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报告翻译问题






There is a hidden ritual (ship launch) that didn’t exist back in 1.5 (before Odyssey).
I disabled your mod and also added this ritual manually through the dev console, and after a restart everything worked fine.
I originally thought it was a ThingDef conflict because the error appeared when using the Pilot Console, and disabling your mod seemed to fix it. But later I realized it was actually due to the missing ritual in my save.
My apologies for the confusion
@King of Freaks, I cannot reproduce this issue. I cannot even see how/where a chemfuel recipe would interfere with the pilot console. This mod doesn't change the ThingDef at all.
When I have the recipe that converts chemfuel into neutroamine enabled, I get the following error whenever a pawn tries to use the Pilot Console:
JobDriver threw exception in toil MakeNewToils's initAction for pawn [PawnName]
driver=JobDriver_PilotConsole
System.NullReferenceException: Object reference not set to an instance of an object
If I disable the chemfuel → neutroamine recipe, the error disappears and the Pilot Console works normally.
It looks like the recipe or ThingDef changes for chemfuel are conflicting with the Odyssey Pilot Console.
Could you please take a look at this issue or add a compatibility patch? Thanks a lot for your work!
Cheers.
For those that have asked for a more difficult version, stay tuned. I will have something in a couple days.
Cheers.
Now I can mass produce neutroamine and make clone in Altered Carbon"
Now I can make actual medicine and not fucking die due to everyone hating my faction
Otherwise for everyone else who doesn't like 3->1 ratio, you can modify it in XML.
Now I can mass produce neutroamine and make clone in Altered Carbon
The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.
note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.
Thanks for your patience.
Settler + 100% Work works at the same speed as Cybor Super Mutant + 500%.