Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I do all of this in Photoshop using the Intel DDS plugin, but I'm not sure what you've used. Maybe the "texconv" tool? Unfortunately Photoshop is the only way I know to do it, I really don't know much about other tools, nor the technical aspects of image conversion.
If you go to the Keen Software House Discord page there are lots of helpful people in the "modding-art-sbc" channel who can help you.
Discord invite link here: https://discord.gg/sApepzG3
Secondly you only need one instance of <LCDTextures> and </LCDTextures> for the entire file, not on every entry. <LCDTextures> should be directly above the image entries and </LCDTextures> should be directly below them.
Also no quotes or apostrophes are needed in ID names.
So each individual entry should look like this:
<LCDTextureDefinition>
<Id>
<TypeId>LCDTextureDefinition</TypeId>
<SubtypeId>Punishment Is Due</SubtypeId>
</Id>
<TexturePath>Textures\Models\Punishment Is Due.dds</TexturePath>
</LCDTextureDefinition>