Stellaris

Stellaris

L-Cluster Plus
563 条留言
Klarac  [作者] 9 月 25 日 下午 2:13 
@FenFenScreeScree I don't remember the exact reason anymore (I made the mod a really long time ago), but I think it was because I didn't want the nanite armor to overshadow other components that had high armor regen as their gimmick.
FenFenScreeScree 9 月 25 日 下午 12:39 
Why does nanite armor not regen??? AT ALL???? Not only should it regenerate, it should regenerate FAST. It's NANITES!! Come on dude
ThelianTech 9 月 22 日 下午 9:05 
@artedox I believe you might be reffering to A Deadly Tempest mod.
Klarac  [作者] 8 月 15 日 上午 4:48 
@artedox This mod does not add any ships. Just 4 techs and two origins.
artedox 8 月 14 日 上午 10:47 
Does this mod add the nanite mothership or equivalent? If not, does anyone know which working mod does?
St0mpa 8 月 11 日 下午 5:36 
use the correct version @idkynot this version is 4.0 only if you want the 3.14 version look further down in the comments for that version posted by the author and if you are still having problems comment it on that version's page
idkynot 8 月 11 日 上午 8:14 
hey ive been getting the "infinite message bug"
i'm using version 3.14.1592653 and the specific events causing problems are 13,12 and 11
is there anything i can do about this?
alankraskow 6 月 28 日 下午 9:17 
Hey @Klarac I've sent you friend request, cuz I would like to ask you few questions about the L-cluster origins. Want to create similar option, for one of my origins. If you would find some time to help me out a bit with it I would greatly appreciate it.
Zendir Heartfire 6 月 25 日 下午 10:06 
Im using this for a fanatic purifier AI to become the galactic threat,waiting for the L-Gate to be open or they open it. Something like an end game crisis.
Folie 6 月 3 日 下午 10:33 
Oh thanks for letting me know. Was playing multiplayer two days ago with no issue then added this mod so I thought it was causing the issue.
DisasterAhead 6 月 3 日 下午 10:30 
Folie, that's a game issue, not a mod issue. I'm having the same problem in a vanilla multiplayer game I'm in right now
Folie 6 月 3 日 下午 9:05 
Hey, wonderful mod that I am excited to try. Only issue is that I am running into a problem. When I start a new game with any empire, even without any other mods, at the end of each month all buildings on the ring worlds are completely removed. This includes the districts which are all turned to urban districts. Do you have any idea how this is occurring? Thank you.
Paladin Dawnheart 6 月 3 日 下午 1:08 
Yay! Ty <3
Klarac  [作者] 6 月 2 日 上午 10:10 
Paladin Dawnheart 6 月 2 日 上午 7:11 
Heya! Thanks for this mod! Any 3.14 version?
Klarac  [作者] 5 月 27 日 上午 4:35 
@Arfast-Xolotl Hi! No plans at the moment. I've had some event ideas I wanted to add for a really long time now, but never had the chance to get around to it. Maybe one day, but I can't promise anything.
Arfast-Xolotl 5 月 26 日 下午 1:04 
Hello, very nice mod, thanks for sharing your work. Any plans for future content? Cheers.
Klarac  [作者] 5 月 25 日 上午 5:24 
@Nikal Thanks for the report, patched those errors.
Nikal 5 月 25 日 上午 4:00 
Just some minor errors related to the new population system:

