playable, just kinda annoying when raids happen and i cant see what the enemy pawns are wielding. Hope it get updated to 1.4 :)
Stormtrooper 2022 年 10 月 27 日 下午 12:39 
1.4?...
Freg 2022 年 10 月 4 日 下午 3:13 
Thank you. I'll be sure to credit you.
Chefboyjc  [作者] 2022 年 10 月 4 日 下午 1:56 
@Leoli Yeah thats fine, go ahead
Freg 2022 年 10 月 4 日 下午 1:07 
I'm doing the coding for a pack of YGO monsters to be published soon. The effect of one weapon would translate into Rimworld best by attacking neural heat limit in a similar way as this weapon does.

Can I have permission to use the weapon's code for reference to code the weapon if I give you credit as reference?
TopKnott 2022 年 8 月 28 日 下午 1:06 
Different colour variation based on selected tree from vanilla psycasts expanded.
Oldman 2022 年 4 月 16 日 下午 7:18 
Suggest adding scaling to the psychic damage. The higher the psychic sensitivity, the higher the %chance to deal the psychic damage.
Torkkar 2021 年 12 月 17 日 上午 10:12 
a Spear/Hammer variants with bigger bonuses also a Crafting method not dependent on another mod would be nice.
Raine 2021 年 11 月 30 日 下午 1:38 
my psycaster has the psyword equipped, but she isnt receiving the psychic sensitivity bonus from it. i've tried re-equipping it and drafting her, still wont work.
Drayco84 2021 年 11 月 11 日 下午 2:10 
Any chance of getting a spear variant?
joseasoler 2021 年 9 月 27 日 下午 11:43 
Thank you for creating this mod!

I noticed a typo in the description: "while still begin light and deadly" should use being instead of begin.
Dereck Delta 2021 年 9 月 22 日 下午 7:44 
This works with Combat Extended?? O.O
Hykal 2021 年 8 月 26 日 下午 7:16 
Please don't. They're ultratech weapons and shouldn't be craftable.
Torkkar 2021 年 8 月 26 日 下午 6:20 
can you add in a crafting recipe cause 1 I don't like the other weapons in Ex Arse, 2 Ex Arse is taking forever to update, 3 crafting could be a tie in reward for getting a player to knight rank or higher done threw quest prompt & Techprints.
ElConvict 2021 年 8 月 4 日 上午 12:39 
Can you update the tags if it works with 1.3?
alex10019529 2021 年 7 月 21 日 上午 8:43 
i havent tried 1.3, just wonder if it work for it thank for reply :steamhappy:
Chefboyjc  [作者] 2021 年 7 月 20 日 下午 12:57 
@alex10019529 It should work with 1.3 already, if you notice any errors let me know
alex10019529 2021 年 7 月 20 日 下午 12:42 
will it get a upgrate to 1.3 or it already is?
Mezz 2021 年 6 月 9 日 上午 1:25 
Thank you!
Chefboyjc  [作者] 2021 年 6 月 8 日 上午 9:49 
@Mezz Xedos does, you can talk to him in our discord server
Mezz 2021 年 6 月 8 日 上午 2:42 
So who did this artwork? I'd love to commission whoever did it to retexture the monosword and plasma sword!
Oldman 2021 年 4 月 24 日 下午 7:12 
Kinda think that the psychic damage should stack based on your neurolink level & that the Persona weapon deals more psychic damage than the standard. Also, you need to have neurolink level to deal the psychic damage at all (unless it's a persona weapon).
Dinonick 2021 年 1 月 30 日 上午 5:45 
This is great. It fits so perfectly into the base game its insane it isnt there by default
brucethemoose 2021 年 1 月 9 日 下午 2:18 
Thanks!
Chefboyjc  [作者] 2021 年 1 月 9 日 下午 2:11 
@brucethemoose fixed
brucethemoose 2021 年 1 月 9 日 下午 1:10 
A warning from the allyourbase mod: "[Psysword] causes compatibility errors by overwriting CutBase in file D:\Steam\steamapps\workshop\content\294100\2293433080\Defs\ThingDefs\MeeleUltra.xml"

Could this be patched instead of overwritten?
Hykal 2021 年 1 月 1 日 下午 4:07 
@carnivore
Theres no point getting this sword without Royalty.
nigcarnivore14 2021 年 1 月 1 日 下午 3:10 
is there a way to get this mod without royalty? I don't want royalty
Tyrannical_Elmo 2020 年 12 月 12 日 下午 9:01 
@chefboyjc YES YES YES. THIS IS A BEAUTIFUL SWORD. BUT NOW WE MUST HAVES ONE HANDED ZEUS HAMMERS. SO THOSE NON PSYCHIC MELEE USERS CAN BE USEFUL. DUAL WIELD MECHA THOR
(T)horstum 2020 年 12 月 7 日 上午 6:57 
@Maartenvg for me insectoids do psychic damage and down everything in seconds.
Tokido Saya 2020 年 12 月 6 日 上午 7:42 
will we have a chance to craft a golden Psysword?like some mod can craft a golden psyscepter
Tyrannical_Elmo 2020 年 12 月 5 日 下午 9:25 
:o can we get psy hammers?
Terry_Voldetort_2th 2020 年 12 月 3 日 下午 1:35 
Hey i just saw a weird conflict. A rippier hound from alpha animals went manhunter and did psychid damage and does such a huge amount that it 2 shots colonists.
Saebbi 2020 年 11 月 30 日 上午 3:59 
I did some testing and i might have set the armorpenetration too high, i recommend toning it down to 1/3. I used the Forsaken patch as a template, so that's why the value is so high.
Dizzy Ioeuy 2020 年 11 月 29 日 下午 6:51 
What got updated just now?
Saebbi 2020 年 11 月 29 日 上午 11:08 
I made a Combat Extended patch for this: https://www.dropbox.com/s/lneb6lgoljdahru/Patch_CombatExtended.xml?dl=0
Just put the file into the "Patches" folder and load the mod after CE.
The Mage Kris 2020 年 11 月 24 日 下午 11:34 
Sweet weapon, what makes it hard to make CE compatible?
Rocketeer 2020 年 11 月 23 日 下午 10:39 
You should make a psyknife that isnt very good at stabbing but can cause brain damage with a chance to proc per hit
MogsPOV 2020 年 11 月 23 日 下午 5:18 
Really nice. The graphic is sweet. Weapons feels like a small replacement to the Mono sword.