边缘世界 RimWorld

边缘世界 RimWorld

Process Neutroamine from Chemfuel
47 条留言
velcroboy333  [作者] 9 月 22 日 下午 7:28 
All good. Glad you got it sorted
King of the Freaks 9 月 22 日 下午 1:39 
Sorry, it turned out the problem was not with your mod.
There is a hidden ritual (ship launch) that didn’t exist back in 1.5 (before Odyssey).
I disabled your mod and also added this ritual manually through the dev console, and after a restart everything worked fine.
I originally thought it was a ThingDef conflict because the error appeared when using the Pilot Console, and disabling your mod seemed to fix it. But later I realized it was actually due to the missing ritual in my save.
My apologies for the confusion
velcroboy333  [作者] 9 月 21 日 下午 9:49 
@swaggy, no options currently, perhaps try the one linked in the description that requires herbal meds. Or I have another that uses just herbs.

@King of Freaks, I cannot reproduce this issue. I cannot even see how/where a chemfuel recipe would interfere with the pilot console. This mod doesn't change the ThingDef at all.
King of the Freaks 9 月 21 日 下午 7:07 
Hi! I think your mod is causing a conflict with the new RimWorld: Odyssey DLC.

When I have the recipe that converts chemfuel into neutroamine enabled, I get the following error whenever a pawn tries to use the Pilot Console:

JobDriver threw exception in toil MakeNewToils's initAction for pawn [PawnName]
driver=JobDriver_PilotConsole
System.NullReferenceException: Object reference not set to an instance of an object


If I disable the chemfuel → neutroamine recipe, the error disappears and the Pilot Console works normally.
It looks like the recipe or ThingDef changes for chemfuel are conflicting with the Odyssey Pilot Console.

Could you please take a look at this issue or add a compatibility patch? Thanks a lot for your work!
kasket 9 月 15 日 下午 12:46 
is there a config to change the price? i lkike this but it would porobably be so op with chemfuel expanded
velcroboy333  [作者] 7 月 31 日 下午 2:56 
Haha, what?
PleiadesOnline 7 月 31 日 下午 2:56 
...1.6?
velcroboy333  [作者] 6 月 26 日 下午 12:52 
Regarding that "more difficult version I mentioned a year ago HERE
velcroboy333  [作者] 6 月 26 日 下午 12:10 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
OrphanFelix 3 月 27 日 下午 3:26 
Oh my bad it moved to the drug table?
OrphanFelix 3 月 27 日 下午 3:23 
Added it halfway and did the research but don't see the recipe on the biofuel refinery. Expected or am i missing something?
NaNoServers 2024 年 12 月 30 日 上午 1:12 
@Oni It should actually be on the Biogenerator (I forgot the name): the workstation that converts wood/food to chemfuel. Not on the Drug Table.
Oni 2024 年 10 月 26 日 下午 11:47 
it didn't add it to the drug table on mine. after researching it....
Syok (You) 2024 年 9 月 9 日 上午 2:45 
Excellent, does exactly what it says it does, well done!
velcroboy333  [作者] 2024 年 3 月 30 日 下午 6:10 
Updated for 1.5. Added speed stat that I thought I did a long time ago. Let me know if any bugs pop up.

For those that have asked for a more difficult version, stay tuned. I will have something in a couple days.

Cheers.
sucrose 2023 年 12 月 14 日 上午 12:41 
Personally tripled the chemful req for both recipes, and upped the intellectual req a bit. Anyone can do so in the neutrorecipe.xml.
sucrose 2023 年 12 月 14 日 上午 12:38 
production is misspelled in your neutroresearch.xml, fyi
Crystal the Dragon 2023 年 10 月 4 日 下午 5:56 
oh and mabye a bit of steel for the bottling for extra balance
Crystal the Dragon 2023 年 10 月 4 日 下午 5:56 
i feel like a hodge podge mix of psychoid, hops, and chemfuel would make a better recipe, but cheap medicine is cheap medicine
RyonGasling 2023 年 9 月 25 日 上午 2:55 
""Yes, now I can mass produce Medicine and make MONEY"
Now I can mass produce neutroamine and make clone in Altered Carbon"
Now I can make actual medicine and not fucking die due to everyone hating my faction
Deon ☣ 2023 年 7 月 1 日 上午 4:08 
Thank you for the great mod. Mod options to balance this would be nice.
Otherwise for everyone else who doesn't like 3->1 ratio, you can modify it in XML.
Dust 2023 年 5 月 20 日 上午 10:06 
With the new Android mod where their blood is literally Neutroamine, this will be handy.
XTR-140 2023 年 2 月 26 日 上午 1:28 
"Yes, now I can mass produce Medicine and make MONEY"
Now I can mass produce neutroamine and make clone in Altered Carbon
velcroboy333  [作者] 2022 年 10 月 14 日 上午 9:57 
Updated to 1.4
Velocious RPG Munition® 2022 年 7 月 22 日 上午 6:27 
i feel like 3 to 1 ratio is a bit OP. 3 chemfuel will result in 1 neutroamine, and chemfuel is so easy to make & farm. whereas neutroamine isn't. i feel like 6 to 1 with a high work time seems more balanced to me
Toast3R 2022 年 5 月 31 日 下午 11:03 
nevermind
Toast3R 2022 年 5 月 31 日 下午 11:03 
is this save game compatible?
weo 2022 年 4 月 21 日 上午 12:31 
It says my character is under the skill level yet my character is 11 crafting
NotNitehawk 2022 年 2 月 3 日 下午 5:55 
Yes, now I can mass produce Medicine and make MONEY
belko 2021 年 8 月 30 日 上午 8:45 
Thank you sir
abstergent 2021 年 7 月 26 日 上午 7:31 
JUST what I was looking for, and updated for 1.3! THANK YOU
Mr. Pink 2021 年 7 月 23 日 上午 1:44 
Thanks man! much appreciated :)
velcroboy333  [作者] 2021 年 7 月 19 日 下午 1:54 
Updated for 1.3
velcroboy333  [作者] 2021 年 7 月 5 日 下午 4:04 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [作者] 2021 年 5 月 22 日 下午 10:30 
I could add a work speed stat. I'll be updating some mods on Monday. I can add it then.
Узурпатор плоти 2021 年 5 月 22 日 下午 10:09 
When manufacturing, do not consider the settler's speed. Can I add this to the mod?

Settler + 100% Work works at the same speed as Cybor Super Mutant + 500%.
velcroboy333  [作者] 2021 年 3 月 27 日 下午 5:04 
👍🏻
Space Hero 2021 年 3 月 27 日 下午 4:57 
my bad g
velcroboy333  [作者] 2021 年 3 月 27 日 下午 4:25 
Did you unlock the research?
Space Hero 2021 年 3 月 27 日 下午 4:02 
I Do Not See It At The Drug Lab Please Help I Am So Desperate For Neutroamine
velcroboy333  [作者] 2021 年 3 月 27 日 下午 1:45 
German translation added. Thanks Noobl1ke!
divad712 2021 年 2 月 20 日 上午 6:49 
i think this is perfect:steamhappy:
g3 2021 年 1 月 20 日 下午 12:52 
nice one thank you
velcroboy333  [作者] 2021 年 1 月 20 日 下午 12:51 
Just at the Drug Lab.
g3 2021 年 1 月 20 日 下午 12:35 
is this just on the machining / drug table?
velcroboy333  [作者] 2020 年 12 月 26 日 下午 3:16 
Adding it should be perfectly fine.
teres_draconis 2020 年 12 月 26 日 下午 3:15 
Can I add to an existing game, or does it require a restart?