[12:09:02][effect.cpp:533]: Wrong scope for effect 'unemploy_pop' at file: events/l_cluster_plus_events.txt line: 669
Current Scope: pop_group
Supported Scopes: pop
[12:09:02][effect.cpp:533]: Wrong scope for effect 'unemploy_pop' at file: events/l_cluster_plus_events.txt line: 675
Current Scope: pop_group
Supported Scopes: pop
[12:09:02][effect.cpp:533]: Wrong scope for effect 'unemploy_pop' at file: events/l_cluster_plus_events.txt line: 1096
Current Scope: pop_group
Supported Scopes: pop
[12:09:02][effect.cpp:533]: Wrong scope for effect 'unemploy_pop' at file: events/l_cluster_plus_events.txt line: 1102
Current Scope: pop_group
Supported Scopes: pop
Klarac  [作者] 5 月 21 日 下午 12:31 
@victoriousdread07 (private) Do you have any other mods? If so, test if it still happens if you turn the other ones off.
victoriousdread07 (private) 5 月 21 日 下午 12:06 
Yup, still froze on day 3. Tried leaving it alone for 5 minutes but still frozen.
Klarac  [作者] 5 月 21 日 上午 4:28 
@victoriousdread07 (private) Did you unpause the game after using the Random start and did it freeze again? There being two colonies on day 1 is normal, because the only way to spawn the player in an extragalactic cluster is to move the original colony with an event. But the original colony is supposed to get deleted once you unpause.
victoriousdread07 (private) 5 月 20 日 下午 9:36 
Just tried that, got the same thing. Two starting worlds one inside the l cluster. You have got to lock in that homeworld in the world and class tab. It's the best way!!
Klarac  [作者] 5 月 20 日 上午 5:52 
@victoriousdread07 (private) I couldn't recreate this bug, do you remember which starting system you selected? Also, in the future, just use the "Random" starting system for the origin.
victoriousdread07 (private) 5 月 19 日 下午 10:42 
i think i found a bug. the origins do not lock in a home world, couldn't find my starting system on the list, was able to choose a different starting system and ended up getting both as starting worlds, game froze on day 3.
Malakim Phoros 5 月 15 日 下午 1:43 
Sweet! Thanks!
Klarac  [作者] 5 月 15 日 上午 4:54 
@Malakim Phoros Thanks for the report, it's now fixed!
Malakim Phoros 5 月 14 日 下午 6:09 
I chose the megastructure L-cluster start and started with both the L-Cluster world and a random empty system in the main galaxy. There's also two starbases on the ringworld system, I think one is the station that should be in the other system and one is the starbase from the ringworld system itself. I assume this is all unintended?
HRG164hjo 5 月 14 日 上午 7:36 
its fixed now, thanks
Klarac  [作者] 5 月 14 日 上午 6:02 
@HRG164hjo Should be fixed now, but I don't own the new DLC (yet) so I can't check for myself. If anyone could report back whether or not the fix works, it would be greatly appreciated.
HRG164hjo 5 月 14 日 上午 3:31 
in current version if someone start in l-cluster with bio ships then the starting fleets will be destroyed, would you pls fix this?
DarkArchon 5 月 13 日 上午 7:30 
Thanks, seems we've got to wait for more bugs to be ironed out in 4.0
Klarac  [作者] 5 月 13 日 上午 4:27 
@white__mage Thank you for the extra info, it helps a ton! Yeah, ringworlds don't seem to function well at all in 4.0, not even from a balance standpoint.
white__mage 5 月 12 日 下午 10:59 
@DarkArchon, I get the same bug, I don't think it's an issue with this mod but with something else.

I've tried multiple mods with other origins with a ringworld and it does the same. I've also tried to start this mod with the lower tomb world origin and build a ringworld, and the issue still happens.
DarkArchon 5 月 12 日 上午 10:55 
On the advanced start the rings worlds are bugged resetting districts and modifiers after building a nexus district.
Klarac  [作者] 5 月 11 日 下午 12:20 
@SYHs what kind of empire were you playing?
SYHs 5 月 11 日 上午 6:19 
@klarac thank you rof the 4.0 update

update: i had encounter the bug where the origin being fuse with the normal original causing - distric and begin with 0 building
Lapsed Pacifist 5 月 10 日 下午 6:33 
Good grief that was quick. Thanks a bunch, works perfectly
Klarac  [作者] 5 月 10 日 下午 5:38 
Lapsed Pacifist 5 月 10 日 下午 4:48 
Any chance you could put the old 3.14 version up as a separate mod?
Klarac  [作者] 5 月 10 日 下午 4:40 
@Max No, just the standard L-Cluster. The precursor event chain will give you an additional system when you finish it, and if I remember correctly, Gigastructures can reliably give you 1-2 extra systems with events if you play with that mod too.
Max 5 月 10 日 下午 3:29 
Do you have a version of this origin with a larger L-cluster, like 12-16 systems instead of 6-8?
Klarac  [作者] 5 月 10 日 上午 11:57 
@cmarinos51 @SYHs The mod is now updated to work with 4.0
Klarac  [作者] 5 月 10 日 上午 4:06 
@SYHs Not yet, as I've said in my previous comment.
SYHs 5 月 10 日 上午 2:27 
does the mod have 4.0 update
cmarinos51 5 月 6 日 下午 3:49 
Alright. I figured it wouldn't be but had to ask.
Klarac  [作者] 5 月 6 日 下午 12:13 
@cmarinos51 Not yet. The new update broke some things and I haven't had time to fix them yet.
cmarinos51 5 月 6 日 上午 11:42 
Another dumb question...is this compatible with the newest update?
Threedimensionalsquare 5 月 2 日 下午 1:44 
@Klarac Thanks for the quick answer!
Klarac  [作者] 5 月 2 日 上午 4:03 
@deathoverlord2416 Yep, it is!