安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@Tyler Chambers: Yes.
@The Gingernator: Thanks. :)
That said, it's a shame there's no in-game customisation on the vehicles. My clone troopers all have purple markings on their armour, so it's a shame the vehicles won't match.
@Kebvin: Imperial scout is pictured in the third and fourth images.
@Axios2002: Erm. If there are specific questions or confusions I'll try to clarify but I don't know at this juncture how to explain it any more clearly than is already done in the instructions.
@brockallan55: Hmm. Haven't run into that myself. AT-RTs have been able to progress along with their squads in all the missions I've brought them on (including Chosen strongholds).
@PraetoRAT: Abilities worked correctly during my tests. Do you have any other mods that override default overwatch/suppression/chain shot behaviors?
-Added auto-repair ability (tied to the armor) that will repair up to half of full unit HP. Costs 1 AP and shuts the unit down for 3 actions.
Is the Imperial Scout archetype the one pictured in the second to last picture of the album? That's the one I wanted to appear since I feel it the least immersion-breaking relative to the vanilla XCOM game aesthetic as this is the only Star Wars content I'm including for my new campaign. Cheers and have a good one!
There are a number of stat buffs, build cost is reduced, change to tech prereqs so it can be built earlier and the equipment now upgrades based on Soldier Cannon and Armor schematics instead of SPARK schematics (the main reason for this is so the player is not forced to build a SPARK they may not want).
@toaster tech: From the reference art I've seen, what's in the mod matches 41st Legion AT-RT pilots.
@Hastyr Gaming: There is a rebel version. You can see it in the second preview image.
@TeRa SHOCKZz: If you're concerned that you need to have the Advent to Galactic Empire mod itself, you do not. You only need the Content mods which contain art assets (models, textures, sounds, etc.) but have no effect on gameplay by themselves.
So while I haven't tested whether or not this works with the CIS replacer myself, I am not aware of any reason why this mod wouldn't work in conjunction with it.
Please make sure you have both Advent to Galactic Empire Content volumes (listed under required items) subscribed and active. Enjoy!