安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






"var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at STBE_CustomEnergyWeapons.Config.PO_WeaponLogic.OnRemovedFromScene()"
is it compatible with weapon core if so is it possible to use it on a private server? thank you
This mod makes it so that everything about railguns will crash your game instantly.
You can't grind them down, you can't delete them, you can't even put one in your hotbar.
if we'd go for a full-size 2.4 km one, it will be using mod-blocks for the ship and also have an accordingly sized emitter.
But currently there are no plans as i'm being busy and have lots of other projects running, like a full-size Executor.
then set it to shoot once it takes a while to power up so don't set it to shoot on otherwise it wont fire
also i do believe it can be found in the weapons and tools tab of a ships G menu
So can I or can I not turn this into an elevator?
when i find the time to work on ships again, i'm likely to finish the Starhawk you see on the thumb.
with it being a replica of the Starhawks tractorbeam.
and no the range you can hold people at isn't changeable.
1) can the tractor beam have multiple lock or it stuck a single lock?
2) If you wish to maintain the tractored unit at 1200m + would it be possible?
May have more question after be forewarned
it's the minimum charge speed after all