边缘世界 RimWorld

边缘世界 RimWorld

[KK] Metal Scarabs (Continued)
15 条留言
test 8 月 1 日 上午 3:18 
idk why i love this mod but its my favourite mod
test 2022 年 10 月 21 日 上午 11:25 
yeah i alwways have the same hash collision errors when i load a savegame and it is with seemingly random things
Reverie 2022 年 7 月 21 日 上午 11:35 
Hm, well then I guess it's just a matter of a big modlist :s I don't have the time to do a binary search, sadly, if it would even help since it could be just happening when there's some combination of many mods fighting for the tag or whatnot.

I'll just pass on the scarabs for now, they also bug (:P) my wildlife tab when they're on the map with errors and invisible entries. Something's unhappy with them in my install.

Thank you for all your mod support efforts, we all appreciate you guys very much!
Mlie  [作者] 2022 年 7 月 21 日 上午 10:08 
@Reverie I tested this mod and the linked mod and got no issues?
Reverie 2022 年 7 月 21 日 上午 7:40 
Mlie  [作者] 2022 年 7 月 21 日 上午 6:35 
@Reverie Can you leave a link to the mod that triggers it?
Reverie 2022 年 7 月 21 日 上午 1:49 
Hash collision between Bug_Uranium and Frame_GLWallLamp_Blue: both have short hash 37671
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_FlightmareDragonScales and VWE_Bullet_LightSMG: both have short hash 37679
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_NadderDragonScales and Bed_AdvDoubleBed: both have short hash 37683
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_TerribleTerrorDragonScales and VFEI_Artifacts_PsychicPacifier: both have short hash 37688
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_TripleStrykeDragonScales and RM_Bullet_ReinforcedChargeLMG: both have short hash 37691
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Reverie 2022 年 7 月 21 日 上午 1:49 
Hey, sure, I thought it could've been some game-wide known enough error. Here's the log: https://gist.github.com/HugsLibRecordKeeper/e0ceb497aad2867a82aacda093ff93a1

It will only happen with other mods, of course, because it names conflicting entries (how odd for RW :P).
Mlie  [作者] 2022 年 7 月 20 日 下午 11:25 
@Reverie As this does not happen with only this mod loaded it would help if you tried the steps described under ”Reporting issues” above
Reverie 2022 年 7 月 20 日 上午 11:47 
I have a small issue - when I turn on the scarabs mod (I tried turning it on almost last and adding it after launching the game without it... probably makes no diff, but I tried), I get a few (5? 6?) errors about some scarabs clashing with SHORTHASH with a few random items from other mods (like a blue lamp and some chair or whatnot).

Most of them (like 5/6? 4/5?) are scarabs made from metallic scales from Race to the Rim dragons.

I figured since it's patching scarabs "live", it's not something I can edit myself. So I'm reporting :)
Mlie  [作者] 2022 年 3 月 28 日 上午 1:58 
@IntellectMaster Yes they take stuff-properties into account when spawning
DeviantEntity 2022 年 3 月 28 日 上午 1:34 
Do the scarabs benefit from the metal's statFactors and thus have a lot of hit points when made from plasteel? Does their armor rating change?
That's not a name 2021 年 8 月 6 日 下午 12:12 
just like that thing from ender's game
test 2021 年 6 月 16 日 上午 12:07 
great i like that it generates a scarab for every metal thats cool
darthalex41 2020 年 11 月 26 日 上午 8:17 
h u h, n e a t.