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报告翻译问题






Cause as they are, there isn't really a reason to build the later ships till the medivac aside from speed and for the materials that isn't really worth it.
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch2(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
It also creates a copy of itself in the inventory of the ship so it creates an infinite duplication bug.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
SRTS.CompLaunchableSRTS:TryLaunch(Int32, TransportPodsArrivalAction, Caravan)
SRTS.<>c__DisplayClass55_0:<GetTransportPodsFloatMenuOptionsAt>b__0()
SRTS.CompLaunchableSRTS:ChoseWorldTarget(GlobalTargetInfo)
RimWorld
if you still happen to have that older version of the"terran dominion" mod, if you upload it somewhere, maybe it can get converted into 1.2. (i had a look for it but couldnt find it on the workshop)
@KingSihv Stats are in each ship description ingame
-New texture for some ships when engines are on
-Fixed the research tree
-Fixed a few typos
-Corrected a minor bug
PS: and someone brave would not undertake the creation of goliath walker or viking - the second mode of viking space fighter? would there be such a bold warrior of sharp? : P
That one looks more like the StarCraft 2 version, not the Brood War variety, which is a different model. Though I can't find a size comparison for that one to anything else, so you got me there.
Though, using that same image, the Liberator looks to be the same, if not very slightly bigger, than the medivac, which is in the mod. I'm curious as to how is it that despite both of these being very close to the same size, one makes it in and the other doesn't