Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом






If there is no valid custom data config in the screens themselves, they will not be registered as a text surface.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2108857776
(this is the ship)https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2108857776
Different ships vastly complicates things and is not supported
I have a little feature request (if you accept those):
Can you implement rotation of the sprites?
Check spelling and ownership.
In the place you calc for spiral to start maneuvers could you put a line that would turn on all blocks with tag custom or tag something. it would be great for missiles that do something a specific distance from target like dispense decoys or bomblets etc.
What's that?
very good, i ,like this!
but one question, how and what level does it take to put up the workshop noticeboard?
Need some help figuring how to do the scripting and/or some crituqe
No, it does not.